Edited by Morhadel, 17 June 2020 - 08:17 PM.
Mw Regrets
#1
Posted 17 June 2020 - 08:16 PM
#2
Posted 17 June 2020 - 08:56 PM
#3
Posted 18 June 2020 - 11:14 AM
Can I have your stuff?
#4
Posted 18 June 2020 - 11:41 AM
RickySpanish, on 18 June 2020 - 11:14 AM, said:
Can I have your stuff?
We're all fully aware that no company could take an IP this old and make a highly rated, highly streamed, well regarded by players, and excellently updated game. They especially couldn't take this obscure IP and make it a household name while cornering a market comprised of niche players- at least not while turning amazing profits.
I don't know why players are asking for outcomes that are literally impossible.
#5
Posted 18 June 2020 - 01:37 PM
#6
Posted 18 June 2020 - 01:37 PM
#7
Posted 18 June 2020 - 01:59 PM
OneTeamPlayer, on 18 June 2020 - 11:41 AM, said:
We're all fully aware that no company could take an IP this old and make a highly rated, highly streamed, well regarded by players, and excellently updated game. They especially couldn't take this obscure IP and make it a household name while cornering a market comprised of niche players- at least not while turning amazing profits.
I don't know why players are asking for outcomes that are literally impossible.
Which of course had nothing at all to do with PGI's established MWO game at the time. They certainly, totally like, didn't borrow any of PGI's art work or assets. Nope!
Logic: If it is somewhere on these forums, it isn't in this thread.
#9
Posted 18 June 2020 - 02:44 PM
The biggest flop was Community Warfare/Faction Play. Too many wrong turns, and since there were no actual House Leaders/Lords, even PGI sanctioned people, leaving CW/FP opened ended like they did may well have been the wrong route to go, especially in its initial format. Tug-of War was an improvement while the current Objective format which is a modified Tug-of-War could use some improvement, but now it is lacking an actual player base.
Heck, without MWO, I would likely still using a Pentium 4 CPU, since even now there aren't any IP that comes even close to really grab my fancy. Battletech is fine but it isnt Mechwarrior. MW5 is also fine for what it does but it isnt Mechwarrior for me. I come from EGA 3025, MPBT Solaris and MPBT 3025 (EA). Tis more about having an active community.
I will just stop there.. I am an old geezer.
#11
Posted 18 June 2020 - 04:36 PM
#12
Posted 18 June 2020 - 06:48 PM
RickySpanish, on 18 June 2020 - 01:59 PM, said:
Logic: If it is somewhere on these forums, it isn't in this thread.
im glad pgi makes money selling graphics. thats the one thing they are actually good at. maybe they should be an asset house and leave game dev to the pros.
Edited by LordNothing, 18 June 2020 - 06:49 PM.
#13
Posted 18 June 2020 - 09:00 PM
#14
Posted 19 June 2020 - 04:55 AM
- The loss (edit) of predator style night vision.
- That there aren't more maps.
- That Russ's stubborn refusal to pull Long Tom for the better part of nine months killed the queue for many.
- The loss of flamers that blind.
- The death of group queue overall, and that the 8v8 variant of late wasn't given more time.
- The loss of spls as a decent weapon.
- Ghost heat for the most part, and the fact that it forces so many mechs to have the same load outs.
- The removal of interesting quirks, and the failure to make more of the mediocre mech variants have at least some niche value.
- The failure to give the Spider 5V a couple more weapons hard points.
- The grind post skill tree.
- The ct missile hard point on Quickdraws (I really just want 3 SRM6A on my 4H, but nooo).
- Engine decoupling in general, and the twist rate on the Atlas in particular.
- Having to find the damned stealth Flea at the end of a match.
- That PGI dismissed the community re-balance effort.
- That I can't find a satisfying build on a Linebacker with jump jets.
- That only when the game's population has dropped to critical levels is PGI finally listening to community input on the flaws of the PSR system and how to fix it, and that whatever the result, I fear it will have no practical impact on continued population loss and match quality.
There's probably more, but honestly, and I mean this, but despite the regrets and all my criticisms over the years, I think PGI has done a remarkable job with MWO. It's a great game and I really enjoy it. And while, PGI has made some outright awful decisions, occasionally mislead folks or even outright lied, showed that they do not understand basic statistical analysis and stubbornly refused to address that failing, and even on occasion directly insulted their customers; they have, nevertheless, kept this game going for 8 years.
Edited by Bud Crue, 19 June 2020 - 05:01 AM.
#15
Posted 19 June 2020 - 06:47 AM
LordNothing, on 18 June 2020 - 06:48 PM, said:
im glad pgi makes money selling graphics. thats the one thing they are actually good at. maybe they should be an asset house and leave game dev to the pros.
The question is, would BT have been green lit if MWO hadn't existed? MWO was a proof of concept that another Mechwarrior game was financially viable. PGI had a hell of a time getting Mechwarrior off the ground, nobody was interested in their original single player concept. It's ever so easy to disparage PGI for xyz, and claim that someone else could have done it better. The thing is, there was no one else.
#16
Posted 19 June 2020 - 08:19 AM
You're right though, the game could have been better. To me it just feels like they never got around to actually having a clear vision of what they wanted to do with it in the broader sense and instead they chased the community around in different directions at different times, with the occasional surprise switch around. Does that invalidate 6+ years of gaming? Not in my opinion but you seem to feel differently.
For reference I've spent about the same amount of money and I've logged thousands of hours (1756 hours since the Steam launch and probably about as much from before that). It feels a little silly to have spent that much time playing a game but I definitely enjoyed it or else I would have stopped.
#17
Posted 19 June 2020 - 05:29 PM
RickySpanish, on 19 June 2020 - 06:47 AM, said:
there was living legends. and they would have continued to develop if mwo had not existed. who knows where that could have gone.
#18
Posted 20 June 2020 - 01:58 AM
I haven't touched MW5 yet. Waiting for the GOTY edition to be on sale, maybe end of next year. No one forced you to spend the money you have.
#19
Posted 20 June 2020 - 09:31 AM
RickySpanish, on 19 June 2020 - 06:47 AM, said:
Probably. The HBS made the Shadowrun games, and those revived that series in people's memories and it made enough to allow them to make Battletech. The founder of HBS was involved in Battletech and loves the setting so it made sense that they would go there.
#20
Posted 20 June 2020 - 05:23 PM
Leadpaintchips, on 20 June 2020 - 09:31 AM, said:
Probably. The HBS made the Shadowrun games, and those revived that series in people's memories and it made enough to allow them to make Battletech. The founder of HBS was involved in Battletech and loves the setting so it made sense that they would go there.
What do you mean involved? Jordan Weisman created all things Battletech. He is what Gene Roddenberry is to Star Trek and George Lucas is to Star Wars.
Edited by Anjian, 20 June 2020 - 05:24 PM.
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