Gagis, on 09 July 2021 - 10:24 AM, said:
Most old players got reset to tier 3 first and only those who had not logged in for some time got reset to tier 5 with the newbies
The system seems to be designed to pass out an even number of ups and downs. So in theory yes, the whole system is stable, and for every high end match, you'll "lose" some plusses and as many "minuses" will be lost at the low tier on average.
But let me toss some numbers in to make it make more sense.
From the first post, mid tier level 3 is 2500. So on average, there should be 2.5k points times the number of players in the system. Lowers have fewer that were gained by highers, and negatives drip from both ends. This is where we were when the reset happened.
Now we start adding new players. New players come in with 0. They start earning some from the pool, possibly balancing their early losses initially, but again, we're talking averages. Let's assume they'll reach average mid tier. Say we had 1k players before this change for easy math. But now we have 2k players, all trying to go toward that middle.
Suddenly, there are only enough points in the system to average out 1250 points per person. So suddenly the mid point is shifted downwards because there just aren't enough pluses to go around.
The problem is when you have a system that just looks at the one level, and they've explicitly said it's zero sum so for every player to rise another has to fall. Suddenly tier 4 is the new midpoint, and then it'll eventually be tier 5. Whereas the old system had a tendency to kick people higher than they should, this one will hold people back and make uber pools. The only reason it's not worse is the game doesn't have that large of a player base.
This system will invariably lead to high tiers of the super elites, and a big blob of "and everybody else."
Edit: Some grammars
Edited by Lord451, 09 July 2021 - 11:36 AM.