#1
Posted 22 February 2020 - 09:15 PM
#2
Posted 22 February 2020 - 11:23 PM
BLOODWOLF333, on 22 February 2020 - 10:06 PM, said:
I still think of some stuff in the classic battletech way (engine rating / mech weight = how many hexes it can move x 10.8 = kph) and running speed is always x1.5 of that.
Ah, OK, I never played classic BT.
Thanks!
CFC Conky
#3
Posted 22 February 2020 - 11:46 PM
#4
Posted 23 February 2020 - 03:04 AM
BLOODWOLF333, on 22 February 2020 - 08:11 PM, said:
There are a few exceptions, especially on the IS side. For e.g., the Grasshopper and Black Knight have MASSIVE CT so they can be XL'ed quite easily. Warhammers are slightly similar and can be XL'ed safely as well. The 9 MPL Black Knight 6B with an XL 360 is a sturdy and deadly fast laser driller with 22 DHS to keep it very cool. You can even ignore the ghost heat on occasion and alpha all 9 MPLs. Unless the weapon takes up all of the slots or if you need to stuff Heatsinks in, LFE is the way to go for IS Assault mechs.
On the Clan side, you could use STD engine on a few Assault mechs like the Marauder IIC with 5 ERLL so that you can go zombie mode pretty well.
#6
Posted 23 February 2020 - 01:24 PM
#7
Posted 23 February 2020 - 01:33 PM
Kubernetes, on 23 February 2020 - 01:24 PM, said:
Always stack your skill points on armour structure quirks when you have them. Their calculations include the bonus points.
100base + 15% = 115 total
100base + 20 quirk = 120 total
100base + 20quirk + 15% = 138 total
Edited by VonBruinwald, 23 February 2020 - 01:34 PM.
#8
Posted 23 February 2020 - 05:24 PM
BLOODWOLF333, on 23 February 2020 - 10:52 AM, said:
there's not much to be gained by going with an XL on an IS orion. you're generally going to want large ballistics and/or missiles in the side torsos, which limits you to LFE or standard anyway.
#9
Posted 23 February 2020 - 06:25 PM
BLOODWOLF333, on 23 February 2020 - 10:52 AM, said:
No, never the Orion 'cause the ST hitbox, especially the left ST sticks out like a sore thumb. Anyone see's an Orion, no matter whether IS or Clan, they go for the left ST to destroy most of (if not all of) the missiles it can carry. An IS XL is pretty much insta-death.
For future reference, check these out....
https://drive.google...1FIdmJPTkk/edit
https://drive.google...UpBRGNIeVU/edit
#10
Posted 24 February 2020 - 03:50 PM
BLOODWOLF333, on 22 February 2020 - 08:11 PM, said:
Quote
Quote
MPLSRx5+ECM 280XL
GRINNER
LPLSR+ERMLSRx4+ECM 225XL
LLSRx3+ECM 225XL
ERLLSRx3+ECM 225XL
Generally, your first build is the closest to optimum (but NOT entirely optimal) due to running the highest effective alpha. Your other builds compromise on speed to run weapon loads your poor WLF simply can't sustain - and doesn't have the energy range quirks to be an effective ERLL trader.
Strongly advised to read https://grimmechs.is...des?c=Wolfhound
Quote
-Max Heat +15%
-Heat Dissipation +10%
-Heat -10.5%
-Cooldown -7.5%
-Laser Duration -15%
-Firepower(40) -Survival(16) -Operations(20) -Sensors(15)[Adv Zoom]
I can tell, though, that you're building your Aux tree wrong.
Nearly all mechs (except for LRM boats perhaps) will benefit from double strikes unless you really need to optimize with those skill points elsewhere.
Likewise, nearly all mechs (if built properly) will benefit from double coolshots.
Quote
MRM40+MRM10+MPLSRx3+JJx2 280XL
MRM40+MRM10+MLSRx3+JJx3 300XL
MRM40+MRM10+ERMLSRx3+JJx2 300XL
GRF-1S(C)
You're also underarmoring your cockpit which isn't such a great idea in a mech with a large and clearly indicated cockpit hitbox.
Try this on for size: https://mech.nav-alp...9bbd24d9_GRF-1S
Quote
GRF-1S(C)
-Firepower(40) -Survival(16) -Operations(20) -Sensors(4) -Auxiliary(11)[Adv Zoom]
Advanced Zoom is worthless for LRMs. You're taking LRMs with no Artemis, no Active Probe, no Tag and a woefully insufficient ammo supply (for your tube count it should be ~7 tons by my reckoning).
I can already tell you're not not running Target Decay, which means your mech is going to be losing locks left and right.
This is not a viable build.
Quote
MPLSRx6+JJx5 360XL
SPARKY
-Firepower(44) -Survival(16) -Operations(20) -Auxiliary(15)
-Max Heat +15%
-Heat Dissipation +10%
-Heat -20.5%
-Cooldown -12.5%
-Laser Duration -15%
IMO you shouldn't be putting so much into cooldowns on a pure energy boat, because the main limiters to your damage output will be your heat generation and cooling, not recycle rate (also, each point of laser duration is roughly equal to another point in cooldown, just FYI).
BLOODWOLF333, on 23 February 2020 - 10:52 AM, said:
Also refer to https://mwomercs.com...localization-2/
Edited by Horseman, 24 February 2020 - 10:58 PM.
#11
Posted 24 February 2020 - 06:18 PM
Then I look at sustained DPS vs burst damage.
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