Quote
Nothing but confusion crosses my mind when I think of my time playing this game. Im going to break down why I hate this game and believe me I tried to love it like I do for other installments of Mechwarrior.
Making Mechwarrior into a mmo is a mistake because by balancing everything you completely destroy all combat strategies that existed before. A light mech can completely disintegrate a heavy mech because if the heavy mech tries to to anything at all ghost heat shuts him down.
The UI and shop system is terrible and I get a headache trying to do anything in the menus. I waited in the clan battle queue for 30 minutes. I struggle modifying different aspects of my mechs like loadouts to camo to grouping because you have to go though this un-intuitive save for even the smallest changes I make. Sometimes I give up trying to do something because I either forget to save or cant find how to do it.
The cockpits are a garbled mess of useless information just blocking your view, the default fov of 60 fixes this but its so small you cant see anything to your sides which is vital to combat effectiveness. This game is just information overload even though Mechwarrior was designed to be a simulator; I don't have this problem for previous games such as Mechwarrior 3 and Mechwarrior 2. Its like the proposed HUD from Ready Player One the IOI wants to put into the VR systems.
I really tried to love this game I did! I bought $5 in cosmetics for my Timberwolf Prime and I leveled it up with tech points. I am combat skill 5. I tried so hard yet every time I play this game no matter what style I play with I end up furious and confused at the end of every match even if our team had won. Questions like "Why did that mech do so much damage to me?" and "How come last match I could hit the cockpit of that mech but in this match no damage was dealt to the same mech in the same circumstance?" or "How did that tiny mech do so much damage to me?"
The new mech designs are terrible for already existing mechs but great for newer ones. Then mechs feel like they have half of the durability they had in the last game. I don't like the tech trees because they give unfair advantages to newer players. If you want to experiment with new mechs or new loadouts than either drop money into this game or know exactly what you want. Everything is so expensive. A good match cant even get a laser AMS.
When in game I find myself in three types of situations:
1. I am completely outnumbered even though just a second ago I was surrounded by teammates, why? Because some light mech popped a uav and it rained LRMs.
2. I'm 1v1 a mech on the outskirts of a map and I cant cool down due to ghost heat and this guy just just will not die. Why? Because hes got Ferro-Fiberous armor that costs as much as his mech and he also has 20 coolant flushes.
3. I stay in the back of the pack spamming LRMs and I'm having no fun. Why? I cant get a single kill because I am relying on teammates to spot for me, that is'nt the problem though, the problem is someone has some sort of anti scanning technology and its impossible to keep a lock on them.
Certain aspects of the Mechwarrior series are either missing or gone. Coolant flush is a P2W mess that's way to OP. Gyroscope failures and getting up or crouching to decrease scan effectiveness are missing entirely. The HUD is absolutely HORRIBLE in a combat situation:
1. Things you need to pay attention to like enemy damage are too far apart from equally important things like your weapon status. The reason you cant just move them closer is because the aspect effects and downright worst color choices for a HUD would make it even more eye hurting and headache inducing than it already is.
2. The crosshair is so big and intrusive that it can sometimes completely blind you when close up because of how uselessly complex it is. In previous games if the crosshair had information of it it would also be transparent as not to distract you but the entire HUD has ZERO TRANSPARENCY WHATSOEVER, let me state that again, ZERO TRANSPARENCY; there are so many problems that could be fixed if the developers just made the HUD elements less bordered and more transparent that would fix this problem.
3. Zooming doesn't zoom enough to see important weakspots or apparent damage to whatever your targeting and getting whatever the upgrade is to make it have its own window or zoom more should be a default component in all mechs. Again, more unfair advantages to new players.
Its like the developers balanced the weapons and took out the equal gameplay. the skill ceiling is like a 7ft room while the floor has elevated parts for systems that don't need to be there in the first place or are outdated; basically a New York apartment. The developers are treating Mechwarrior like an MMO game and not like a simulator. Being an MMO game is fine but preserve the original aspects of the game that made it great. "Don't fix what aint broke!" is exactly what they've done.
Im uninstalling this game for the third time. I don't think i'm going back this time. If someone knows how I can refund my $5 into my Steam wallet please do tell. I'm going to post this on Steam as a review and on the MWO forums as criticism. If any developers are watching please either take what I am saying into consideration and please add options to make the HUD less intrusive along with clearing up the views from inside your mech, especially Timberwolf. If you move the player forward a little in their cockpits that would fix the view problems.
I'm going to go play Mechwarrior games that outshine this despite being nearly 20 years older. Im sorry but I cant put up with this game anymore, I hope my concerns are heard and used to improve future aspects of this game. Maybe then I will return.
Edited by Goldenflare5643, 03 April 2020 - 01:32 PM.