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Combining Group And Solo Queues - 4 Week Test


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#1181 Mr Skeletor

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Posted 08 May 2020 - 02:44 AM

Oh i have missed this!
time for a comeback. Gonna get my mates on too :)

#1182 Grumpy Old Man

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Posted 08 May 2020 - 06:41 AM

Thank god the matches are more competetive now... *bashes head onto desk*
Ran into "Team Ash" again. *bashes head onto desk*
Next match after that, I dueled a Kodiak 3 in a Crab 27 and won. He started at 70% health, I did at 86%. *bashes head onto desk*
And then in the very same match, soloed a Crab 27B with my remaining 56% health, starting the duel legged and the enemy at 100% health. *bashes head onto desk*
Beautiful, beautiful balanced matches... *bashes head onto desk*
I just do not know what I would if the matches were unbalanced in any way... *bashes head onto desk*

#1183 Thorqemada

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Posted 08 May 2020 - 08:24 AM

View PostDee Eight, on 08 May 2020 - 03:40 AM, said:

[Redacted]


Do they allow blacked out names/units?
You would still have the original to prove it if someone cared to ask for it and could send it private.

View PostGrumpy Old Man, on 08 May 2020 - 06:41 AM, said:

Thank god the matches are more competetive now... *bashes head onto desk*
Ran into "Team Ash" again. *bashes head onto desk*
Next match after that, I dueled a Kodiak 3 in a Crab 27 and won. He started at 70% health, I did at 86%. *bashes head onto desk*
And then in the very same match, soloed a Crab 27B with my remaining 56% health, starting the duel legged and the enemy at 100% health. *bashes head onto desk*
Beautiful, beautiful balanced matches... *bashes head onto desk*
I just do not know what I would if the matches were unbalanced in any way... *bashes head onto desk*


Eh Man, i hope your desk is made of steel, blood is not that easy to wash away!!!


PS: Watched a streamer having a Stomp Count that was 58 to 12 W/L with 38 Stomps or so - was funny but boring the same time.

Edited by GM Patience, 08 May 2020 - 01:44 PM.


#1184 DAEDALOS513

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Posted 08 May 2020 - 09:21 AM

View PostBrauer, on 07 May 2020 - 08:31 PM, said:

I'm not really arguing either way about AC2 boats being OP. In general I don't like the idea of nerfing overperforming weapons too often as it becomes a matter of just hammering whatever is sticking up at the time until everything is crushed into the ground. So in most cases I'd like to see underperforming mechs brought up.

However, if AC2 boats are a problem then you take poptarts which counter the AC2 boats with decent (or very long) range, reasonably good to high alpha, pinpoint damage, and most importantly of all low exposure time. Veagles, Blackjacks, Grasshoppers, Summoners, Warhammer-IICs, and probably many more mechs can do this well and wreck AC2 boats.

So the Direstar should still be a thing then? I don't like nerfing either and I enjoy countering meta.. but in some cases it's the right course of action.. and this is one of those cases.. the ac2 boat is ridonkulously strong.. you can brawl with it AND snipe, it's heat efficient with DPS and suppression off the charts.. it's a cowards build cuz usually u just stand behind your team at 800+ meters and press alpha and get mondo damage at low risk.. so I get how it appeals to so many..

But ya in this case, something needs to be done..you can't expect people to take poptarts or range every single match. this gets boring fast. There was a counter to Direstar too.. take any fast light and run behind it but is that a valid argument to say Direstar should not have been nerfed? You can't expect everyone to bring a light every match.. just like you can't expect everyone to bring a range/poptarter every match.. do you see how the bring poptart/range argument is silly? Especially since the ac2 boat can do both brawl and snipe.. other range mechs can't do this... that's why it's broken.. too many advantages.

I realize the ac2 boats aren't a one shot kill like direstar but it has way too many advantages going for it, it cores and shreds way too fast quickly, even against assaults .. and it doesn't do anything to add fun to the game except for the try-hard piloting it..

Edited by DAEDALOS513, 08 May 2020 - 10:01 AM.


#1185 Knight Captain Morgan

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Posted 08 May 2020 - 09:39 AM

View PostThorqemada, on 08 May 2020 - 08:24 AM, said:


Do they allow blacked out names/units?
You would still have the original to prove it if someone cared to ask for it and could send it private.



Eh Man, i hope your desk is made of steel, blood is not that easy to wash away!!!


