Toe Fat, on 09 June 2020 - 05:13 AM, said:
1. Damage output of a lot of the Mech's is to high. Short range missiles being the worse.
2. Map design is set up for too much Close Range Brawling.
3. With 12 Mechs trying to move around pilots keep getting in each other way.
I. Maps need less objects blocking movements of the Mechs.
II. Not enough Long and Middle range shooting position on most of the maps.
SRM's are one of the most inconsistent weapons in the game - not enough mid range, not enough cover...
Long range is still viable on many maps, though primarily you will find luck in the AC2 annihilator or AC2 UV. Large laser boats still have a warm place inside of faction play because teams are less likely to run around like a headless chicken as they brought mechs for the maps.
Mid range is the most viable way to play QP - it works well in most cases, you have plenty of mid range cover, though it is best done with Medium/Heavy mechs. Medium mechs can run around quite freely.
SRMs are the worst offender for damage output. Wut? They are the most inconsistent weapon in the game, when you get to use them, many time you have to fully commit to using them, if your team decides to nascar and you are in a SRM heavy, you are either at the front of it, or you are gonna die real soon. When matches take a bit of range, you can't shoot. SRM's are in a very balanced position. They don't do anything at mid range, but the moment you get in close they work. Though in QP they only really work if you let the enemy use them.
ATM's are the worst offender, those things wreck - SRM's in my opinion need a slight buff.
As for cover and how maps are set up, many maps are set up for good long range fire, they aren't the best designed maps in the world, but they work reasonably well. An issue lights have become a scourge so no one wants to go a tiny bit away from each other. Medium follow lights, heavy follow mediums, assaults follow heavies. Nascar. Lights being short range in 90% of cases find an area that isn't too far to get to the enemy, though has cover, this usually being around the center of the map.
Mediums follow suit, and try to get angles, when one mech is easy to gank, they push. Heavies want to assist the mediums to kill the mech, so they throw in their armour and firepower.
Meanwhile the assaults are getting the same done to them, and are desperately trying to catch up.