Pure_NZ, on 27 May 2020 - 04:01 PM, said:
The missile mania, 240missiles in 1 ton(4kg/missile???)
That's only with MRMs.
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Which are not heat efficient.
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There are exactly four such chassis. And -surprise - boating mass tubes usually isn't very efficient on them
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7-8x Ballistic hardpoints
There is only one IS mech with more than six ballistic points,
AND THAT'S A FLEA.
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4xIS-Large Laser can fire at the same time with 30% heat generation
Ha ha ha, no.
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1xIS-Large Laser can rip 2% armor from a Clan assault at 1500m
You have 70 tonners that can out-trade IS 85-tonners. Use that.
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7-8 IS lasers can be fired without significant heat generation
Not in an alpha.
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Assassin mechs don't feel three shoots from a twin Clan LB20X and can rush Clan Assault squads without loss despite they are 2 classes lighter
That's actually known as "stop missing your shots"
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Complete IS-AMS boats can be built
Only one, and that's on a 95 ton mech that is otherwise rather bad. Clans can do 4xAMS on a 20-tonner - which IS can't - and have both 3xAMS chassis that exist in the game.
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There are no role specific Clan mechs
There very much are, you're just not looking for them.
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An IS mech has 20% more structure points than a 10tons heavier Clan mech(MAD/MADIIC for instance)
And the Clan mech will often both outgun and outrun the IS mech.
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It is a waste of time because all of you know what I am talking about.
Yes, it is a waste of time because it's clear you are either deliberately downplaying your preferred techbase's advantages or are outright unaware of them
D V Devnull, on 27 May 2020 - 04:29 PM, said:
Match Score/Outcome | Win | Tie | Loss |
426 and up | PSR Up 4 | PSR Up 2 | PSR Up 1 |
341 to 425 | PSR Up 3 | PSR Up 1 | No PSR Change |
256 to 340 | PSR Up 2 | No PSR Change | PSR Down 1 |
171 to 255 | PSR Up 1 | No PSR Change | PSR Down 2 |
86 to 170 | No PSR Change | PSR Down 1 | PSR Down 3 |
0 to 85 | PSR Down 1 | PSR Down 2 | PSR Down 4 |
...which I happen to be basing on a 'factor of 85' for the notches because of several things. Just for starters, it pushes the bar up a little for a Loss, and requires as equally that reasonable effort is put in on a Win to have a PSR gain. I've also defined ones for a Tie, because it should behave in-between a Loss
and a Win, and
not act like one or the other. But at the same time, these numbers also allow for a sharper swing directly based on a player's performance if they choose to really put effort into things, or manage to somehow suddenly screw things up really badly. On top of that, it also fits within the current Match Score ranges that I usually see on the battlefields, and therefore what people can currently earn from various actions during the kinds of Match modes that they can play.

Thing is, your brackets would fail in the same manner as the current system. The average match score is in the 225 range globally (you can see this on Jarl's), so the "neutral" range should be tuned around that point: a player who performs average should neither decline nor advance.
Dubious Squirrel, on 27 May 2020 - 05:24 PM, said:
Jarl's is good, about as good as it gets for an indicator. But it's not the whole story. Some people are much better than their Jarl's rating suggests because they're often running around in silly QP builds, playing drunk, etc. Others are worse, because they spend all their time farming in lurm boats, or something like that.
If someone is not playing to the extent of their ability, why should they not be ranked according to how they
usually perform?
Javajoe42, on 27 May 2020 - 06:50 PM, said:
I vote NO RESET. I have played 4 years now and I am Tier 2 with how many thousands of hours of play just to freaking be put back all over again.
I will put it this way: I have an alt that got to T1 within half a year of only playing during events - and I'm not a very good player. If it took you so long to get to T2
with the current system's built in upward bias, then chances are you do not belong in T2.
And your stats support that notion:
https://leaderboard....rch?u=Javajoe42
Your performance has plateaud at a sub-average level back in 2017, with a drop in May 2019 (which tells me that that was the most likely point when you hit T2). Overall, you're losing more often than you win, which means the current matchmaker has overvalued your capabilities - and that would only get worse if you grind your way to T1 (which in the present state you inevitably would, as far, FAR worse players have done it with sheer number of matches).
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I m mean the player population has dropped drastically already and I am one not looking to spend another 4 years trying to get back to Tier 2. I would think that if the reset is done you will lose a large percentage of players and all you will have left are basement dwellers who never go outside who play this game. I all for helping balance but a PSR reset is the few things players have left to look at what they have accomplished so far.
PSR is not an accomplishment, it's a happy little lie to keep you complacent. 62% of the playerbase is in T1 right now.
Javajoe42, on 27 May 2020 - 07:26 PM, said:
I am sure this all coming across as facetious, but hey PGI, lets start the WHOLE thing over again.
Javajoe42, on 27 May 2020 - 07:56 PM, said:
I would even go as far as coming up with a scaling system to earn mechs. I know this idea will sound like I am in a looney bin but lets say you win 20 matches with a minimum match score of say 300. Then you get to earn the right to buy another mech. So we all start with the same mech and have to earn to get another mech. I am sure this goes back to some kind of stomping but might make it more interesting of a slog for this game. For example we all start in a Trebuchet(s). Once you meet that goal, you can earn the right to buy the next available mech, say a hellbringer. May it takes a month of playing all the time to earn one assault but with each heavier mech class the more games and higher the match score you must meet in order to buy another mech. I am sure this idea is nutty but I am throwing it all out there just for the hell of it. Plus you dont get to choose the weapons. Weapons are prebuilt and once you have hit the top of TIER 1 and stay there for say a year before you have the right to added and change weapons on your mechs

Those are some of the worst, most backwards ideas I have ever seen. You earn no points, and may god have mercy on your soul.
And tech trees can go sod off back to World of Tanks, kthxbai.
DeadWeight18, on 27 May 2020 - 10:26 PM, said:
I guess we could skip all that Tier discussion if Tier would not be perceived as an honour but as a handicap. Assuming we implement the new tiering system.
If it would serve to balance = nerf the higher Tier players (like higher levels in a single player game) against the lower Tier players than it could create more fun / challenge for all.
Simply put, no. Tier is
already supposed to be a handicap in that the higher you go the better opponents you're supposed to play against. The reason that doesn't work properly right now is that PSR prograssion is garbage and allowed too many sub-par potatoes to rotate their way into T1 by sheer number of matches played.
Knight Captain Morgan, on 28 May 2020 - 02:21 AM, said:
Why not do a PSR reset? But considering that if you just wait a minute all valves open and Tier5's are fed to Tier1's to be roflstomped anyway, why bother?
A better formula that would allow the matchmaker to balance the teams more accurately. It's
less of an issue if T5s are in same match with T1s
if both are evenly distributed across teams.
Edited by Horseman, 28 May 2020 - 05:02 AM.