Skilled Pilot Event
#21
Posted 20 June 2020 - 03:41 AM
#22
Posted 20 June 2020 - 06:11 AM
When they stand still.
Up close.
Not shooting at you.
In daylight.
#23
Posted 20 June 2020 - 07:19 AM
#24
Posted 20 June 2020 - 09:38 AM
Headshot secured
See? It can be done.
#25
Posted 20 June 2020 - 11:56 PM
#26
Posted 21 June 2020 - 12:24 AM
TomatoTyson, on 20 June 2020 - 11:56 PM, said:
I'm sorry to report, but to the best of my knowledge, your understanding is slightly off.
The earning of the UAV Detection action's registration can occur on the same Mech more than once. Further, it is triggered upon only your UAV sighting an Enemy Mech while nobody else is sighting it. It does NOT have to be like Scouting (which by the way IS the one where you have to sight it first, and only can happen once during a Match), and this earnable action CAN happen at any time during a Match's progress.
I hope your reading this post helps you have a better time with getting the UAV Detection action rewards. Don't panic, and they'll just roll in naturally when you seemingly hit-and-run the Enemy with your UAV launches.
~Mr. D. V. "kindly sharing how a UAV Detection works" Devnull
#27
Posted 21 June 2020 - 12:37 AM
D V Devnull, on 21 June 2020 - 12:24 AM, said:
The earning of the UAV Detection action's registration can occur on the same Mech more than once. Further, it is triggered upon only your UAV sighting an Enemy Mech while nobody else is sighting it. It does NOT have to be like Scouting (which by the way IS the one where you have to sight it first, and only can happen once during a Match), and this earnable action CAN happen at any time during a Match's progress.
I hope your reading this post helps you have a better time with getting the UAV Detection action rewards. Don't panic, and they'll just roll in naturally when you seemingly hit-and-run the Enemy with your UAV launches.
~Mr. D. V. "kindly sharing how a UAV Detection works" Devnull
Well it was to do with me being bad then! thanks for that
Edit: Yep 100% you were right thanks so much, I'd like to formally apologise for my stupidity
Edited by TomatoTyson, 21 June 2020 - 12:50 AM.
#28
Posted 21 June 2020 - 02:07 AM
TomatoTyson, on 21 June 2020 - 12:37 AM, said:
Eh... You don't have to go quite that far. I'm not like those "Choice-Limiting, Toxic-Minded, MetaMech-Force-Feeding Tryhards" which I've run into that condescend on everyone. I'm just glad I could help you understand the UAV a bit better.
~D. V. "No apologies needed. I understand when someone is still learning MWO." Devnull
#29
Posted 21 June 2020 - 05:12 AM
That said I'm a bit bummed that they dropped the requirement from 5 to 1, because it's more than possible for players to play 5 (or 10) Conquest matches in 12 days... (We're two days in, and most people have finished those, already, anyway, if they like to cap points during conquest matches).
#30
Posted 21 June 2020 - 02:42 PM
That's why I cheese it against AFKs/DCs
Edited by Horseman, 21 June 2020 - 02:43 PM.
#31
Posted 21 June 2020 - 03:32 PM
Got myself two headshots in one game with BJ-3 with dual heavy ppc Was also surprised that no one accused me of cheating that game
EDIT: I dislike and suck at using flamers but shutdown mechs are pretty easy headshots, just saying
Edited by Gladiolix, 21 June 2020 - 03:33 PM.
#32
Posted 21 June 2020 - 04:29 PM
Lots of lag, rubberbanding, kill-shotted a friendly who jittered from off to my left to fully in front of me while heavy lasering a damaged assault. It did look like they basically ended up face-hugging that red mech, so wonder how much fire they got from others, but I got the teamkill...
I do not understand the 12 day run time and bugger headshot requirements. It sounds cool in principle, but for those of us who play this game, the hitreg and hitboxes are too much of a mess to make that an indicator of skill in any way shape or form for the average player. It does explain the resurgsence of flamer mechs and people zooming off to hunt disco's.
I like the seperate damage, components and kill/kmdd counters. Gives you a sense of progression of sorts. XP is a bit too vaguely counted to achieve that for me.
#33
Posted 21 June 2020 - 07:19 PM
pseudofiction, on 21 June 2020 - 06:39 AM, said:
Horseman, on 21 June 2020 - 02:42 PM, said:
That's why I cheese it against AFKs/DCs
So, something that most players don't seem to realize, still, is that two or three years ago, now, PGI turned off the head hitbox on disconnected 'mechs. If someone connected and is merely AFK, they're fair game, but if they're disconnected from the match server, only 7 of the 8 hitboxes will take damage, and a perfectly aimed headshot will do literally nothing.
#34
Posted 21 June 2020 - 10:13 PM
C337Skymaster, on 21 June 2020 - 07:19 PM, said:
#35
Posted 22 June 2020 - 03:08 AM
Horseman, on 21 June 2020 - 10:13 PM, said:
Really? How does that glitch work, then? I tried headshotting a DC Locust a few years ago, now, and was doing zero damage to the 'mech despite a clear hit and the crosshairs turning red, and was informed at that time that they'd turned off the head hitbox. I think I tried it one or two more times to be sure, and it never worked on a DC after that, so I've been trying to PSA to let people know they shouldn't waste their time on DC's, and that it's only AFK's that work. I'll have to try DC hunting, again and see if I can figure that one out. Any idea which it is? Higher or lower? Or does it vary? (Thus making a Piranha 2 the perfect choice to lightly probe, then alpha once the head is found?)
pseudofiction, on 22 June 2020 - 02:29 AM, said:
I was just trying to PSA, but it seems more research is necessary.
Edited by C337Skymaster, 22 June 2020 - 03:09 AM.
#36
Posted 22 June 2020 - 07:12 AM
C337Skymaster, on 22 June 2020 - 03:08 AM, said:
#37
Posted 22 June 2020 - 11:00 AM
Bolo Atari, on 20 June 2020 - 09:38 AM, said:
Headshot secured
See? It can be done.
I got this yesterday in my 6 AC2 mauler against a marauder IIC that face tanked me. Probably something to do with angle between my weapons and his head (and the alignment of the sun and the stars of course)
#38
Posted 22 June 2020 - 08:25 PM
#39
Posted 23 June 2020 - 02:43 AM
#40
Posted 23 June 2020 - 05:29 AM
InnerSphereNews, on 18 June 2020 - 12:42 PM, said:
I'm seeing a Patch Inbound @ 10 AM PDT that will directly block me from a couple hours or more of my time today that I could have possibly spent playing to keep the queues up during the "Skilled Pilot Event" period... Will we be getting a day added to the Event Run Time in order to compensate for the Other PGI Staff that are messing this Event up?
~Mr. D. V. "May we have extra time to counter the loss, please?" Devnull
[Multiple Micro-Edits by the Post's Author for the Formatting Error in the Quote... They could not fully fix it...]
Edited by D V Devnull, 23 June 2020 - 05:32 AM.
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