The bigger the differance in skill between the players is the more the higher player is handycaped.
For example the damage output was lowered and skills where not as effective as they would normaly be.
I wonder if that could be applied to MWO as well so that if the MM can't find enough people for form a fair group more experianced players would get a reduction in damage or the skilltree wouldn't give as much of a bonus.
Could that work? Well under the condition that we have a proper way to determin the skill of a player, lets say by W/L ratio?
Edited by Nesutizale, 15 May 2020 - 10:25 AM.