This is kinda for Paul, hope your reading man
TLDR I:Side effect of PSR's upward bias is that it reduces the granularity of the skill measure (PSR).
Given infinite time the majority would be in Tier one
So you get this huge group of Tier 1's
And four much smaller groups of Tier 2, 3 ,4 and 5 who even with time could not get carried as much as they lost.
So functionally their are two
groups
Tier 1 - Consisting of "Carry people", "Competent people" and people that can be "Carried pretty ez" and
Permanent <Tier 1 - Consisting of people that are difficult to carry and so due to loses lose PSR more often than gain PSR over the long term and so never climb to reach Tier 1.
As you only lose PSR when you lose and can't when your team wins.
Theirs not enough granularity of the skill measure to make a balanced team, as their is the additional three groups within Tier 1, the carriers, the competant and the carried which at present match maker can not filter to make good balanced teams because all three of those groups are Tier 1 and match maker cannot distinguish between them.
This is due to the upward bias over time of the cannot go down on a win despite playing poorly, rewarding play time with PSR (which is fair enough but not this way) and funnily enough using that data as input into a matchmaker thats supposed to make balance games flawed logic.
Just give them a title or badge, rather than undermine the matchmaker and ultimately your profits.
The key to fixing this is to treat Match Score the same win or lose. This would reduce the "got carried effect"
You may think a measure of skill other than match score is better and maybe your right.
However Im thinking of the cheapest minimal effort fix that will work good enough, and that would be adjusting the existing system. (May have to hire a whizz short term, but worth it imo imagine if the pop started to grow)
The flaw and also fix is pretty simple
The flawed assumption that play time is correlated with player skill is the reason for our match making situation. (MS while not perfect is better)
Players have been rewarded PSR for getting carried due to the inability to lose PSR even when they perform very poorly on a win, and they only won because their team mates won the game for them aka got carried.
Hardly an indicator of individual player skill, what you say? Yet rewarded PSR supposed to measure pilot skill and supposed to be used by a matchmaker to that effect.
So as Ash said, garbage in garbage out, the match maker can only do so much with faulty input data.
Match maker wasn't designed for that.
As the skill measure PSR is derived from MatchScore, PSR is corrupted when a players PSR is inflated due to winning despite a low matchscore due to current logic used.
500 MS is 500 MS of skill win, lose or draw, same in all circumstances, an amazingly good pilot - Currently rewarded
50 MS is 50 MS of skill win, lose or draw, same in all circumstances, a poorer pilot - When loses demoted, wrongly rewarded on a win, should be demoted as on a loss.
Same thing should happen in all circumstances win, lose or draw as this match maker uses match score to measure "individual player skill"
Winning is the result of the TEAM, sure players contribute but TEAMS WIN!
No player 12v1 360 no scoped a win in this game with balanced teams.
TLDR II: By treating PSR to matchscore movement differently for wins and loses the individual skill measure PSR is coruputed wid chaos team contributed data for being carried to a win which must be PURGED! for the EMPpra!
The righteous MatchScore Data must be followed instead. iamirite? Cause Matchscore is how a pilots INDIVIDUAL skill is measured in this game. Iamirite!
Otherwise they got carried and mm shouldn't be measuring that as a skill. Also Carriers must be differentiated from competent pilots to balance teams guid. I play the game a lot long time, this must be done, please.
So the solution is pretty easy but worth it in my opinion.
Make match score get the same increase or decrease in PSR regardless of win or lose. The current loss conditions will do, make it the same for wins, done.
Reset not necessary as MM will fix itself over time but a reset would make the fix instant.
May have to hire a whizz to find the code if you don;t know where it is, but once found its only a few simple edits .
QA it and monitor the results and compare with your current baselines
Edited by OZHomerOZ, 27 April 2020 - 01:47 AM.