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What 'starter' mech would you like to see House Davion get?


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#41 Stormwolf

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Posted 06 January 2012 - 02:10 PM

Commando and Centurion would be great starter mechs for Davion IMO.

Especially the Centurion since it features every main type of weapon class (energy, ballistic and missiles).

#42 Jack Gammel

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Posted 07 January 2012 - 06:59 AM

The Dervish DV-6M, Enforcer ENF-4R, Centurion CN9-A, JagerMech JM6-S, and Rifleman RFL-3N are all iconic Davion Mechs, and they would all be excellent starting mechs (ok, maybe not the original JagerMech...maybe wait to get the JM6-DD...). If the developers manage to successfully integrate CC into the game then the Hatchetman would be perfect. Regardless of whether or not assault class is available for beginner players, the Victor should be one of the first assault class mechs available to FedSuns players.

Edited by Jack Gammel, 07 January 2012 - 07:22 AM.


#43 Davis Loban

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Posted 07 January 2012 - 09:06 PM

I'd say start only with a light 'mech common to your faction. After training and a few sorties once you've saved up some funds you can purchase other 'mechs common to your faction, as well as captured machines...although at a slightly higher price, with S.L. designs being the more expensive machines. Due to the rarity of the 'mech and the replacement parts. Although, a marketplace would be nice for those on a budget, where you can purchase tech in varying condition at a significant discount. All in all this sounds fair.

Edited by Davis Loban, 07 January 2012 - 09:11 PM.


#44 Kaldar Tatrient

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Posted 08 January 2012 - 11:39 AM

The uziel is probably the best starter
from m4

#45 Johnjay Haawk

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Posted 08 January 2012 - 07:15 PM

I think stay with the traditional Davion mainstays. Commando, Valkyrie, Javelin, Enforcer, Centurion, Hatchet and Axeman, Victor, Grasshopper, you get the idea.

#46 Damian Grey

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Posted 08 January 2012 - 07:24 PM

Can't go wrong with the Centurion. Its got a little something for everyone heh.

#47 Alaska Slim

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Posted 08 January 2012 - 07:48 PM

Bushwhacker, though I've always been unclear as to whether or not that's purely a Steiner mech.

In any event it's my pick of the medium weight class, geared towards long to mid range combat, its profile is spread horizontally, not vertically, so it can easily take cover in hilly terrain. The only shortcoming I can think of, besides being an inner sphere mech, is that it can't use jump jets.

If heavy, I'd go with it's larger cousin, the Cauldron Born, or Warhammer (if it's allowed, if not, a pox upon you Golden Harmony!).

If I had to use light, I'd really want something with ECM, hopefully that won't be a Raven-specific attribute.

#48 Barantor

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Posted 09 January 2012 - 06:23 AM

View PostAlaska Slim, on 08 January 2012 - 07:48 PM, said:

Bushwhacker, though I've always been unclear as to whether or not that's purely a Steiner mech.

In any event it's my pick of the medium weight class, geared towards long to mid range combat, its profile is spread horizontally, not vertically, so it can easily take cover in hilly terrain. The only shortcoming I can think of, besides being an inner sphere mech, is that it can't use jump jets.

If heavy, I'd go with it's larger cousin, the Cauldron Born, or Warhammer (if it's allowed, if not, a pox upon you Golden Harmony!).

If I had to use light, I'd really want something with ECM, hopefully that won't be a Raven-specific attribute.


Bushwacker - not in until after clans invade, based on Mad Dog/Vulture clan mech
Cauldron Born - also known as Ebon Jaguar and is a clan mech so isn't in at start either

I hope ECM isn't mainly Ravens too, but we will see!

#49 osito

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Posted 09 January 2012 - 02:59 PM

light : valkyrie
medium: enforcer
heavy :jagermech (most likely) warhammer (my preference)
assault: victor (most likely) battlemaster (i want)

#50 ice trey

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Posted 09 January 2012 - 03:28 PM

The Commando... works... for the FedSuns, but it's not really a Fedsuns design. The most appropriate FS light mech would be the Valkyrie, but since it's unseen the next runner up would be the Javelin.

Personally, I think that some other good options as starter 'mechs for the FS would be Assassins, Blackjacks, or the Dervish.

#51 Garth Erlam

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Posted 09 January 2012 - 03:40 PM

You can't start with an UrbanMech, you have to earn an UrbanMech.

#52 Broccan Mac Ronain

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Posted 09 January 2012 - 03:52 PM

depends on the time frame, I see that in several cases the mechs seem to be spanning several periods. I do not particularly like the commando, but I have never been that appreciative of missile boats.

#53 Johnathon Henrick

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Posted 09 January 2012 - 03:57 PM

Well the enforcer and centurion are main stays for a Davion, but since this is the era for Fedcom, I think the player should benefit from both houses (ie. Steiner and Davion). This would be offset by Comstar backing House Kurita covertly, for example, the crab. Marik and Liao should be able to choose the same mechs because of the existing betrothal between Sun Tzu and Jonas Marik's daughter. Now, I'm not 100% accurate all the time, but I feel like this would work well for players starting out. I really think that the economics of each house should factor in when dealing with mercenaries, as well as which starting sector they are from.

#54 Kenyon Burguess

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Posted 09 January 2012 - 04:04 PM

View PostJohnjay Haawk, on 08 January 2012 - 07:15 PM, said:

I think stay with the traditional Davion mainstays. Commando, Valkyrie, Javelin, Enforcer, Centurion, Hatchet and Axeman, Victor, Grasshopper, you get the idea.

+1, i like the idea of each house having their traditional mechs on hand at start with easy access. then resources needing to be spent to get different houses mechs.

Edited by Geist Null, 09 January 2012 - 04:05 PM.


#55 RyannVonDoom

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Posted 09 January 2012 - 06:01 PM

View PostD the Hunter, on 02 January 2012 - 11:03 AM, said:

Is it too much to ask for a LAM?


In before Harmony Gold sues you for this thought and request.

#56 RyannVonDoom

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Posted 09 January 2012 - 06:02 PM

View PostGarth Erlam, on 09 January 2012 - 03:40 PM, said:

You can't start with an UrbanMech, you have to be punished and made to pilot an UrbanMech.


Fixed for you.

#57 THE 4thbreed

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Posted 10 January 2012 - 02:47 PM

commando all the way.

#58 THE 3rdbreed

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Posted 13 January 2012 - 06:05 AM

Vindicator

#59 Jack Gammel

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Posted 13 January 2012 - 09:33 AM

View PostTHE 3rdbreed, on 13 January 2012 - 06:05 AM, said:

Vindicator


We could if we wanted to, but since we already have the Enforcer it seems unnecessary. After all, if you're going to start the car you might as well have a good engine.

#60 SMDMadCow

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Posted 14 January 2012 - 02:44 PM

WLF-2 Wolfhound. ER Large Laser, 4 mediums, double heatsinks, and outstanding ground speed makes a great light mech.





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