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Psr Community Feedback - Round 1


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#321 technopredator

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Posted 23 June 2020 - 11:25 AM

What happened to the freaking patch? It was announced on Reddit and Twitter, 2C was the winner, then do the reset put the PSR+Queue system and take it from there, why there is a delay now?
https://www.reddit.c...tch_2c_was_the/

Edited by technopredator, 23 June 2020 - 11:26 AM.


#322 Annihilator

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Posted 23 June 2020 - 11:33 AM

View Posttechnopredator, on 23 June 2020 - 11:25 AM, said:

What happened to the freaking patch? It was announced on Reddit and Twitter, 2C was the winner, then do the reset put the PSR+Queue system and take it from there, why there is a delay now?
https://www.reddit.c...tch_2c_was_the/


Relax dude, drink your beer like me and calm down :) Give them time.

#323 Spare Knight

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Posted 23 June 2020 - 11:38 AM

They won't do anything. This is all just lip service. SMH

#324 Dakkalistic

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Posted 23 June 2020 - 12:00 PM

View Posttechnopredator, on 23 June 2020 - 11:25 AM, said:

What happened to the freaking patch? It was announced on Reddit and Twitter, 2C was the winner, then do the reset put the PSR+Queue system and take it from there, why there is a delay now?
https://www.reddit.c...tch_2c_was_the/


Don't believe everything you read on reddit. And the "update" Paul mentioned on twitter means new info, not a patch. Don't blame PGI just cuz you apparently can't read properly.

#325 Xaat Xuun

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Posted 23 June 2020 - 12:02 PM

View PostOneTeamPlayer, on 23 June 2020 - 10:25 AM, said:

Well slap me hard and call me credulous. Servers are back up, but my tier is still the same. Silly me for expecting to see the change we were sold on over a month ago implemented today based on a twitter post by a developer (the head developer?) of this game.

do we need the tier titles Still ? with the change

and was it really added ?

#326 Dakkalistic

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Posted 23 June 2020 - 12:08 PM

View PostXaat Xuun, on 23 June 2020 - 12:02 PM, said:

do we need the tier titles Still ? with the change

and was it really added ?


Yes, Tiers will have to be reset, whether they'r actually necessary... big can of worms. Nothing has haopened yet, more info will be posted some time today

Edited by Dakkalistic, 23 June 2020 - 12:14 PM.


#327 Nearly Dead

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Posted 23 June 2020 - 12:15 PM

Obviously nothing changed in PSR, possibly gathering data to cede players into tiers when the reset happens.

I still see T3 in my profile.

Just played three matches,

M1, Win, I was third from the bottom TS on our team, PSR up.

M2, Loss, I was top scorer on our team with two kills, PSR no change.

Good news is that Lost Art Press shipped me the book on workshop fixtures that I ordered last week, and Menards had a sale on 1/2" Baltic birch plywood offcuts over the weekend. Takes care of the whole idle hands thing.

#328 OneTeamPlayer

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Posted 23 June 2020 - 01:25 PM

So there was no change, and there's no update by 5PM EST.

Any other company would release major information in the morning, or at least before noon but PGI is forward thinking enough to operate outside of normal business hours i suppose.

You know what helps keep a community on-message?

Actually communicating with your community on the platform you own and control instead of on twitter.

Who would give two shakes enough about another "written update" which amounts to nothing more than a teaser trailer at this point to put up a twitter announcement of an announcement? That's dumb as hell after, and i cannot stress this enough, over a month of announcement after announcement with no actual action and a previous deadline in early june which saw no changes, but rather weeks more discussion?

If PGI was actually ready to implement a change in system in early June they'd already long have had whatever was needed in place to make the same change, except the variables which don't take a day to input into a system pre-set to be tweaked on the fly.

This whole business is looking less like "community input" and more like stalling because the system they claimed was ready weeks ago never existed.

Answer this, after sending out a tweet, how long does it take to type an update and post it to the forums if that was the original plan?

Something doesn't add up about this sequence of events at all.

#329 BlaizerP

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Posted 23 June 2020 - 01:52 PM

They are west coast and usually post updates end of the day. [redacted]

Edited by Ekson Valdez, 23 June 2020 - 02:37 PM.


#330 Ekson Valdez

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Posted 23 June 2020 - 02:44 PM



Please, stay constructive. Thank you!



#331 RRAMIREZ

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Posted 24 June 2020 - 12:08 AM

new thread:
https://mwomercs.com...ity-version-10/

#332 MasterBurte

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Posted 15 September 2020 - 05:02 AM

Two things i want to mention.

First, the influence of damage to the matchscore is as you just mentioned high. Make it dependend on tonnage. Heavier mechs are supposed to make more damage.

20*damage/(20+tonnage)

This could be a good starting point for a formula that allows lighter mechs to get an higher matchscore with the same damage output. Of course sometimes lights make a lot of damage, but statisticly heavier mechs make more damage.

Second, the influence of higher tiers to performance of players can be smoothend by adding more tiers and allowing the matchmaker to match a broader range of tiers together. Nothing hinders you to make 10+ tiers. Or name them like AAA, AA, A, B, C, D, E, F. Maybe F is a bid to harsh... ;-)
This would allow a player to keep performing on a similar level when getting in a higher tier.

#333 Aidan Crenshaw

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Posted 15 September 2020 - 05:16 AM

Tier is just fancy brush anyway. MM uses PSR range and it doesn't get more granular than that.

#334 Sawk

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Posted 16 September 2020 - 04:43 PM

Hi Paul and everyone i will vote 1-B. it is much more fair, so moving on to the kickers.
i'll use % of to value things.
Kills should be tops getting 15 to 20%
Damage should be 10 to 15%
Assist should be 10 to 15% shows folks are doing things for the team linked to damage
the saves, staying in formation, flanking 1 to 10 %, i know there is lots of them.
Now the 1 thing that stands out is you put a UP or Down of a match score of 250, for going up i think, i would lower this to 225, you can look at the leader board and cleary see it clusters right there, for everyone.
the next is a bit fuzzy for me because the old system seemed to have a limit of 400 damage for up and down, i guess as it relates to match score of the old system, but if the is such a CAP for damage up and down i would put that around 250, when i play thru all the tiers old system, most folks were lower then 200, and a lot of guys learning lights were 150, yes i understand for some old folks 500 to 600 + can be done. trying to be nice to any new folks coming in, which we need : )

Sawk





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