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540 Tons Vs 830 Tons Guess Who Won


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#1 Jackal Noble

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Posted 27 May 2020 - 02:38 AM

You don't have to guess. Thanks mm, keep up the stellar work. Thanks for all the fish.

Posted Image

290 tons from the onset. Even with a disconnected Highlander, team is still 200 tons up.

Edited by Jackal Noble, 27 May 2020 - 10:44 AM.


#2 letir

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Posted 27 May 2020 - 04:26 AM

Better players?

#3 Teenage Mutant Ninja Urbie

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Posted 27 May 2020 - 04:37 AM

ignore the tonnage.
3 out of 24 break 400damage ..

.. "wow".

#4 Knight Captain Morgan

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Posted 27 May 2020 - 04:43 AM

3%

#5 RickySpanish

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Posted 27 May 2020 - 04:59 AM

Three Locusts on your (I presume, there's no ATM VGL on the winning side ;) team is rough. Is that how the Piranha got 4 kills? The damage is pish all around but I can't help but notice that there wasn't a whole lot of tonnage to shoot at in the first place, and the winning team also had an Assault lance, although one guy did D/C. Hmm. I think it's 50/50 shocking performance and a lack of tonnage. I give your match an F/10.

Edited by RickySpanish, 27 May 2020 - 05:03 AM.


#6 VonBruinwald

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Posted 27 May 2020 - 08:49 AM

View PostKnight Captain Morgan, on 27 May 2020 - 04:43 AM, said:

3%


We have a new number...

View PostPaul Inouye, on 25 May 2020 - 03:41 PM, said:

With the current settings in the match maker, that went back down to 1%.


#7 Jackal Noble

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Posted 27 May 2020 - 10:21 AM

View PostTeenage Mutant Ninja Urbie, on 27 May 2020 - 04:37 AM, said:

ignore the tonnage.
3 out of 24 break 400damage ..

.. "wow".


Ignores 290 tons of disparity...ummm ok? I guess you needed a punchline? The tonnage difference is a big fricking elephant.
The general obsession with damage is odd but sure, it was a weird game. Don’t ignore the tonnage difference as it actually has/had a tremendous impact on both teams; the super heavy team got had scrap and bones to kill; try breaking 400 damage killing a locust and a pir. Killing efficiency is a whole different argument. For the losing side (my side) half of the team was already dead before 2 minutes and it was domino effect. The only reason the game went 5:58 is because some [redacted] cheetah with one remaining small pulse was off on the 6 line hiding in a crevice like a [redacted]. I was in the PHX and got in a bad scrap with 2 srm backers.

Edited by Jackal Noble, 27 May 2020 - 10:35 AM.


#8 Jackal Noble

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Posted 27 May 2020 - 10:33 AM

View PostRickySpanish, on 27 May 2020 - 04:59 AM, said:

Three Locusts on your (I presume, there's no ATM VGL on the winning side ;) team is rough. Is that how the Piranha got 4 kills? The damage is pish all around but I can't help but notice that there wasn't a whole lot of tonnage to shoot at in the first place, and the winning team also had an Assault lance, although one guy did D/C. Hmm. I think it's 50/50 shocking performance and a lack of tonnage. I give your match an F/10.


Duuuuuuude, I take that out once in a blue moon anymore. I have relegated to just playing random grenade with my collection. I did actually take it out last night a couple matches to get about an inch of dust off, and to test how it would hold up after what seemed to be about 4 hrs of straight losses. I was in the PHX this match

To be fair a lot of the matches I played seemed to be decided by player skill rather than overall tonnage; where you can look at the enemy team, look at your team and accept the fate. The match I posted above was none of that and all of that because the weight gap was so stark, especially in a pug setting rather than a organized design.

That being said I do like what the group merge represents, and on those matches where you get a good pairing on both teams, map strats actually start to surface and be enjoyable

Edited by Jackal Noble, 27 May 2020 - 10:50 AM.


#9 MOBAjobg

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Posted 27 May 2020 - 10:39 AM

The matchmaker didn't do a good job for this match being terrible.

#10 Tarl Cabot

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Posted 27 May 2020 - 03:28 PM

PGI should revert back to Solo MM, as well as make restrict the groups to 1 of each glass. Then match the solo classes with the odd man out.The solo assaults/heavies matched up on both sides. Same with med/lights then odd man a light/med (potentially heavy). Groups are ignored for weight match up. if you have a trio bring a light/med/heavy vs lance of L/M/H/A, so be it.

#11 LordNothing

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Posted 27 May 2020 - 07:06 PM

all them locusts couldn't deal with the fatties?

#12 Brizna

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Posted 28 May 2020 - 03:48 AM

More than the weight difference what I see is the LCT-1V, KTO-18, PXH-2, one thing is playing light mechs, the other is deliberately picking some of the worst mechs available. And yes, the PXH-2 was actually the best of his team, now imagine what he could have done in a decent mech.

#13 RickySpanish

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Posted 28 May 2020 - 05:08 AM

View PostBrizna, on 28 May 2020 - 03:48 AM, said:

now imagine what he could have done in a decent mech.


Like an ATM Battlemech from the Medium class?

#14 Willard Phule

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Posted 28 May 2020 - 06:16 AM

That's one of the best part of the new "feature." It's fairly normal to end up in a match where one side has both a premade team and all the assaults, where the other has none.

Those are the times you simply have to accept that you were put there to be OPFOR for the "real guys" to shoot at.

#15 RickySpanish

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Posted 28 May 2020 - 07:19 AM

View PostWillard Phule, on 28 May 2020 - 06:16 AM, said:

That's one of the best part of the new "feature." It's fairly normal to end up in a match where one side has both a premade team and all the assaults, where the other has none.

Those are the times you simply have to accept that you were put there to be OPFOR for the "real guys" to shoot at.


The Locusts just needed to carry harder!

#16 Jackal Noble

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Posted 28 May 2020 - 01:12 PM

View PostRickySpanish, on 28 May 2020 - 05:08 AM, said:

Like an ATM Battlemech from the Medium class?

hur hur hur

#17 Leone

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Posted 28 May 2020 - 07:12 PM

Aww, I got it wrong. Still, props to the Phoenix Hawk Pilot. Looks like they put up a fight.

~Leone.

#18 YueFei

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Posted 29 May 2020 - 11:40 AM

View PostLordNothing, on 27 May 2020 - 07:06 PM, said:

all them locusts couldn't deal with the fatties?


Combat box, multiple firing arcs covering blindspots, peeling for each other, etc.

That's why you can't balance a team game based on how 1v1 match-ups stack up.

#19 LordNothing

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Posted 29 May 2020 - 03:12 PM

View PostYueFei, on 29 May 2020 - 11:40 AM, said:


Combat box, multiple firing arcs covering blindspots, peeling for each other, etc.

That's why you can't balance a team game based on how 1v1 match-ups stack up.


what i mean to say was a third of that team wasn't pulling its weight. never underestimate the damage a 4-man wolf pack can do to the assault lance.

Edited by LordNothing, 29 May 2020 - 03:14 PM.


#20 Y E O N N E

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Posted 31 May 2020 - 06:31 AM

View PostLordNothing, on 27 May 2020 - 07:06 PM, said:

all them locusts couldn't deal with the fatties?


Considering two of them are gimp variants and none of them is me, outcome is not surprising.





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