First: There will be no patch tomorrow. The PSR update is on hold.
Addressing Feedback
After talking it over with Russ and Engineers, we decided to hold on current PSR plans and we want to put this out there for you.
Russ' Message to the Community
Quote
State of the Match Maker
Here at PGI we have the benefit of the full player base numbers at any given moment and countless hours of watching the MM churn through the queue and even direct access to the engineer that wrote the system to discuss the matter with. With this in mind it is my opinion, and one shared by several that know the greatest amount about the MM and these systems, is that we’re very likely seeing as good of matches as we can possibly see based on the player base numbers.
Currently MWO peaks at about ~1500 players online in the evening and about half that at the low point of the 24 hour period meaning, it averages in the ~1000 online range taking into account weekends are higher than weekdays. The queue the MM draws from is in the range of 24-50 players at low points and maybe as high as 80-100 at peak play times on the weekends with the current release valve settings (aka wait times).
However even though we feel quite strongly we have enough evidence to suggest we are creating as good of matches as we can currently, we are willing to make a final adjustment to the PSR and related Match Score system, in an attempt to see if a little more improvement can be found.
With this in mind we made a proposal to a PSR formula adjustment along with PSR reset. This proposal was met with resistance primarily at first on it not being zero-sum, but also as to concerns over the PSR/Match score formula.
First off on the zero-sum question, its true it wasn’t 100% zero sum based on the team based nature and not making the + and – complete evenly distributed. However many of the suggestions on how to fix this issue from the community actually drifted much further from Zero sum and felt clear that the community desired formula changes far greater than anything else.
After discussing this as a group we have come to the following proposal:
We will allow the players and community to attempt consensus on a new adjusted PSR AND Match Score formula. Paul will provide the details of each on the entire lists of values that can be played with. To be clear as long as you stick within the match score elements we already have which is very robust.
Then with that community agreed upon formula, we will implement a true zero-sum point distribution across the entire 24 players based on that match score criteria. If we agree by way of example there is 156 PSR to be gained or lost from a match, based on the new match score formula you supply; we will apply +156 PSR across the top 12 players regardless of win or loss and -156 PSR across the bottom 12 players regardless of win loss.
That might look something like the following:
player 1 |
24 |
player 2 |
22 |
player 3 |
20 |
player 4 |
18 |
player 5 |
16 |
player 6 |
14 |
player 7 |
12 |
player 8 |
10 |
player 9 |
8 |
player 10 |
6 |
player 11 |
4 |
player 12 |
2 |
player 13 |
-2 |
player 14 |
-4 |
player 15 |
-6 |
player 16 |
-8 |
player 17 |
-10 |
player 18 |
-12 |
player 19 |
-14 |
player 20 |
-16 |
player 21 |
-18 |
player 22 |
-20 |
player 23 |
-22 |
player 24 |
-24 |
In summary, the formulas need to be agreed upon by the community and if we can reach that point we will implement the changes along with a PSR reset to hopefully find a happy medium for MWO to exist at.
- Russ