OmniFail, on 08 March 2020 - 08:33 PM, said:
The games mechanics calculates destroyed Mechs and not health remaining in the determination of the " Destroy Enemy Mechs" win condition.
It is a hard coded fact.
Including destroyed mechs
on your side. Armor sharing lets your team maintain maximum firepower output for longer .
VonBruinwald, on 08 March 2020 - 04:25 PM, said:
You're still not comprehending that tactical victory.
There's none, you're just trying to rationalize throwing a match and attempting to come up with some way to be proud of it.
OmniFail, on 08 March 2020 - 03:55 PM, said:
I see no mention of armor sharing, pooling, or spreading your statement. With words like "overwatch," "harass," and "firepower" your statement actually seems to support my damage centric argument.
But, I am sure your gonna try to explain how it's really the armor and not the guns of the mech sniping in BFE that really makes all the difference.
Maybe your like clickers could help redefine some words to help your faction pivot more away from from your poorly defined ideology.
What you don't get: As a sniper mech, your job is to keep the enemy from being able to concentrate firepower on your teammates and to reduce their fighting effectiveness . Snipers who only spread damage over half a dozen enemy mechs without reducing enemy firepower or causing a distraction are not doing their job properly.
VonBruinwald, on 08 March 2020 - 03:33 PM, said:
You clearly don't understand how a tactical victory works.
Sounds like you don't understand how a
victory works, m' man.
Quote
If you're going to wait with your back to a wall you deserve that draw.
1. Assumption from your end.
2.
https://mwomercs.com/conduct - see
"Running out the clock, or needlessly extending the duration of the match, in cases where doing so will not assist you towards victory". A tie is not a victory, gg.
Edited by Horseman, 08 March 2020 - 10:35 PM.