Gave me an idea. What about making an item in the game to pay for an engine coupling. Then you can pay for a very expensive mod to get the coupling back in the engine as part of one of the toggle mods like the type of heat sink etc.
This could also modify the options and close of or change the value of the tree values to not make it OP. Then we can have best of both worlds. And it makes a means to balance it. And mechs could choose what they want for different mech with all the options on the table.
Although having extra turn and options might be good. Just like there is more armor now there would be higher speeds to go against potentially. It depends on what the new playing field looks like now compared to pre decoupling.
Mechs could even come default with different values. Old mechs in some cases could come coupled and some decoupled.
They could also have different engines available with different settings. Then we could get even more varied options. Coupled could be the old engines. Decoupled could open up whole new engine types only available to mechs that can use it. Or whatever brings about the proper options per mech per lore etc.
Edited by Arugela, 17 April 2020 - 04:09 PM.