Capt Deadpool, on 16 June 2020 - 11:14 PM, said:
This is a good point, Homer, and hopefully addressing the group vs. solo issues will come after, such as having a separate PSR for each player depending on whether they are solo, or in a 2-man, 3-man, or 4-man, or at least a PSR modifier depending on whether someone is grouped or not like Dauntless suggested if someone is in a good vs. bad chassis.
Otherwise, maybe Tier 1 just ends up being the 'grouped tier', which maybe that is fine? Maybe it's bad, I don't know. Hell, we could just rename tier 1 'grouped tier', and tier 2 becomes tier 1, and kudos to solo players who achieve 'grouped tier' lol.
Or, think of it like this, if 1A or 1B is used, that still isn't unmerging groups and solo, so solos will probably play against groups less often if 2A or 2B is used.
My thoughts are theirs the real possiblity we won't get other chances so this change has to have a big impact in leveling the battlefield in order to firstly retain and maybe grow players
Firstly in my experience if groups are the tier 1 and dominate the queue then it dies like every other group dominated que.
I have two points why I disagree with using win/loss, all this assumes a feasable population or expert team construction with low populations.
Two points
1)
By using Win/Loss you are effect causing a downward PSR bias simply because a player is solo, not in a group.
Its like before with poor performing on a win bias but a diferent biased, but still biased!
You may say its a team game and your right, but listen. MATCHMAKER's don't care about team game its goal is produce a metric called PILOT SKILL RATING that ranks a pilot against all other pilots, groups are not mentioned.
Its logic not maths.
We never had a proper functioning group MM other wise it wouldn't be a dead queue. So we are using and modifiying the solo one. But any way biased against soloes when its supposed to be a pilot skill metric, groups had another MM that was crap.
Anyway point two
And if a solo pilots PSR does not reflect their skill simply because they are not in a group, IMO by using win loss you are in fact causing MM to forgo using the very soloes that can best counter groups as far as soloes can counter them, when a suitably high PSR group is not available. Giving groups a further advantage.
imo
Edit: In my experience being in a group don't magically make you a better player. You still the same player.
I think the game should track how many group games a player does, so they can be ignored when they solo and then complain on the forums about matchmaker and losing PSR.
Tell me my two points are wrong, cause I can't see it.
Edited by OZHomerOZ, 17 June 2020 - 03:10 AM.