Lp Blockers
#1
Posted 17 May 2020 - 05:00 PM
#2
Posted 17 May 2020 - 07:22 PM
#3
Posted 17 May 2020 - 08:01 PM
After your outburst on blaming MJ12 for ruining FP, I found it to be a joke you even compared two completely different units.
#4
Posted 18 May 2020 - 06:10 AM
#6
Posted 18 May 2020 - 07:58 AM
Scout Derek, on 17 May 2020 - 08:01 PM, said:
After your outburst on blaming MJ12 for ruining FP, I found it to be a joke you even compared two completely different units.
What, NKVA is back? Dear Coordinator is moved to tears of joy while swelling with patriotic pride?
#7
Posted 18 May 2020 - 10:59 AM
#9
Posted 18 May 2020 - 05:49 PM
#10
Posted 18 May 2020 - 11:38 PM
#11
Posted 19 May 2020 - 01:23 AM
https://wiki.mwomerc...le=Faction_Play
Faction Play is where highly-competitive MechWarriors fight for control over the Inner Sphere through distinct game modes. It places a strong emphasis on team cohesion and specialized 'Mech loadouts, and there is no skill-based matchmaking system in place. Faction Play matches are thus often comprised of experienced and well-organized Units of players running heavily customized 'Mechs.
The matches can be ruthless and frustrating, no holds barred so to speak. Solo players, small groups and varying-skilled pilots/units will have to realize/accept the risk. It's not fair to blame players/units for this stomping situation. You might face similar circumstances in scouting as well.
Our offer that we said in that match vs P1E still stands - we'd be happy to share our view on how team can handle the matches better. There is no secret than use the right mechs, shoot better, communicate, and rely on team work.
#12
Posted 19 May 2020 - 03:52 AM
#13
Posted 19 May 2020 - 04:23 AM
denAirwalkerrr, on 17 May 2020 - 07:22 PM, said:
When we play 4-6 man group Primo always cry that we're going "twelves again" so... I think the numbers just multiply in face of the problems coming )
Edited by RJF Volkodav, 19 May 2020 - 04:33 AM.
#14
Posted 19 May 2020 - 08:25 AM
RJF Volkodav, on 19 May 2020 - 04:23 AM, said:
When we play 4-6 man group Primo always cry that we're going "twelves again" so... I think the numbers just multiply in face of the problems coming )
according to primus every game where there are 3-4 good players on enemy team to face his 3-4 players is him facing a 12 man. It's how they justify sitting back near their spawn for dropship protection
#15
Posted 19 May 2020 - 09:28 PM
You know who you are !!!! Shakes fists.
#16
Posted 24 May 2020 - 06:03 AM
denAirwalkerrr, on 17 May 2020 - 07:22 PM, said:
Biggest units at maximum right now have 12 player groups in FP, but more often include some hand picked non-unit players to further boost it.
Thing is the biggest unit groups come out during N.American time, and are most noticeable at the end of MWO prime time, probably because by then they've chased everyone out from both queues and become part of every match, becoming the reason why prime time ends with them.
So if you're playing during European time you will probably miss them, if you start playing at the end of MWO prime time they won't miss you.
#17
Posted 25 May 2020 - 11:19 PM
Edited by iLLcapitan, 25 May 2020 - 11:19 PM.
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