Acid_Rain, on 05 March 2020 - 11:25 AM, said:
I'm not saying anything regarding the effectiveness or lack thereof of erlls.
With respect to damage, 400-500, is more than just carrying your weight. I'd say most folks in games i've played seem to be getting 200-300, and 1 or 2 people per match score 600+, the rest somewhere in the middle. Being in the right spot, capturing the attention of the enemy, getting fast kills, etc. is what will win the game over pure high damage numbers. I've had some base rushes end with a win and 120 being the most damage done by anyone.
400-500 may be more than a lot of players average in a match, but you are assuming that most people carry their weight. I've had numerous matches lately where one to two players notch 700+ damage and multiple kills while the other 10 on their team fail to break 300. From my perspective that means that basically two players showed up to play, and the other 10 at best had little to no influence on the match, and at worst were a detriment to their team. Just because the average level of competence is low does not mean that the bar for carrying your own weight is lowered.
Bringing up base rushing is also pretty laughable. Sure it wins a game or two, but it is far from a reliable way to drive wins. The most reliable way to drive wins is to kill everything on the field, hence damage is important. Getting fast kills is certainly an important part of that, but if you're getting multiple fast kills you're typically still seeing good damage numbers unless your opponents literally just stare at you and wait to die (which does happen on occasion).
VonBruinwald, on 05 March 2020 - 11:28 AM, said:
Given the choice I'd rather take a teammate who scores 200dmg with dual H.Gauss over one scoring 500 with lurms, mostly.
Do I look like a lrm apologist to you?
In all seriousness, that's actually a pretty close call. 200 damage is between 2.5 and 4 alphas of a DHG build (with something like a DHG Thanny or Victor doing just 50 per alpha, and the big alpha Anni doing 80). Considering that's a heavy or assault mech 2.5 to 4 alphas is setting a really low bar. Yes, pinpoint damage is inherently worth more than spread damage, but 200 damage is not worth a whole lot anyway outside of some very specific situations like one-shotting a mech or two.