Edited by SirSmokes, 25 February 2021 - 07:23 AM.
More Ammo Per Ton But More Explodey
#1
Posted 25 February 2021 - 07:22 AM
#2
Posted 25 February 2021 - 08:22 AM
#3
Posted 25 February 2021 - 08:37 AM
Why would the game be improved by a more significant random death mechanic? I say this would be bad game design.
#4
Posted 25 February 2021 - 08:46 AM
Gagis, on 25 February 2021 - 08:37 AM, said:
Why would the game be improved by a more significant random death mechanic? I say this would be bad game design.
Point is it free up a little tonnage and adds to the risk of running ammo based weapons. So say you make it so you can get by on AC weapons 1 or 1.5 a lot 2 tons. That frees up some tonnage for other things but it it gets crit hit there a good chance it may explode. It would make case is something people would take most of the time. That would help balance out changing ammo counts. It would make it so yea want to store it smartly and not all in one place with case. It would be a buff to omi mechs who get case for free.
#5
Posted 25 February 2021 - 09:07 AM
#6
Posted 25 February 2021 - 09:10 AM
LordNothing, on 25 February 2021 - 09:07 AM, said:
IS ac build IS ac are heavy and light fusion are heavier then clan XL. It also buffs and nerfs ammo builds at the same time and buffs clans and IS this will help omi mechs. It also buffs case you may lose the ammo but you want take the internal damage
Edited by SirSmokes, 25 February 2021 - 09:12 AM.
#7
Posted 25 February 2021 - 09:50 AM
Player (by default) does not take this risk.
Player who choose "more ammo but higher chance of ammo explosion" consciously take this risk/reward ratio.
This also gives opponent more reason for potential ammo hunting
SirSmokes, on 25 February 2021 - 07:22 AM, said:
#8
Posted 25 February 2021 - 09:51 AM
w0qj, on 25 February 2021 - 09:50 AM, said:
Player (by default) does not take this risk.
Player who choose "more ammo but higher chance of ammo explosion" consciously take this risk/reward ratio.
This also gives opponent more reason for potential ammo hunting
It also a buff to ammo based weapons and a nerf
#9
Posted 25 February 2021 - 10:21 AM
SirSmokes, on 25 February 2021 - 09:10 AM, said:
IS ac build IS ac are heavy and light fusion are heavier then clan XL. It also buffs and nerfs ammo builds at the same time and buffs clans and IS this will help omi mechs. It also buffs case you may lose the ammo but you want take the internal damage
clans have less ammo problems, but its very build specific. a cougar or adder can pack the ammo and run heavy ballistics, but those are slow lights more akin to an urbanmech on the is side. the kit fox can actually run a 10 class pretty well and with good speed and durability. the 10 class in particular is strong on lights with the 200 dmg/t, if you can equip one (very few on the is side can).
KFX-G(L)
no endurance, but it can go out there and do some damage.
Edited by LordNothing, 25 February 2021 - 10:26 AM.
#10
Posted 25 February 2021 - 10:27 AM
#11
Posted 25 February 2021 - 10:56 AM
All missiles except srm are probably to high.
10 class ballistics weapons are probably to high too. At least cuac10 is.
I could see increasing some weapons ammo though. But I don't think I would want it at the cost of higher crit receiving chance.
MGs especially heavy and light could use a bump.
lb5x since nobody uses it, though a buff to the weapon itself would probably be better.
light gauss but again a weapon buff would be better.
I would also say a more ammo quirk would be nice for some mechs. Maybe where the build isn't great but gives more options. Like on some of the bigger mechs 10 class ballistics are really good so they don't need it, but lights like an Urbie with them is okay, not great so it could use it. Maybe some mediums could have heavy gauss ammo quirk.
#12
Posted 25 February 2021 - 11:52 AM
This should probably be an IS only thing though. Doesn't really fit with Clan doctrine.
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