In the video I propose a few questions, mainly how do you feel about the subject of 8v8/12v12, groups & solo queues being combined etc...
Mwo Group Queue - Let's Talk
#1
Posted 22 April 2020 - 08:23 PM
#2
Posted 22 April 2020 - 09:03 PM
#3
Posted 22 April 2020 - 09:25 PM
FRAGTAST1C, on 22 April 2020 - 09:03 PM, said:
That's also my Suggestion. But Limit the solos in the Group Queue to 2 per side as gap fillers. So the "pugs" can not Flood this Queue. Also you can give this gap fillers some restrictions like the have to activate ingame VOIP and they should have at least played 40 Matches in solo Queue. So Group Queue will not be flooded with Tier 5 Players and you can share your Strategie via Voip with them.
With a bit luck the premade Teams will get some competent gap fillers and of Course Shorter wait times for the Group Queue.
#4
Posted 22 April 2020 - 09:29 PM
Over all was fun playing mechs again but I think the game is over for me.
#5
Posted 23 April 2020 - 05:01 AM
I anticipate that a lot of strong players will also form groups and stomp the queue, which won't exactly help the casual experience either. Even adding tonnage restrictions won't make much difference in my opinion. A group of three or four coordinated Vulcans can absolutely dominate a match, AND if there is a harsh tonnage or even chassis restriction people are going to complain that they can't bring the mechs they want when playing as a group.
In my mind allowing solos to opt in to dropping in group queue is ideal at this point as it preserves the casual quick play mode and allows players who want to drop solo in group queue to do so and potentially help revitalize that queue.
#6
Posted 23 April 2020 - 05:02 AM
#7
Posted 23 April 2020 - 06:29 AM
#8
Posted 23 April 2020 - 08:17 AM
Id also like to add that, as a member of a large unit, Id be ok with limiting the size of groups to 3 or 4 if it meant more competitive matches. I love my guys, but I find just as much joy shooting at them then as shooting with them. Plus we can get into bigger groups whenever we do comp/faction play so their is plenty of time for that. What I dont like are boring, non-competitive matches. So if it means making four 2-man groups of Rangers Im ok with that if it means a fun match. I think a lot of my unit-mates would agree.
Edited by Black Caiman, 23 April 2020 - 08:45 AM.
#9
Posted 23 April 2020 - 12:53 PM
There seems to be this idea that something must be done about lack of group queue play. I question the whole premise. If there isn't enough interest in group queue to provide reasonable wait times on matches, then group queue isn't really all that important now, is it?
#10
Posted 23 April 2020 - 01:14 PM
#11
Posted 23 April 2020 - 02:04 PM
Sometimes called root cause analysis when used in a quality/failure setting. If done right it helps break thru assumptions and group think that can happen when a bunch of people who live with a problem daily try to find solutions to it. It makes you consider your assumptions.
It helps people discover the real problems and helps stop people from settling for more efficient ways to do the same old thing, when the solution is to do something new and different.
#12
Posted 23 April 2020 - 04:19 PM
#13
Posted 23 April 2020 - 04:25 PM
#14
Posted 24 April 2020 - 11:28 AM
#15
Posted 24 April 2020 - 05:20 PM
#16
Posted 24 April 2020 - 08:27 PM
My friend and i linked up for group play and each time a match formed we came across the same same core enemy group that straight up S*** canned us where as the team i was on had literally zero linked unit tags. i think we were seriously 4 2-man groups of friends just looking to play and have fun but nope...not allowed.
Id personally be fine with limited group size teams being allowed in quick play. Even if its just 2 or 3. Enough that friends can play together but not so much that a coordinated full lance can just steam roll a bunch of casual players.
The game is basically on its way out anyway. may as well experiment and see if they can inject some lifeblood into the game in some form. Id certainly play more if i could enjoy it with my bud/s without waiting 10+ mins for match only to get destroyed within 2 mins cause QQ pug team lulz.
#17
Posted 25 April 2020 - 09:11 AM
Droolcup Commando, on 24 April 2020 - 08:27 PM, said:
My friend and i linked up for group play and each time a match formed we came across the same same core enemy group that straight up S*** canned us where as the team i was on had literally zero linked unit tags. i think we were seriously 4 2-man groups of friends just looking to play and have fun but nope...not allowed.
Id personally be fine with limited group size teams being allowed in quick play. Even if its just 2 or 3. Enough that friends can play together but not so much that a coordinated full lance can just steam roll a bunch of casual players.
The game is basically on its way out anyway. may as well experiment and see if they can inject some lifeblood into the game in some form. Id certainly play more if i could enjoy it with my bud/s without waiting 10+ mins for match only to get destroyed within 2 mins cause QQ pug team lulz.
I think you could have the best of both worlds if the PSR/matchmaking was improved, and teams were limited to 2-3 like Phil was mentioning. Then, even if their are 6 EMPs on, they will almost certainly get divvied up on two separate teams unless their is another ultra-competitive unit running too. Granted you may still get caught in the crossfire of these two, but at least you aren't getting absolutely rolled by their combined forces.
#18
Posted 25 April 2020 - 10:03 AM
As for PSR: Phil, do you still have an amicable relationship with PGI? Can you ask why PSR hasn't been reset with adjusted reward values that gate players according to skill? We're just talking about changing those eight-ish values Paul highlighted in 2015.
It used to be said that this would increase wait times, but there's no longer any serious argument that population supports matches within 1 or 2 tiers. Today, players in 90th+ percentile are regularly matched with sub-50th percentile, and in that state, the matchmaker should at least be splitting the four 80th percentile guys and the two 20th percentile guys instead of jumbling them up on the same teams because Tier assignment is blind. I mean, we have the bell curve right here.
#19
Posted 26 April 2020 - 03:20 PM
FRAGTAST1C, on 22 April 2020 - 09:03 PM, said:
This is the only solution that makes sense. It would be a monumental mistake to put 4-man into 12v12 QP. That essentially means that solo queue would no longer exist. Let solo players opt into group queue to fill spaces where the math is bad. Don't even consider putting 4 mans in QP. That's unbelievably stupid.
#20
Posted 26 April 2020 - 03:46 PM
Hell, I have a Steel Panthers World at War disc around here somewhere.
And no matter what, fixing the tier ranking system must happen regardless, unless the lights really are going out soon.
It is either messed up or was designed to do something other than generate competitive matches. Maybe it is like clothing sizes, designed to make the customer feel better about themselves rather than reflecting measurable reality. Well, as they say on another forum, "The math doesn't care about your feelings, the math only cares about the math."
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