Solo And Group Queue Combined For Next 4 Weeks
#41
Posted 29 April 2020 - 05:52 AM
#42
Posted 29 April 2020 - 05:53 AM
Kiran Yagami, on 29 April 2020 - 05:31 AM, said:
And even success in a group is not guaranteed, mind you, you will still drop against proverbial EMP lances from time to time. And with tier matchmaking out of farm's way (apparently) it just gets stranger and stranger. Of course all of this can go your way just as likely as not, but if MWO still proclaims itself to be a cybersport game or something this is way out of place. Even in TT dice rolls do not matter that much.
#43
Posted 29 April 2020 - 06:00 AM
Black Caiman, on 29 April 2020 - 04:21 AM, said:
Exactly another negative point you mention here. The amount of obnoxious meta builds increased as well. This patch literally killed every positive aspect you found in QP so far.
Let's be honest here for a second. If people who group up now were really interested in competetive group play the group queue wouldn't be dead. Instead you see people squeeze the maximum of advantage out of for themselves (4 men group, meta builds, mech types which complement each other etc) just to make the most efficient seal clubbing group. And why? To swell their epeen and urinate on others fun.
As I said before, my experience from yesterday and today was completely different than yours. 90% crap games and 10% close ones.
It seems what now adds to the hideous MM is that the team which has the "pro" group gets carried because a 4 men meta wolfpack can obliterate 1-2 mechs in seconds which means for the team with the less or no "pro" group that there is no comeback.
I see zero reason why I should wait a couple of minutes to get into a game for this "experience" because neither rolling nor being steamrolled is fun to me and I am self-confident enough that I do not need an epeen stroking to feel better.
You know, World of Warcraft had the same problem when they introduced battlegrounds. Groups even scouted to figure out if they had to face another group (by sending only 1 of them in before pressing "join"). If there was an enemy group, the rest didn't join. And Of course, these pros claimed that they wanted competetive play and a challenge and play with friends bla bla bla
Then Blizzard seperated group and casual queues. Guess what happened? Group queue was dead. Since then I heartily laugh at people who claim they want organized competetive matches when they join in a group single player queues. Of course, there may be others but I do not believe that the majority wants a real challenge
Edited by Weeny Machine, 29 April 2020 - 07:57 AM.
#44
Posted 29 April 2020 - 06:19 AM
RickySpanish, on 27 April 2020 - 08:18 PM, said:
Same here. It's common to see posts by players who've gotten some experience under their belts, wistfully longing for their days in Tiers 4-5, when the game was "fun." If you believe that and (justifiably) complain about the PSR system ruining your upper tier experience by promoting unskilled players, all I can suggest is activate a smurf account and have a go. Especially with the current low population, you'll be rapidly cured of any misguided nostalgia.
What concerns me, based on what I've experienced of the new combined queues and tiers system, is that already poor play quality has been further compromised by the apparent injection of even more inexperienced players into what were formerly upper tier QP matches.
Edited by bilagaana, 29 April 2020 - 06:36 AM.
#45
Posted 29 April 2020 - 07:12 AM
Edited by Thorqemada, 29 April 2020 - 07:13 AM.
#46
Posted 29 April 2020 - 07:34 AM
Weeny Machine, on 29 April 2020 - 06:00 AM, said:
Let's be honest here for a second. If people who group up now were really interested in competetive group play the group queue wouldn't be dead. Instead you see people squeeze the maximum of advantage out of for themselves (4 men group, meta builds, mech types which complement each other etc) just to make the most efficient seal clubbing group. And why? To swell their epeen and urinate on others fun.
As I said before, my experience from yesterday and today was completely different than yours. 90% crap games and 10% close ones.
It seems what now adds to the hideous MM is that the team which has the "pro" group gets carried because a 4 men meta wolfpack can obliterate 1-2 mechs in seconds which means for the team with the less or no "pro" group that there is no comeback.
I see zero reason why I should wait a couple of minutes to get into a game for this "experience" because neither rolling nor being steamrolled is fun to me and I am self-confident enough that I do not need an epeen stroking to feel better.
