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Do You Need Radar Dep. For Extreme Long Range Builds?


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#21 Teenage Mutant Ninja Urbie

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Posted 22 April 2020 - 11:51 AM

View PostBrauer, on 22 April 2020 - 11:45 AM, said:


???

The ERLL ANH-1P can definitely help drive wins. On a lot of maps it's really helpful to control the map with long range weapons and the ERLL 1P is one of the mechs that can do that effectively. If you get a decent number of players on a side committing to long range map control they can swing a match quite effectively.



I know, and it can. already said that ;)

I'm talking about a specific group or 2-4 players, staying in that mech for as long as they care, in a corner that doesn't belong to the mode/win-condition etc. pretty sure you've seen them a plenty.

#22 K O Z A K

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Posted 22 April 2020 - 11:54 AM

View PostTeenage Mutant Ninja Urbie, on 22 April 2020 - 11:51 AM, said:



I know, and it can. already said that Posted Image

I'm talking about a specific group or 2-4 players, staying in that mech for as long as they care, in a corner that doesn't belong to the mode/win-condition etc. pretty sure you've seen them a plenty.


dude its fine, just say you don't want to look like primo, lol

#23 Teenage Mutant Ninja Urbie

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Posted 22 April 2020 - 11:55 AM

View PostHazeclaw, on 22 April 2020 - 11:54 AM, said:


dude its fine, just say you don't want to look like primo, lol


wasnt even talking about him and his trash-crew .. ;)

#24 Brauer

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Posted 22 April 2020 - 02:58 PM

View PostTeenage Mutant Ninja Urbie, on 22 April 2020 - 11:55 AM, said:


wasnt even talking about him and his trash-crew .. ;)


I can think of one group that loves the erll 1P more than pretty much everyone I can think of, and I'd wager they are able to drive wins. But I may be missing a group. I also thought of FAIT, but I don't remember seeing them in 1Ps, though I've seen them camp a single spot the whole game of course.

#25 Teenage Mutant Ninja Urbie

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Posted 23 April 2020 - 04:36 AM

View PostBrauer, on 22 April 2020 - 02:58 PM, said:

I can think of one group that loves the erll 1P more than pretty much everyone I can think of, and I'd wager they are able to drive wins. But I may be missing a group. I also thought of FAIT, but I don't remember seeing them in 1Ps, though I've seen them camp a single spot the whole game of course.


@FAIL: well, they're quite objectively just bad for the game; the side that drops with em just has it harder and has little fun in that match; likewise, the opposition can't enjoy the match either because of that. after all, who does enjoy a gifted victory?

@yeah.. that other group: full of good players and some of the best shots in the game, absolutely able to drive a win.
that is if both their pugs and the reds fight on "their terms".
example: forest colony, no matter the mode, if they drop on "seaside", you know where they hang out the next 20 minutes.
which works with reds in sight, since there will be a lot of killing.
it does NOT work if the reds ignore them and fight more in the center and just avoid "their spot"; they'll still hang out there for 20min, and the end is quite predictable;
to be fair: yeah, it's the best option to do it like that, if you bring an Anni to that map. but that's what I mean with 'corner yourself into a playstyle'; you don't have to bring it to %everywhere%, just because your data says it's fine to do so Posted Image

Edited by Teenage Mutant Ninja Urbie, 23 April 2020 - 04:37 AM.


#26 FRAGTAST1C

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Posted 23 April 2020 - 04:57 AM

I painted my Anni in all the rare shades of white so that it'll blend in with the snow.

Edited by FRAGTAST1C, 23 April 2020 - 04:57 AM.






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