PCHunter, on 11 May 2020 - 10:37 AM, said:
I am going to weight in on this subject only this once because I sense that others have had the same concerns. I have played consistently since the group option was opened. I am finding that for me, a Tier 2 player (and that is a generous rating), matches have become mostly unplayable, less involving and certainly less fun of late. Most matches that include 4-person groups include 8 Tier 1 players in the game. This results in one of two outcomes for the team I am on: a rout or a stomp. In the former I can hardly get a shot off let alone a kill with the experts marching around. I never see a 500 match score and I doubt I ever will again, when I used to occasionally score one.
Never consider Tier = skill. It never has, it never will. It is a "time played" measurement, at best.
Jarl's List is your friend, with a K/D and W/L around 1 being "you're holding your own". You are slightly below that.
Quote
In the case of the latter, it's a 0-12 or 1-12 end score and that is no fun at all. No one wants to be on the team that gets slaughtered by seal clubbers - that's right, you know what that term means. Last night, I had several admitted Tier 1 players on my team alone, so I figure that was the case on the other team. Or maybe not. More than one admitted to being top rated - I did not confirm that with the leader board. The action was extremely fast and over in minutes. I was lucky to survive and get some shots off.
Again, Tier means nothing. Some of the absolutely bog-awful players I've seen in matches have had a "1" next to their forum postings for months. You will eventually end up Tier 1 given your play record, it'll just take longer than better players. Organized players, on the other hand, will generally be deadlier than their previous records indicate, simply because teamwork > random potato motion. (It's easy to check people after a match, though- just screenshot and look em up on Jarl's.)
Quote
Routs and stomps. 3-4 minute matches. 4-man Tier 1 groups dominating the matches. Not good for solo players of lesser skill and rating. I admit my lack of skill. But at least I used to be in a core group of similar players in matches. Lastly, the use of Tier 1 players to dumb down their ratings via newer alias accounts is also a detriment to the game. Or find a way to handicap these guys when they play lesser rated players. I am tired of being one-shot by some expert Tier 1 who has infinitely more knowledge and experience in this game than me. It's as though they know who is the easy target and swat them for shear sadistic joy.
There is no sorting by anything at this point in the matchmaker worth mentioning. Tonnage or tiering. At Tier 2, you were almost guaranteed to have T1 players in your matches even BEFORE this, but one more time: *Tier does not measure skill in any sense of the word*.
What you're experiencing is likely 3-4 competent players dropping together and using the magical power of "shooting the same target", meaning you more rarely have the shield of most of your enemies not knowing what the other members of their team are aiming at. Ergo, you die fast and die hard. That's group-solo queue for you: You will now be much more likely to run into even average players with basic organizational skills that can reliably communicate "Shoot Alpha" and be in the same place to do so at the same time. Further, herd play being what it is, there's a modest chance other people will follow them in turn.
If you don't get that group, hope for either the miracle of a super-carrying wonder players (because again, skill doesn't mean jack diddly to the matchmaker) or enjoy being shown the door repeatedly as a learning process that was suspended by solo queue gets burned into your playtime over and over again.
Because skill based matchmaking never really existed, the population has dwindled to the point where skill based matchmaking cannot exist for lack of enough players to do so.
Quote
This game, already desperate for players is not making good moves to either preserve or gain participation. I have actually witnessed other players just giving up mid-game amid the onslaught. I don't blame their "what's the point?" attitude. Just move on to the next, maybe better matched, game. Hopefully when and if you launch a MW5-based version you do better.
They won't. This was not a move to preserve or gain participation, it was a move to allow for basic game functioning to persist until the population reaches the final state of dysfunction. The next step after it would be reverting solo queues to 8v8 play like beta. Give it a few months.