You know, World of Warcraft had the same problem when they introduced battlegrounds. Groups even scouted if they had to face another group (by sending only 1 of them in before pressing "join") to avoid other groups. Of course, the pros claimed that they wanted competetive play and a challenge bla bla bla
Then Blizzard seperated group and casual queues. Guess what happened? Group queue was dead. Since then I heartily laugh at people who claim they want organized competetive matches when they join in a group single player queues. Of course, there may be others but I do not believe that the majority wants a real challenge
what are you talking about, epeens, urinating on pugs, competitive play. Nobody, I mean NOBODY said this change was going to results in more competitive matches in qp. The vast majority of good players predicted this will result in a seal clubbing frenzy. PGI went through with it anyways. So now you have good players, playing exactly as they always did elsewhere only in up to 4mans in solo que. Sorry you don't like people playing good builds, but not everyone enjoys dropping a 2 micropulse 2 ERLL 2 machine gun 2 LRM15 timberwolf.
It feels a lot like playing single player, relaxing, but it does get boring quickly. It certainly changed the solo que in many ways
#47
Posted 29 April 2020 - 07:43 AM
Thorqemada, on 29 April 2020 - 07:12 AM, said:
there's no real data to base anything on, though; there's just a mess of numbers which tell jack-sh*t about the current state of ANYTHING, cause their numbers (to them, to us, or to the rest of the world) are of "equal quality", if you get what I mean;
if 9 guys can't shoot an ERPPC into a powered-down awesome at 600m, but 1 guy can, they read "the weapon is meh", and buff it. after all, 90% couldn't use it.
the idea that it was maybe 9 new players and one better than-average-joe will never occur to them, because they don't give their numbers 'quality'. and no, the tier-system doesn't produce ANY quality you could link to any numbers. never did.
they have very flawed opinions on "how to gather data" in the first place, and then some more in "how to interpret it".
the biggest problem though: they just. know. better (and hence don't listen to anything, or overthink anything).
Edited by Teenage Mutant Ninja Urbie, 29 April 2020 - 07:49 AM.
#48
Posted 29 April 2020 - 07:54 AM
Hazeclaw, on 29 April 2020 - 07:34 AM, said:
Actually, Paul said exactly this in the announcement thread for the merge. Yeah, that's right, he said it would make matches more competitive. Tells you all you need to know about how PGI is thinking (or not).
#49
Posted 29 April 2020 - 08:05 AM
Hazeclaw, on 29 April 2020 - 07:34 AM, said:
what are you talking about, epeens, urinating on pugs, competitive play. Nobody, I mean NOBODY said this change was going to results in more competitive matches in qp. The vast majority of good players predicted this will result in a seal clubbing frenzy. PGI went through with it anyways. So now you have good players, playing exactly as they always did elsewhere only in up to 4mans in solo que. Sorry you don't like people playing good builds, but not everyone enjoys dropping a 2 micropulse 2 ERLL 2 machine gun 2 LRM15 timberwolf.
It feels a lot like playing single player, relaxing, but it does get boring quickly. It certainly changed the solo que in many ways
You know, there is a difference between dropping in a near nonsense build and a workable one. Usually you see now only the typical meta builds and mechs. Before that you also saw sometimes Blackjacks and Trebs-K etc.
Was that so hard to understand? "lol he hatzes meta builds!!11!" Pffff.
Anomalocaris, on 29 April 2020 - 07:54 AM, said:
Actually, Paul said exactly this in the announcement thread for the merge. Yeah, that's right, he said it would make matches more competitive. Tells you all you need to know about how PGI is thinking (or not).
The sad part is, that it is history repeating (see World of Warcraft).
I hope Paul is in charge of balance for MWO 2 (if they ever create it). Heck, that would be fun to watch.
#50
Posted 29 April 2020 - 08:20 AM
Sniper09121986, on 29 April 2020 - 05:53 AM, said:
Given that literally nothing in life is actually guaranteed, this statement is just being obvious. However, given that a 4 man of Div A players can count on a 95% or more win ratio regardless of what troll mechs they choose to drop in, what isn't "guaranteed" in the literal sense is more than guaranteed in the practical sense. I know the outcome of those matches before they start, and so does anyone with half a brain. Combine that with the match maker's obnoxious tendency to place with the same teammates against the same opponents for 3 or more matches in a row and you get a recipe for mental breakdown.