PS: Watched a streamer having a Stomp Count that was 58 to 12 W/L with 38 Stomps or so - was funny but boring the same time.

Well yeah, according to Russ' math 38 is only 3% of 58. GG Russ, close.

#1186 Brauer

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Posted 08 May 2020 - 10:07 AM

View PostDAEDALOS513, on 08 May 2020 - 09:21 AM, said:

So the Direstar should still be a thing then? I don't like nerfing either and I enjoy countering meta.. but in some cases it's the right course of action.. and this is one of those cases.. the ac2 boat is ridonkulously strong.. you can brawl with it AND snipe, it's heat efficient with DPS and suppression off the charts.. it's a cowards build cuz usually u just stand behind your team at 800+ meters and press alpha and get mondo damage at low risk.. so I get how it appeals to so many..

But ya in this case, something needs to be done..you can't expect people to take poptarts or range every single match. this gets boring fast. There was a counter to Direstar too.. take any fast light and run behind it but is that a valid argument to say Direstar should not have been nerfed? You can't expect everyone to bring a light every match.. just like you can't expect everyone to bring a range/poptarter every match.. do you see how the bring poptart/range argument is silly? Especially since the ac2 boat can do both brawl and snipe.. other range mechs can't do this... that's why it's broken.. too many advantages.

I realize the ac2 boats aren't a one shot kill like direstar but it cores and shreds way too fast quickly, even against assaults .. doesn't do anything to add fun to the game except for the try-hard piloting it..


I mean to be fair it has counters and if you look at top level play (which I think is necessary when trying to decide what's OP or not) AC2 boats have a niche, but it's not like every single mech is an AC2 boat.

I also don't think that a build that requires a TON of face time is exactly a "coward's build". AC2 boats often get shredded because they have to fully expose. I personally am fond of them at a moment because they're a good counter for a 2-4 person team facing potentially 4 waves of NSR from 8-12 players groups as is extremely common in FW.

The "bring a poptart/range" argument would only be silly if poptarts and range weren't extremely effective choices anyway. Each playstyle currently can work given the right situation and play. In QP if anything mid-range dakka and poptarts are king IMO as you can minimize exposure, have enough range to fight well on just about any map, have enough burst to back down or kill mechs quickly, and given 3-4 of them you can easily rolfstomp through QP. I wouldn't take an AC2 boat to QP all that often right now because they're a bit situational, and a lot of the chassis you can fit into a group have some big disadvantages (RFL-IIC - glass cannon, NTG - a touch heavy, but overall good, ANH - lack of agility, need to fully expose a BIG target, DRG-5N - requires some skill to use).

#1187 GM Patience

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Posted 08 May 2020 - 01:48 PM

Off topic comments, have been removed. If you feel the issue should be discussed, please create a new thread to generate necessary interest.

#1188 SnoodleWolfieB

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Posted 09 May 2020 - 06:22 PM

Iv noticed that I no longer need to wait what feels like 15 minuits for 1 game. Been really enjoying the game a lot more now I can play solo's and not wait :)

Nice change in my opinion!

#1189 Alex Mazzacane

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Posted 09 May 2020 - 11:11 PM

I mean the way group play was before made it very difficult to get my friends to play.
So while there are issues with balance, I have seen some hard stomps it's not really any worse than World of Tanks when big clans do count ins and the game survives that.

Having a next to no way to play with new players that are friends really makes conversion hard.

#1190 Kin3ticX

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Posted 09 May 2020 - 11:30 PM

I am not too crazy about queue merge but it's still playable for what that's worth. This isn't uncharted territory though because we had mixed queues during ~2012-2014 minus the skill rating and matchmaking bits. There are certainly some 4-mans with enough ability and synergy to rick roll the player base almost regardless of how much tonnage you take away. Unsurprisingly, it is way more challenging as a solo, if not sometimes hilariously hopeless. Ive seen a few matches end brokenly fast and never heard so much complaining about nascar over voip. Nascar is another issue altogether but I think it highlights a widespread problem with the community in that they want the game to adapt to them. To make matters worse, making a 4-man won't guarantee things get any easier. A lousy 4-man can throw match harder than what was possible with a solo only queue.

Edited by Kin3ticX, 09 May 2020 - 11:33 PM.


#1191 Swamp Ass MkII

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Posted 10 May 2020 - 05:58 AM

I'm going to say it again... The group should remain, and be on the same team... However, the weight classes need to be seperated according to lances...

