If they wanted to actually provide something that hadn't been done before in Mechwarrior they should've taken a look at Steel Battalion as well as older MW titles and figured out how to have all the classes/roles be useful and relevant. Look at lights, their usefulness boils down to two things in MW5, selling for cbills and demolition runs. You have the same boring creep where the game progression is just the lighter classes becoming irrelevant until you use nothing but full assault lances. I mean they addressed this already in MWO which has been out for almost 10 years... Yet the core gameplay here is to pick the heaviest mechs with the most guns and fight bot waves, even in the story missions.
And speaking of the tutorial/first couple of missions, what was the point in having us destroy buildings to find salvage hidden within if that wasn't going to be a thing in the rest of game?
Another thing that bugs me with MW5 is that my PC constantly reboots when trying to play it, meanwhile i can play much more intensive titles like Far Cry 5, The Division 2, Destiny 2, and Yakuza Kiwami 2 for hours on end with no issues.
Edited by Spr1ggan, 06 June 2020 - 07:37 AM.