Different Foot Steps Frequency
#1
Posted 28 February 2020 - 12:13 AM
#2
Posted 28 February 2020 - 12:16 AM
#4
Posted 28 February 2020 - 12:58 AM
#6
Posted 29 February 2020 - 09:03 AM
FRAGTAST1C, on 28 February 2020 - 12:58 AM, said:
You are right, KGC has this problem too, so it seems that it does not apply only on mechs with 64 kph speed. PGI should review each mech variant and fix it.
#7
Posted 01 March 2020 - 08:35 AM
Edited by Iron Heel, 01 March 2020 - 08:37 AM.
#8
Posted 01 March 2020 - 09:04 AM
Iron Heel, on 01 March 2020 - 08:35 AM, said:
There should be no difference. It is just a different point of view which has no impact on the physics.
Edited by SVK Puskin, 01 March 2020 - 09:04 AM.
#9
Posted 01 March 2020 - 09:57 AM
#10
Posted 01 March 2020 - 07:20 PM
The Amazing Atomic Spaniel, on 01 March 2020 - 09:57 AM, said:
It's deliberate stupidity, is what it is. MWO doesn't have this problem. How is this disparity suddenly supposed to make sense in MW5? If you're in the cockpit view, the footfalls are fast but in the external view, it is slow. Just how does that make sense?
#11
Posted 02 March 2020 - 12:20 AM
The Amazing Atomic Spaniel, on 01 March 2020 - 09:57 AM, said:
No because this problem have also slower mechs with speed 48,6 so in this case the frequency of the footsteps from the 1st person view seems to be correct thus fixing the frequency of footsteps from the 3rd person view will not take away the feel which you mentioned.
#12
Posted 02 March 2020 - 01:06 AM
SVK Puskin, on 28 February 2020 - 12:13 AM, said:
Finally someone else other than me noticed this.. I reported this bug back when the demo released, and it has still not been fixed.. Its annoying and hurts immersion.. And many mechs have it..
I don't think it's restricted to 64Km/h, but I'll check..
Anyways,., should be fixed..
#13
Posted 02 March 2020 - 01:15 AM
Vellron2005, on 02 March 2020 - 01:06 AM, said:
Finally someone else other than me noticed this.. I reported this bug back when the demo released, and it has still not been fixed.. Its annoying and hurts immersion.. And many mechs have it..
I don't think it's restricted to 64Km/h, but I'll check..
Anyways,., should be fixed..
No, it is not restricted only to 64 Kph, that was my mistake because i did not do the full research. Yeah it is a shame that they still did not fix it.
Edited by SVK Puskin, 02 March 2020 - 01:16 AM.
#14
Posted 04 March 2020 - 12:25 AM
SVK Puskin, on 02 March 2020 - 01:15 AM, said:
No, it is not restricted only to 64 Kph, that was my mistake because i did not do the full research. Yeah it is a shame that they still did not fix it.
I find the issue is most pronounced on the Awesome.. it just looks ridiculous how big the difference is..
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