BrioS, on 18 April 2020 - 08:11 PM, said:
Many people are returning to group queue with small Lance sized units. Matchmaking is fast and everyone seems to be enjoying themselves a lot being able to drop in small groups which is great! ...
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In 12v12, forming a 4 man group can take eternity to find a match.
The eternity to find a match with a group of 4 in 12 vs 12 is due the variable group size, and playing in a 4 player group was always the fastest way of matchmaking.
For group sizes of 10 & 9 players is in 12 vs 12 just one combination possible (10+2, 9+3).
Small groups (2 & 3 players) have to wait to fill up the gap in big groups (10 & 9 players), medium size groups (4, 5, 6, 7, 8 players) can't be used for that and get faster a match.
Reducing the match size but still allow a variable group size just makes it worse:
Now groups with 6 & 5 players are problematic (6+2, 5+3), and such groups are much more common than 10 or 9 players.
Small groups (2 & 3 players) have still to wait to fill up the gap in big groups (6 & 5 players), medium size groups (4 players) can't be used for that and get faster a match.
So whats the benefit of reducing match size to 8 vs 8 but still allowing 6 & 5 player groups?
The simplest solution:
Don't use variable group sizes, use fixed ones like 4 or 8 or 12.
Start with 4 players as fixed group sizes, allow an upgrade to 8 or 12 players if more friends want to join.
Use smaller map sizes and 4 vs 4 or 8 vs 8 matches if not enough groups are aviable to set up a 12 vs 12 match.
But the MWO Players hate to invite strangers to their group, and they want to leave the match as soon as the whole group is down to grind XP & C-Bills with an other Mech, so fixed group sizes won't happen.
Edited by Alreech, 19 April 2020 - 03:37 AM.