Capt Deadpool, on 10 June 2020 - 11:23 AM, said:
My primary concerns are:
1. Many inexperienced players overvalue a number of metrics/actions, e.g. what many term as 'support', with regards to their contributions to actual wins, cherry-picking examples of stomps without having a good grasp of statistical evidence, and so I am a bit worried some of these metrics will be overemphasized in match scores. (Remember, if you like playing narcs/spotting/support, etc., no one is saying you cannot continue to play these builds).
2. By the same token, if damage continues to be highly emphasized in match scores but PSR is not tilted heavily towards rewarding wins, then this encourages people to go hunting for match scores instead of working together, rewarding unhelpful and (generally) unskillful play such as mass LURMing, the bane of this game.
3. I know many players on the more inexperienced/lower-tier end of the spectrum are worried about not being 'rewarded' (tiers are not rewards, but alas, I don't think many will ever really get this) with PSR increases when performing well in losses, when such rewards only encourage match score hunting as opposed to working together as a team. If a player engages in teamwork conducive to wins on a regular basis, then they should not be worried about not being rewarded for losses, as the wins will far outweigh the losses. Team-based games should be based around rewarding rewarding wins not individual match scores, or else you end up with a bunch of Russel Westbrook wannabees stealing rebounds from teammates to try to get triple-doubles with no real chance at contending for championships (apologies to OKC fans).
A caveat/compromise to the above could be if there was a way to make sure match score was altered to stop rewarding unhelpful actions such as spamming lurms, badly aimed/spread damage, etc. and reward the only possibly quantifiable skill-based metric that has the most impact on the game: aim. Maybe increase rewards for component destruction? (I don't really see how situational awareness, map knowledge, effective comms, which are the other primary skills that contribute to wins can be incorporated into match scores.)
TLDR; kill LURMs, don't adjust MS to reward fun but ineffective styles of play, ensure PSR rewards wins more than individualist match score hunting, reward better aim over spread damage if possible.
My .02 cents.
Agreed. The experience bar is the most poisonous thing to any serious discussion of improving match quality. It either needs to go entirely, or else not be tied to anything that MM actually uses to make matches.