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#41 justcallme A S H

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Posted 28 February 2020 - 06:43 AM

View PostKaukas, on 28 February 2020 - 01:38 AM, said:

problem with all negativity on faction play is that we all have diferent ideas about faction play , thats normal thing because we all have diferent brains and its imposible to agree with some people and some people will always disagree - thats ok
good luck all, sorry for long post Posted Image p.s. saw topic from tesunie ,


Well no, people dont have different brains. Brains are brains.

Some people just use them better than others. That is the difference. Just like constantly dropping a LIGHT mech in FP first wave. That is definitely using brains differently and as a result - hurting the overall team.

Some peoples brains just don't/cannot understand MWO Gameplay above a 40% skill level out of 100%.

At least some 40% people take on advice and seek to improve. Sadly, you don't make that cut.


Also - While Tesuine made a great video. All you REALLY need are the below two skill trees:

Assaults - Meds
BASE SKILL TREE

Light mechs ABOVE 125km/h:
BASE SKILL TREE


And simply adjust from there to suit. ~20-30 points to actually "customise" your mech over a META skill tree. There is just no diversity in it for 90% of mechs. There are specialist cases and roles, however they are as I said - specialist.

Edited by justcallme A S H, 28 February 2020 - 07:09 AM.


#42 DAEDALOS513

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Posted 01 October 2020 - 08:32 AM

View Postjustcallme A S H, on 28 February 2020 - 06:43 AM, said:


Well no, people dont have different brains. Brains are brains.

Some people just use them better than others. That is the difference. Just like constantly dropping a LIGHT mech in FP first wave. That is definitely using brains differently and as a result - hurting the overall team.

Some peoples brains just don't/cannot understand MWO Gameplay above a 40% skill level out of 100%.

At least some 40% people take on advice and seek to improve. Sadly, you don't make that cut.


Also - While Tesuine made a great video. All you REALLY need are the below two skill trees:

Assaults - Meds
BASE SKILL TREE

Light mechs ABOVE 125km/h:
BASE SKILL TREE


And simply adjust from there to suit. ~20-30 points to actually "customise" your mech over a META skill tree. There is just no diversity in it for 90% of mechs. There are specialist cases and roles, however they are as I said - specialist.

In the right hands a light mech can wreak havoc on the enemy team first wave in FP.. vis-a-vis flanking and forcing the enemy team to expose their backs.. or causing them to split up by hitting their tail.. etc.. it's not just about brawn. But that takes finesse and like you say.. everyone uses their brains differently..

Edited by DAEDALOS513, 01 October 2020 - 08:33 AM.


#43 John Bronco

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Posted 03 October 2020 - 01:06 PM

They create those teams so they can play with their friends.

It's no more complicated than that.

#44 DAEDALOS513

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Posted 03 October 2020 - 01:09 PM

View PostBlaizerP, on 03 October 2020 - 01:06 PM, said:

They create those teams so they can play with their friends.

It's no more complicated than that.

..don't forget ego.. you can still drop with your friends without building a 10man..

Edited by DAEDALOS513, 03 October 2020 - 01:09 PM.


#45 thievingmagpi

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Posted 03 October 2020 - 03:15 PM

Some people have lots of friends.

Some people also consider anyone who wants to tag along and have a laugh a friend,

#46 Horseman

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Posted 03 October 2020 - 03:36 PM

View PostMetalgod69, on 03 October 2020 - 10:21 AM, said:

One last question to the top pilots: Why do so many top pilots create super strong teams, when they see, that there is no opposition that has a chance, even if they know that this super mismatch will scare away all other players ? Have seen that countless of times. So idiotic, they kill mwo, with that attitude. Mismatches suck...the elite should always at least TRY to spread equally on both sides that would guarantee the best possible match quality...even WITH some noobs.
Dude, you do realize that that question should be addressed to PGI and ask why the matchmaker doesn't adequately ensure that is the case? Because the only thing those pilots have control over is who goes in their 3- or 4-man, the matchmaker controls everything else.

Edited by Horseman, 03 October 2020 - 03:37 PM.


#47 LordNothing

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Posted 03 October 2020 - 03:38 PM

id rather cadets learn how to play fp from fp. they need to drop see what kind of mechs the pros are using, etc. they learn in qp and then they show up with four lerm boats.

#48 DAEDALOS513

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Posted 03 October 2020 - 03:47 PM

View PostLordNothing, on 03 October 2020 - 03:38 PM, said:

id rather cadets learn how to play fp from fp. they need to drop see what kind of mechs the pros are using, etc. they learn in qp and then they show up with four lerm boats.

hehe or better yet.. there are plenty of mwo youtubers and streamers that talk about what mechs/builds are good.. they can easily build good drop decks before even dropping in a match..

Edited by DAEDALOS513, 03 October 2020 - 03:55 PM.


#49 LordNothing

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Posted 03 October 2020 - 03:55 PM

View PostDAEDALOS513, on 03 October 2020 - 03:47 PM, said:

hehe or better yet.. there are plenty of mwo youtubers and streamers that talk about what builds are good.. they can easily build good drop decks before even dropping in a match..


yes but these are noobs, how do we know they are watching the right videos? there are just as many youtubers showing off stupid builds.

Edited by LordNothing, 03 October 2020 - 05:46 PM.