#51
Posted 29 April 2020 - 08:22 AM
Anomalocaris, on 29 April 2020 - 07:54 AM, said:
Actually, Paul said exactly this in the announcement thread for the merge. Yeah, that's right, he said it would make matches more competitive. Tells you all you need to know about how PGI is thinking (or not).
lol, you're right, I meant players, but that's still funny
Weeny Machine, on 29 April 2020 - 08:05 AM, said:
that's what you sounded like though
honestly there's not even that much meta being dropped (can you even tell me what meta is at this point?)
I saw 4 mans with dakka, srms, lbxs, lasers, mrms, ppcs, and even....ugh....3 lrm boats and a narcer all dominate drops
#52
Posted 29 April 2020 - 08:39 AM
Hazeclaw, on 29 April 2020 - 08:22 AM, said:
honestly there's not even that much meta being dropped (can you even tell me what meta is at this point?)
I saw 4 mans with dakka, srms, lbxs, lasers, mrms, ppcs, and even....ugh....3 lrm boats and a narcer all dominate drops
It's almost as if the most dangerous thing to the average PUG is a group or something playing together.
#53
Posted 29 April 2020 - 08:49 AM
Kiran Yagami, on 29 April 2020 - 08:20 AM, said:
Given that literally nothing in life is actually guaranteed, this statement is just being obvious. However, given that a 4 man of Div A players can count on a 95% or more win ratio regardless of what troll mechs they choose to drop in, what isn't "guaranteed" in the literal sense is more than guaranteed in the practical sense. I know the outcome of those matches before they start, and so does anyone with half a brain. Combine that with the match maker's obnoxious tendency to place with the same teammates against the same opponents for 3 or more matches in a row and you get a recipe for mental breakdown.
There is no tendency, more of an algorithm function. The matchmaker sees 24 people queue up at the same time, it launches them together. If there were more population and thus more matches launching at the same time there would be more player diversity. Just wait it out for some time and you will drop with someone else.
#54
Posted 29 April 2020 - 08:54 AM
Kiran Yagami, on 29 April 2020 - 05:31 AM, said:
I think a good solo player can still have a solid affect on a match especially if they work with the group in their match. Also, some of the groups are so poor that a good player can counteract them. You could end up with a group of Tier 4-5 players including cadets or you could end up with a team of elite comp players. Obviously this will make a MASSIVE difference in how much affect the team has on the match. I had been playing solo queue quite a bit since group queue had gone dark, but will drop more group now that its viable again. With that said I will be super interested to see how the solo players take this change. I don't see how it can be better for them, and it seems like it can only be worse. Obviously for group players its nice that we can play together again. Maybe more solo players will learn to play well with others?
#55
Posted 29 April 2020 - 08:54 AM
anybody up for an 'Urbie feeding frenzy' ?
4 Urbies and 20 possible kills?
#56
Posted 29 April 2020 - 09:07 AM
Did one drop with a couple of guys from EMP and barely had time to do any damage before they had two-thirds of the opfor down. Good for my K/D ratio I guess.
The biggest difference I'm seeing is the goofy weight class balancing by the MM, it's all over the place which can be interesting.
Good hunting,
CFC Conky
#58
Posted 29 April 2020 - 10:59 AM
FRAGTAST1C, on 29 April 2020 - 10:21 AM, said:
I don't trust this. Urbies are like male rabbits and fight each other to the death. They're mean bastuards.
but we're mean Bastuardos with rules; GentleUrbs.
Urbie on Urbie action is on after the rest is dead
in the end, there can be only one!
Edited by Teenage Mutant Ninja Urbie, 29 April 2020 - 01:17 PM.
#59
Posted 29 April 2020 - 05:49 PM
Edited by RickySpanish, 29 April 2020 - 05:51 PM.
#60
Posted 29 April 2020 - 06:30 PM
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