Refer original post for more information
Andrzej Lechrenski, on 08 June 2020 - 07:38 PM, said:
Solution 1
Just rank everybody strictly on relative match score. Ignore wins and losses. To see what that looks like, I'll just copy and paste Russ' numbers from the OP.
Solution 2
Use match score only in a relative (within the same match) sense and give priority to W/L ratio. Winners gain PSR, losers lose PSR. Here is an idea of what that might look like using Russ' PSR numbers:
Solution 3
Use match score relatively, but "reward" high-performance loser and "punish" low performance winners. There have been various iterations of this already proposed. Here is one example, again using Russ' numbers. Your 'ideal' numbers may differ, or even include some changes of 'zero', but I think you'll get the idea.
Of the three solutions, I personally prefer Solution 2 but suspect Solution 3 is better for the community
Andrzej Lechrenski, on 08 June 2020 - 07:38 PM, said:
Match maker: uses only PSR. Period. You guys have the numbers stored on-server anyway. Simply do not bound it. Release your "valves" as you see fit to get people matches in a 'reasonable' amount of time, but keep it just as opaque as you always have. It doesn't matter for the end user as long as they are getting fun games.
To have this truly work - PGI must NOT DISPLAY the change in PSR to the PLAYER
By all means show that our team, won or lost. Show our match score. Do not show the change in PSR
If you truly want to know if you are better than someone - go to Jarl's List or something else. Most players have a gut feeling about were they sit.
BTW: The changes to how match score is made up, should be in a different post and does need a discussion.
Andrzej Lechrenski, on 08 June 2020 - 07:38 PM, said:
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Tier Bar: Change it entirely. Make it 1 to X (with X being higher) like this is some sort of role playing game (maybe X could be as high as 100, who care?), and keep evaluating match scores for "tiers" the same way you always have. People can keep feeling like they are 'leveling up', and keep feeling good about themselves, but at the same time not have that mess up the actual match making. I'd wager that a lot of people like to see that bar go up even if they won't admit it.
I kinda like this but not sure PGI can easy do it within the current code. Something similar would be good, I suspect, for the role-players.
Lastly, there are two problems here.
How to give people a good game experience and how to give people a good role-playing experience. PSR changes are defiantly needed to give a good game experience. Match Score is a major part in the role-playing experience. How to provide/display a good role-playing experience, I have no real answer for. It is, IMHO, too diverse
Edited by Heer, 08 June 2020 - 09:57 PM.