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Holding Tuesday's Patch - Jun 5-2020


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#81 tmw2442

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Posted 08 June 2020 - 01:48 PM

Just a thought...but instead of all this calculus to decide going up and down a tier system vs win points or lose points. We use average match score

Edited by tmw2442, 08 June 2020 - 01:49 PM.


#82 Nitrospirae

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Posted 08 June 2020 - 02:30 PM

View Posttmw2442, on 08 June 2020 - 01:48 PM, said:

Just a thought...but instead of all this calculus to decide going up and down a tier system vs win points or lose points. We use average match score


That's actually a pretty good idea, even with all the calculus. The issue right now is not that the change in PSR (gradient) of all of the players in a game does not sum up to zero. By itself, that would be fine, and if you look at this like an optimization problem where the PSR system attempts to find the "true" rating of a player, it is even expected, as the starting point and the optimized value will almost always be different. However, as the player plays more games and the system is able to make a better guess, these gradients should tend toward zero for that specific player, as they have reached a point where their PSR represents their skill level and thus should not change unless the player improves.

If we ignore the issue that match score, in it's current state, might not be perfectly representative of the player's contribution to the team, average match score does fix the issue of the "xp bar" by always stabilizing at a certain point, ensuring that bad players with lots of games don't end up at the top. If you want to keep tiers you can even normalize it, like grading on a curve in college, where players within +/- 0.5 standard deviations are tier 3, those between +0.5 and +1 standard deviations are tier 2, etc.

Edited by Nitrospirae, 08 June 2020 - 02:50 PM.


#83 Captain Caveman DE

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Posted 09 June 2020 - 03:22 AM

View PostRRAMIREZ, on 08 June 2020 - 12:58 PM, said:

no.. 2 "gods amongst men" will also go down.
Not sure that they will appreciate and not complain here ^^ (more than I do)


this may sound weird, but: I'm confident they wouldn't mind; you see, the toughest matches, matchscore-wise, are when you drop with a good group;
when FW was still alive and full of groups, I had lots of matches where I'd struggle to break 1k damage, which is quite easy to do normally there (I'd say double that should be the norm). then again: the rest did also struggle;
in some of those matches you compete against YOUR team more than against the reds, and everybody's matchscore "suffers" from it.
but guess what: it's a drop that generally everybody enjoys, because people know what they're doing, listen to calls and/or make them; you can pull off so many stuff that's unthinkable in RotatoeQ and like I said: people are having fun when things 'just work'.
believe it or not, but a lot (can't speak for them all ofc) of the better & team-oriented players actually do NOT care about their matchscore, about going up and down or whatever - they wanna have fun, as much as everybody else;
besides: over time, performing people will rise to the top anyway, so why bother with a single nudge against all odds here and there? people are confident in what they're doing and a single negative number does mean sh*t in the long run.

Edited by Captain Caveman DE, 09 June 2020 - 03:23 AM.






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