Mw5 Dev Update - Mods, Dlc, Mwo
#1
Posted 30 January 2020 - 07:57 PM
30:30 - Questions
• 31:00 - PvP Mods. That would be hard, as MW5 is a peer-to-peer game. So no server-side validation of any kind
• 32:45 - Guide to making levels
• 34:08 - New biomes and missions. "Yes"
• 34:28 - Missing Betty sounds
• 34:45 - DLC pass? No decision yet. At least two DLCs planned now (small company)
• 36:25 - Dropship updates
• 36:55 - BT historical events? PGI has no plans
• 37:20 - new mission types. On the way
• 37:30 - Long question
• 37:50 - What is DLC conflicts with mod
• 39:20 - access to AI scrips. AI are in behavior trees, which are modifiable. Weapon groups are deeper (in code).
• 40:30 - universal hardpoints. PGI has no plans, but could be modded
• 41:00 - biome heat impacting mech performance
• 42:20 - Code mods - not in next update
• 44:20 - Clan Invasion. No plans.
• 44:50 - PvP in MW5. PGI has no plans.
• 46:10 - What is paid DLC vs unpaid. Notes will describe each.
• 47:25 - Mod guide. Plan is to make is so simple a guide will not be needed
• 48:35 - Wiki. PGI has no plan
• 49:15 - Free camera
• 49:50 - Get out of mechs? No
• 51:20 - MWO mech packs? Open to idea
• 51:35 - VR. PGI looking into it
• 53:15 - Salvage tanks/VTOLs. You currently get their weapons
• 53:48 - Adding logos
• 54:06 - Clan tech
• 54:48 - Aging
56:25 - Russ leaves. Alex continues.
• 56:48 - Mods vs DLC
• 59:00 - Drop ship mods/hub
#2
Posted 30 January 2020 - 08:06 PM
#3
Posted 30 January 2020 - 08:34 PM
#4
Posted 30 January 2020 - 08:36 PM
#5
Posted 30 January 2020 - 08:49 PM
#6
Posted 30 January 2020 - 09:37 PM
HellJumper, on 30 January 2020 - 08:49 PM, said:
Not that I've seen. Given there was nothing about MWO at all from Russ, despite in Dec saying there would be news in Jan... Kinda demotivated me and there was basically nothing about MWO.
The_b33f summarised the MWO part of the update better than I ever could: HERE
There was some good news for modders. Audio is now there/coming. So modders can actually mod that part (good news). More stuff to come for mod tools, still not a fully equipped mod tool - PGI working on it and more to come.
That's the cliffnotes mainly. DLC stuff is no real secret, didn't listen to that part.
Edited by justcallme A S H, 30 January 2020 - 09:55 PM.
#7
Posted 30 January 2020 - 10:22 PM
#8
Posted 30 January 2020 - 11:36 PM
• 31:00 - PvP Mods. That would be hard, as MW5 is a peer-to-peer game. So no server-side validation of any kind
• 32:45 - Guide to making levels
• 34:08 - New biomes and missions. "Yes"
• 34:28 - Missing Betty sounds
• 34:45 - DLC pass? No decision yet. At least two DLCs planned now (small company)
• 36:25 - Dropship updates
• 36:55 - BT historical events? PGI has no plans
• 37:20 - new mission types. On the way
• 37:30 - Long question
• 37:50 - What is DLC conflicts with mod
• 39:20 - access to AI scrips. AI are in behavior trees, which are modifiable. Weapon groups are deeper (in code).
• 40:30 - universal hardpoints. PGI has no plans, but could be modded
• 41:00 - biome heat impacting mech performance
• 42:20 - Code mods - not in next update
• 44:20 - Clan Invasion. No plans.
• 44:50 - PvP in MW5. PGI has no plans.
• 46:10 - What is paid DLC vs unpaid. Notes will describe each.
• 47:25 - Mod guide. Plan is to make is so simple a guide will not be needed
• 48:35 - Wiki. PGI has no plan
• 49:15 - Free camera
• 49:50 - Get out of mechs? No
• 51:20 - MWO mech packs? Open to idea
• 51:35 - VR. PGI looking into it
• 53:15 - Salvage tanks/VTOLs. You currently get their weapons
• 53:48 - Adding logos
• 54:06 - Clan tech
• 54:48 - Aging
56:25 - Russ leaves. Alex continues.
• 56:48 - Mods vs DLC
• 59:00 - Drop ship mods/hub
#9
Posted 31 January 2020 - 12:26 AM
#10
Posted 31 January 2020 - 11:36 AM
#12
Posted 01 February 2020 - 07:00 PM
#13
Posted 02 February 2020 - 01:50 AM
#15
Posted 05 February 2020 - 04:10 AM
Russ strongly implies the recent lull in MWO development was because they were so busy with MW5. That's reasonable, but what now?
All this doesn't quite sound like a definite "MWO is dead" to me. Though it could well mean it. Phil said in a recent podcast that it's hard to understand why PGI would put any resources towards MWO when they could spend the same resources towards new MW5 content. And I agree this could be the real problem.
#16
Posted 05 February 2020 - 06:46 AM
HGAK47, on 02 February 2020 - 01:50 AM, said:
Group Queue is allegedly dead most of the time, Faction Play is active and Solo-yolo Queue is as it always was - caveat: I play EST prime-time (20:00-00:00)
#17
Posted 07 February 2020 - 03:45 PM
#19
Posted 11 February 2020 - 10:47 AM
#20
Posted 11 February 2020 - 07:44 PM
Edited by FRAGTAST1C, 11 February 2020 - 07:48 PM.
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