Interesting (good) time to be coming back, great to hear things like this are still being worked on and it isn't quite in full swing maintenance mode yet.
Why i personally left was not quite because of this problem but it does lead into it.
I left due to being so heavily penalized for playing with others (massive weight penalties) to the point of not even bothering to look at heavies and assaults and even heavier mediums when coming back each time to check things out, since i won't get to play them anyway (being unable to use them outside of solo or tiny group play.)
I believe the excessive multiplayer penalizing is because of imbalanced pro-premades going against pugs and whatever else - while casual, rando unit-mate premades suffer because of that. Regardless, penalizing multiplayer in a multiplayer game "is a bold move cotton"
So anyway the suggestion of putting the "top 1%" or all the competitive players in Tier 1, mostly by themselves and having wait times a couple minutes if need be before "opening the valve" would help, while then relaxing the premade weight limits once things balance out better.
Because there being a group of people playing in a premade together, does not automatically make them a pro team in need of nerfing into the ground to balance things out..
Until then hopefully the medium and light i have lined up will keep me interested for long enough this time, while i should maybe stick to clan warfare once i get back into the swing of things - if i don't get bored before i'm able to join a unit and get back there again.
Edited by Whiskiz, 04 June 2020 - 06:36 AM.