Lights and Medium in Alpha, Lights (in the event of a light drop), Medium, Heavy, and Assaults (in the event of a heavy drop) in Bravo, and Heavy and Assaults in Charlie.

I would honestly give this a go, and see how it plays out. Yes, it would seperate the group accross the team, but, hell, at least there on the same team, which if I am not mistaken, is all that we really wanted was to be on the same team...

#1192 Nearly Dead

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Posted 10 May 2020 - 06:44 AM

I suspect that if they do that, what will happen is we will see people taking command and moving their buddies around where they want them. Then they won't say a word in the general team comms for the rest of the match as their group plays the game the way they want to play.

Why don't they just make group queue 4 v 4 and give each team 8 vinyl blow up doll mechs so they have something to stomp?

#1193 Grumpy Old Man

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Posted 10 May 2020 - 06:51 AM

View PostSwamp *** MkII, on 10 May 2020 - 05:58 AM, said:

However, the weight classes need to be seperated according to lances...


I dunno, I thought it was funny when my Wolfhound ended up in Charlie Lance while Alpha was all Assaults. So many people have been requesting Steiner Scout Lances for years...;-) Now, finally, it is possible. ;-)

I have plenty of gripes with the queue merge, but separating the group is not one of them.

#1194 ERSmurf

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Posted 10 May 2020 - 07:32 AM

@All: I have now played a bit over 130 matches on this new account and a handful on my main (ERescue) after the change.

All that follows is strictly subjective:

- I have seen almost no (obvious) groups of 4 and fairly few of 3.
- Especially after the absolutely latest editive changes there have been a lot of games entirely void of groups.
- Use of comms seems to be up slightly (and I am happy to be out of Cadet VOIP lockout).
- 0-12-type matches have been really rare, I think I have seen two and if my recollection is correct, both were full PUGs on both sides. 1-12, 2-12, 3-13... A handful in total. Only a single tie.
- Very little NASCAR. Quite a bit of "Go to X and "ball defend"".
- There are some Cadets, who are apparently very, very good and some of them appear to be actual newcomers.
- Match wait time appears to be down, at times (almost) instant.
- Match quality is naturally highly subjective, but for me it is important to have fun and unpleasant games have been thankfully very few indeed. One game was ruined by unnamed unpleasant person, who rudely critiqued a Cadet, who did badly in an assault 'Mech. Other than that, people have been mostly nice, even when losing.
- Mechanics-wise... I have not spent enough time to confirm, but my gut feeling is that lighter teams often do better. For example earlier today, it took six people (we were all damaged / low on (or out of) ammo, though) to chase down and kill a fairly undamaged Incubus and several of us had already fallen to a Piranha and a Flea earlier in the match. I survived in my Archer (full of holes all over my 'Mech), because someone else took a few salvos that were actually meant to finish me off much earlier.
- In relation to the above... Extremely good pilots are going to be dangerous, even if their max weight was reduced to 20 tons. I have seen what kind of carnage for example RWTumbleweed does at times in a Locuct and (in my personal opinion) he appears to be more dangerous driving that thing than in a Kodiak.
- I am uncertain how things will turn out in the future, but at the moment I am having fun, despite being among the lowest skilled players and having more than one physical handicap.

Finally, I hope that all of you can find matches that you enjoy playing! Thank you for reading! :)

Yours sincerely,
ERSmurf / ERescue

#1195 wasder undapants

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Posted 10 May 2020 - 11:07 AM

View PostERSmurf, on 10 May 2020 - 07:32 AM, said:


- I am uncertain how things will turn out in the future, but at the moment I am having fun, despite being among the lowest skilled players and having more than one physical handicap.

Finally, I hope that all of you can find matches that you enjoy playing! Thank you for reading! Posted Image

Yours sincerely,
ERSmurf / ERescue


Lets hope there are more mechwarriors out there like you, if there are, the community will be fine. Its not all about KDR. Great stuff, and hope to see you on the battlefield sometime.

#1196 Son of the Flood

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Posted 10 May 2020 - 11:12 AM

Prior to the solo/group queue merger it had been ages since I'd dropped in a group (wait times just too long).

In the last few weeks I've really enjoyed grouping up with some friends I haven't played with in a long time. Having a blast with it!

