Srm Meta?
#1
Posted 21 April 2020 - 11:41 PM
They also leave as soon as they win, which I think may or may not be a sign they typically generate a lot of salt playing the way they do.
#2
Posted 22 April 2020 - 02:08 AM
Decus Bellator, on 21 April 2020 - 11:41 PM, said:
They also leave as soon as they win, which I think may or may not be a sign they typically generate a lot of salt playing the way they do.
Were these IS or Clan assaults? Asking because Clan SRM do not always register properly. And either way there are not many assaults with more than four missile hardpoints, and these are usually low on other weapons or gimped in some other way.
#3
Posted 22 April 2020 - 03:14 AM
Decus Bellator, on 21 April 2020 - 11:41 PM, said:
They also leave as soon as they win, which I think may or may not be a sign they typically generate a lot of salt playing the way they do.
Depends on the division you are playing in. It varies as to dakka or SRM or lasers.
They don't leave because of salt. They are probably leaving to get onto the next game faster as I assume you put up little fight and/or had a very questionable build.
#4
Posted 22 April 2020 - 10:43 AM
Sniper09121986, on 22 April 2020 - 02:08 AM, said:
justcallme A S H, on 22 April 2020 - 03:14 AM, said:
Depends on the division you are playing in. It varies as to dakka or SRM or lasers.
They don't leave because of salt. They are probably leaving to get onto the next game faster as I assume you put up little fight and/or had a very questionable build.
I was trying Division 7 in my Mad Cat MKII, which may or may not be too high for me. I normally just do QP and Faction every now and then.
Yeah there wasn't much I could do. They just ran up into my face, alpha'd, twisted to the side, rinse and repeat. And one was a Highlander IIC and the other was a Fafnir. It may or may not have been SRMs, I'm not sure. All I know is Solaris is really seeming like it's not my cup of tea with the lack of weapon variety.
Edited by Decus Bellator, 22 April 2020 - 10:46 AM.
#5
Posted 22 April 2020 - 06:29 PM
I assume you are in Div 1 or 2, either way it's a poor mech choice for it's division.
There is plenty of weapon variety. I clearly stated that.
I could be Missile, Ballistic or Laser or a combo of all of them. It depends on the mech and the division. But by all means play 2 games and make some outlandish and overreaching statement... You're still wrong.
Edited by justcallme A S H, 22 April 2020 - 06:29 PM.
#6
Posted 22 April 2020 - 11:14 PM
Decus Bellator, on 21 April 2020 - 11:41 PM, said:
Decus Bellator, on 22 April 2020 - 10:43 AM, said:
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Decus Bellator, on 22 April 2020 - 10:43 AM, said:
Dude, you've played two - count 'em, TWO - matches and aren't even sure what your opponents actually ran. That's not grounds for complaining their unspecified builds weren't varied enough for you.
Fact is, you got outbrawled by players who shot to kill rather than to farm damage. Adjust your tactics accordingly.
Edited by Horseman, 22 April 2020 - 11:18 PM.
#7
Posted 23 June 2020 - 06:19 AM
1. Seems like any missiles are pretty pointless, other than aggravation.... they simply spread damage too much. I tried a Streak cat and was eaten alive. They were ALL tore up, but no components destroyed. MAYBE getting in your face means the missile spread is smaller? I don't know the mechanics... not sure on hit/box vs visuals here. Do they hit as if they came out of your mech's actual missile pods, or do they hit where your cross-hair is... or in between.. I don't know.
2. Solaris builds are DEFINITELY different than a traditional battle build. I've found I can't possibly take the same build into both, with the exception of a FEW energy builds. My big hitters and fun mechs for 12v12 have been flops in Solaris. Simply put, you are looking for fast DPS, no excess ammo, no excess heat, and usually nothing long range. You can't handle overheating... so you need to value heatsinks over weapons at times (you need a solid 30sec of damage, not a strong alpha and retreat... there is no one else to occupy the enemies attention). AMS, ECM, and lots of other gadgets are USUALLY pointless, unless you drop against a particular individual that they counter (ECM vs s-srm).
3. I am no expert... not really great at the game in any mode, but that's my observation. I'm there as a punching bag until I learn more, and tweak my mech after each build. Did I have a LOT of ammo left over, drop some. Did I overheat? Find a way to get more heatsinks, or drop to a cooler weapon. Did the rotary AC never wind up quick enough? Swap it for something else.
4. I somehow annihilated a couple opponents in my first 4 matches... and then have barely won since then. I assume its a combination of player skill (since there is no skill leveling in solaris) and mech build. Some guys have been tweaking for arena combat and have builds dialed in.
In the end, I just hope there continues to be enough people playing... its quite hard to get a match at most times, even clicking through all 7 divisions looking for anyone in queue. Or queue up and sit and wait for awhile for someone to find me... then I end up dropping into quick play because it MUCH more fight time per time waiting.
Edited by chevy42083, 23 June 2020 - 06:20 AM.
#8
Posted 23 June 2020 - 10:20 AM
chevy42083, on 23 June 2020 - 06:19 AM, said:
SRMs fire at the crosshair, but Streaks lock individual missiles onto random components of the enemy mech. This makes them semi-useful against lights and some of the more fragile mediums, but basically useless against more durable enemy mechs.
Streaks also work differently from LRMs and ATMs, both of which fire at the center of mass of your locked target.
Now, the reason actual SRMs are used is because they're more efficient than ballistics on damage for tons and more efficient than energy weapons on damage for heat. Depending on the build, you may be boating "normal" launchers or fewer but with Artemis (which reduces the spread of your missiles by 30% when in LOS)
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It's a combination.
* They lauch from the missile pods
* Their trajectory goes towards where your crosshair was when you fired (whether that was the enemy mech or the ground behind them
This is why hardpoint convergence can be important - a tight cluster of SRMs packed tight together is undeniably better than a wide spread.
If you want a guide to mech hitboxes, see https://mwomercs.com...localization-2/
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Boom-and-zoom builds are viable on light mechs / fast mediums, but they're rather more difficult to operate.
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#9
Posted 26 June 2020 - 08:33 AM
I thought SRM spread would be even worse than targeting SSRMs... guess I was wrong. Probably need to play in testing/training grounds a bit to try some things out. I didn't realize that SSRMs didn't target center mass. Guess that's why I'm here on the forums, rather than just playing away. There's SOOO much useful info.
I have claimed 7 mechs as my solaris mechs... changed the camo color so i don't choose them elsewhere, and saved the QP loadout that I liked previously.
The event is the only reason I even tried solaris... I'd kind of forgotten about it. Figured it would be a quick way to some prizes. Though I've never seen more than 3 or 4 others playing at a time, and never more than 2 others in a queue... so haven't managed that 7 wins yet lol
EDIT: apparently ssrm DID target center mass at one point... which may be what I'm remembering from 2012-2013 when I first played... before a long break.
Edited by chevy42083, 26 June 2020 - 08:34 AM.
#10
Posted 26 June 2020 - 09:20 AM
Edited by Horseman, 26 June 2020 - 09:20 AM.
#11
Posted 01 July 2020 - 11:22 AM
Not 25 spread over all 7 divisions?
Guess its not a bad idea to focus on the few divisions where my mechs are working, vs trying to make ones work that simply don't lol Like the division where the only mechs I own that are allowed are my 3 ravens... and I'm not very good with them.
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