This change does not make team work critical... it makes scoring high critical if I can always get 400+ ill keep going up but if I get under 100 the best I can hope for from a win is = but risk dropping 5.
So rather than risking myself to benefit the team I'm better off just taking builds and playing in a way that ensures a high score my team be damned.
If score was actually a reflection on team contributing rather than being so inherently tied to damage this might work but as it stands anyone who cares about PSR is pushed hard into running heavier mechs rather than playing what they enjoy/are good at.
This is already putting people who play heavier mechs into tiers they are not having fun in because their skill isn't actually there and holding higher skill players out lower tiers using lighter mechs.
PSR should be tied more inherently to your win/loss ratio. If you are winning significantly more often than you are losing you should go up as odds are you are carrying your teams. if you are losing more often than you are winning you need to be dropped back down.
teams are random so the more games that are played the more the ratio of being on a good team vs a bad team will equal out so the only constant variable is you tipping the odds for how often you are wining.
So if you are playing in a way that results in you having a high score but ultimately isn't benefiting your team your not going to keep going up. And if you are playin in ways that help the team out but don't score well your not going to be penalized in PSR.
Phytologically this would be detrimentally as any streak of being on bad teams would leave a player as feeling helpless even if they were no more common than being on a streak of good teams.
To combat this it would be better to hide the PSR and then add in a seasonal ranking that was displayed to the player and went up or down based more on the system the current PSR uses.
Edited by Cichol Balor, 22 January 2021 - 03:02 AM.