#50 Horseman

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Posted 04 October 2020 - 03:14 AM

View PostMetalgod69, on 04 October 2020 - 02:10 AM, said:

There is a matchmaker in FW ??? And even if one exists, what should it match, regarding our poor playerbase in FW ?
Yes, there is.

Quote

Another question: why do so many people claim, that win loss stats are the indicator for skill ?

Quote

And if i drop with the op farm team, or a good unit my win loss climbs like crazy. But i am no better pilot in that case. So why is win loss an indicator for skill ?
Because while high damage numbers and KDR can contribute to a win, it's also possible to farm them while completely ******* over the rest of one's team. Seen that multiple times before with "snipers" who sit waay behind the front lines plinking inefficiently while the rest of their team is forced to fight a 11v12 (guess what, if the "sniper" doesn't eliminate targets fast enough, THEIR TEAM WILL LOSE THAT FIGHT)
More skilled players generally tend to make more appropriate decisions (whether by mech builds, drop deck selection or target calls) on a more consistent basis.
Over a large sample of matches, external factors from your teams and the enemy teams will average out and your WLR will more accurately represent whether what you're doing helps the team or harms it. This is also the only metric that properly accounts for the impact of "intangible" contributions such as drop calling and teamwork.

Edited by Horseman, 04 October 2020 - 03:16 AM.


#51 Marquis De Lafayette

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Posted 04 October 2020 - 09:50 AM

View PostHorseman, on 03 October 2020 - 03:36 PM, said:

Dude, you do realize that that question should be addressed to PGI and ask why the matchmaker doesn't adequately ensure that is the case? Because the only thing those pilots have control over is who goes in their 3- or 4-man, the matchmaker controls everything else.


As this is in the FW section I think he is talking about FW....where you do still regularly see (in NA Primetime anyway) 8-10 mans of top 5% players all team up (often mixed tag, but friends in-game) to drop FW. The issue is and has been for while that there are so few of those kind of good teams anymore they just smash whatever non-serious casual units , start-up units (that are trying to train new players) and pugs that show up. It just tends to make the queue a ghost town real quick, as getting pummeled tends to demotivate these kind of players. However, it’s been like that for a good while....maybe a year ago if folks had split into 2 good 6-mans (of friends) to drop against each other the FW queue would be in better shape than it is right now. At this point it’s so many people have bailed on FW that it doesn’t probably matter much and folks do like dropping with there friends. That part is understandable for sure.


#52 John Bronco

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Posted 04 October 2020 - 10:31 AM

The faction queue was doing fine until soup came out, turns out most people would rather run in circles than put a bit of thought into a drop deck.

View PostMetalgod69, on 04 October 2020 - 02:10 AM, said:


If you scare away all players, you wont drop at all. Its not very wise to ignore that fact.



Normally I would tell you just to go play qp if you don't want to deal with groups, alas, there's no escaping strong stacks anywhere in this game anymore. Anyway, there's really nobody else to scare off at this point, it's the same 50 people playing every night, stomp or not. We are long past the point of growing the fp playerbase, just play with you friends, or solo if you prefer that, and have whatever fun is still available. Every opus has an ending.

#53 General Solo

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Posted 04 October 2020 - 09:45 PM

View PostBlaizerP, on 04 October 2020 - 10:31 AM, said:


The faction queue was doing fine until soup came out, turns out most people would rather run in circles than put a bit of thought into a drop deck.



Most people would rather club seals in a group where they have a big advantage over their prey, the circles is just generally the most effective technique available in the current soup queue environment to accomplice this task.

Before soup queue the best place to club seal with maximum advantage and minimum risk was Faction Warfare Queue
Now after merge and the creation of soup queue the best place for this is now soup queue

The proof is as you said "The faction queue was doing fine until soup came out"
ez pezzie
Big IQ brain thinking thoughts Posted Image

Edited by OZHomerOZ, 04 October 2020 - 09:51 PM.


#54 Ignatius Audene

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Posted 05 October 2020 - 12:14 AM

Currently it is not because of the stacks. At least in EU prime there are mostly mixed groups. But IS quality is at an all time low. I am surprised if half the IS team beat 800 dmg these days. Normally multiple around 200 with commando first drop in siege, atlas in conquest alpine...

#55 LordNothing

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Posted 09 October 2020 - 12:20 PM

i can never seem to get on in time to get games, my free time seems to start when the game is fizzling out. fp is the only mode il play without an incentive of some sort and on the rare ocasion that i have friday afternoon free i might get 3 or 4 games in. fp has rewards built in but they are really hard to get in terms of time invested. do tripple rp/lp weekends or something and try to get some more players or shorten the grind.

the rewards grind is way to much considering how hard it is to get fp games in due to lack of players. i have doubts i could get to hero level before the game gets shut down. only tree i have managed to complete is the merc tree and im only level 13 in house steiner. doing kurita first because im only 70k lp from a t10 mech bay (ive completed all t6es). from what i made in the battle for kooken's pleasure pit, id need 10 such battles, and playing most of the day for each to get that lp. to complete steiner id probably need 100s of those battles.

Edited by LordNothing, 09 October 2020 - 12:24 PM.


#56 B0oN

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Posted 09 October 2020 - 03:51 PM

View PostYondu Udonta, on 17 February 2020 - 08:37 AM, said:

Ban cadets and trial mechs from FP.


PRAAAAAAYYYY !
TOOOOOO !
DAAAAAAA !!!!
CHOIRRRRRRRR !

Awww, yisss, preach it , me brotha ....





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