BlazerX64 IIC, on 25 May 2020 - 06:27 PM, said:
I'm up for the tier reset if it means making MWO more fun in the long run to bring back some players. However, I think we will need to fix the issue with spawns if we wanna make fair assessments of the players in their climb back to their current tiers from Tier 4.
The current spawn points of the Lances were made to cater to Lights, Mediums/Heavies, and Assaults/Heavies based on a generalized speed bracket and maneuverability to get to a rendezvous point (typically the center of the map). As many others have said before, this simply does not work anymore with the Group Queue Merge which causes Assaults or Heavies to spawn in areas favorable only to Lights or Mediums.
I have to disagree here, largely because if the part I bolded in your statement was the intent, it wasn't achieved . . . at all. Charlie lances are frequently dropped in the most disadvantages position for common rendezvous points.
Further, for the most part I've found the new mixed weight lances to create real need for strategy changes in years. The only problem I've perceived is when one Assault gets paired with 3 Lights in a bad drop location. The Lights run off and before the abandoned Assault can even get close to the rest of the company, an enemy wolf pack finds and quickly dispatches it.
So, some lance weight re-balancing is probably needed, but not the old, straight-forward Light to Assault system.
Clay Endfield, on 25 May 2020 - 07:40 PM, said:
Honestly, I'm in R2, and I feel like I have no right to be there. I'm not worried about a rank down; more concerned with winding up in a scrub Tier where LRMs are all the rage and Polar Highlands is ALWAYS picked whenever it shows up in the que. Could you guys maybe tweak the map bias in the lower ranks away from Alpine Peaks, Polar Highlands, and the other LRM heavy maps? My favorite thing about R2 is that LRM boats typically only show up whenever there's an event going on; having to play nothing but Umbrellas to get anywhere in the scrub Tiers is kinda off putting.
Better yet, can that awful Highlands map just get dropped altogether? Blech!
Constalation, on 25 May 2020 - 07:47 PM, said:
Well, now that it is permanent... Lets hope it works out for the game. I'm enjoying it, but it seems a good half of the people who are active on the forums are against it.
Of course, that means half like it. There is no solution to please all. Which is a problem in itself due to the age and corresponding declining player base. Probably due for MWO 2, lol.
Asskick McStompnuts, on 25 May 2020 - 08:30 PM, said:
Please reset the PSR and ensure the community is given notice of when this will happen. I don't want to ticking through my first 20 games on a drunken Friday night.
100% agree with the notice part. Please make sure we know when we are playing those 20 games!
Paladin357, on 25 May 2020 - 10:03 PM, said:
I disagree. It's clear that the bias mainly comes from the formula saying that if your team WINS you move up, even if you personally do poorly. For example, if I do 200 dmg and get 0 kills, 0 kmdds, and 0 components destroyed but the team wins, I move up. Same performance and my team loses, I go down. To maintain your current rating on a loss takes around 500 damage, while on a win it only requires about 50-100. This is easily observed while playing.
My vote is to reset the PSR, and when you say "zero sum" you truly mean that win/loss has no effect on it. It should be based purely on individual performance.
I agree that the current way team result is included in PSR is not handled well. But the problem with not accounting for team result at all is that, at least in stomps, your team's performance has direct relevance to your own. You may start well, but 3 minutes in are outnumbered 5 to 1 and get overwhelmed.Maybe in your 3 minutes you already racked up 500 damage and a couple kills. How much more would you have done in a competitive game that lasted 6 more minutes, even if your team still ultimately lost. To a lesser extent, the same is true in reverse.