#1197 Magnum Blazer

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Posted 10 May 2020 - 02:56 PM

Not a fan of the new group queue/match play. I have seen a large uptick in one sided matches in the past week. Was in a 12-0 match, and a bunch of 12-2 and 12-3s. The latest Aussie event caused a huge uptick in LRM boats which makes any statistics gathering on win/lose scores suspect because depending on team make up and map, clouds of LRMs do a huge a mount of damage without any in return, giving the LRM heavy side a huge advantage.

In regards to "groups" in matches. I would have thought that people who are in faction/group teams playing together, there would be more voice chat going on but that is not the case. Are these teams using some another voice chat application outside of the one in MWO? IMHO, players that voice communicate generally do better.

One thing I noticed with at least one 4 player group is that they played all fast lights. That was NASTY and evil.

What I liked about the old quick single player queue was that the weight classes of mechs were always small to large in the three lances. Now is mostly hodge-podge. On some maps, that totally changed the game play at the start due to the drop points.

Maybe there could be a player toggle for selecting either a) the old quickplay queue or B) the new quickplay that puts groups and single players together?

#1198 Knight Captain Morgan

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Posted 10 May 2020 - 03:15 PM

View PostMagnum Blazer, on 10 May 2020 - 02:56 PM, said:


Maybe there could be a player toggle for selecting either a) the old quickplay queue or Posted Image the new quickplay that puts groups and single players together?

If you give solo casual pugs the option of opting out of the competitive premade farm team que, they will. Thus leading to the previous situation wherein solo casual pugs get to enjoy the game because people actually want to play in that mode but competitive premade farm teams have to wait in que because people don't like being farmed. The whole purpose of this change was to upend all that...

#1199 FRAGTAST1C

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Posted 10 May 2020 - 06:19 PM

View PostERSmurf, on 10 May 2020 - 07:32 AM, said:

@All: I have now played a bit over 130 matches on this new account and a handful on my main (ERescue) after the change.

All that follows is strictly subjective:

- I have seen almost no (obvious) groups of 4 and fairly few of 3.
- Especially after the absolutely latest editive changes there have been a lot of games entirely void of groups.
- Use of comms seems to be up slightly (and I am happy to be out of Cadet VOIP lockout).
- 0-12-type matches have been really rare, I think I have seen two and if my recollection is correct, both were full PUGs on both sides. 1-12, 2-12, 3-13... A handful in total. Only a single tie.
- Very little NASCAR. Quite a bit of "Go to X and "ball defend"".
- There are some Cadets, who are apparently very, very good and some of them appear to be actual newcomers.
- Match wait time appears to be down, at times (almost) instant.
- Match quality is naturally highly subjective, but for me it is important to have fun and unpleasant games have been thankfully very few indeed. One game was ruined by unnamed unpleasant person, who rudely critiqued a Cadet, who did badly in an assault 'Mech. Other than that, people have been mostly nice, even when losing.
- Mechanics-wise... I have not spent enough time to confirm, but my gut feeling is that lighter teams often do better. For example earlier today, it took six people (we were all damaged / low on (or out of) ammo, though) to chase down and kill a fairly undamaged Incubus and several of us had already fallen to a Piranha and a Flea earlier in the match. I survived in my Archer (full of holes all over my 'Mech), because someone else took a few salvos that were actually meant to finish me off much earlier.
- In relation to the above... Extremely good pilots are going to be dangerous, even if their max weight was reduced to 20 tons. I have seen what kind of carnage for example RWTumbleweed does at times in a Locuct and (in my personal opinion) he appears to be more dangerous driving that thing than in a Kodiak.
- I am uncertain how things will turn out in the future, but at the moment I am having fun, despite being among the lowest skilled players and having more than one physical handicap.

Finally, I hope that all of you can find matches that you enjoy playing! Thank you for reading! Posted Image

Yours sincerely,
ERSmurf / ERescue


I was thinking of knocking down all of your arguments until I read that highlighted part of your post. Well played, sir. Well played. Unless of course, you really do mean all of it to which I can only hope that there's more to you than what the forum post tells.

#1200 DAEDALOS513

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Posted 10 May 2020 - 06:21 PM

View PostFRAGTAST1C, on 10 May 2020 - 06:19 PM, said:


I was thinking of knocking down all of your arguments until I read that highlighted part of your post. Well played, sir. Well played. Unless of course, you really do mean all of it to which I can only hope that there's more to you than what the forum post tells.

I agree with findings in his post.





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