Cluster Fox, on 08 August 2020 - 03:30 PM, said:
It's well known that Damage is too high a factor in the Matchscore. MS isn't skill. It is much easier to alter your builds and behaviour to change MS than to alter your behaviour to win.
I just finished simulating a bunch of scenarios for PSR systems. Including the one we have. The two biggest problems already raised by both Nightbird and I are : The PSR is unstable and will push players to T1 or T5 regardless, Matchscore alone is not a good indication of skill so the PSR needs to weight W-L heavily to get more balanced matches. The Win chance of a team is directly related to the WLR of the players in that team.
https://mwomercs.com...psr-comparison/
Could the current PSR values be more influenced by W/L than it is now? /shrugs If it was then the person you had quoted would be flaming even faster down what he PERCEIVES as the rabbit hole, based on both July's, and even more so on August's stats, because he had a W/L ratio of 0.94 (151W/160L) July and August's is running at 0.62 W/L ratio of 17 wins/27 losses.
Stil, the negative perception being perceived of the current PSR setup, regardless of what form it would have taken, is due to PGI lack of thought and action by not performing a reseeding of the player base from Tier 2 to Tier 4, and ignore/place Tier 5/Cadets into Tier 4 That graph Paul posted with that huge Tier 5 column of players? New accounts which at least 1 game was played then quit, and not enough games (10 min) to show up on Leadership Boards to even be counted, thus not reflected on Jarl's list the next month.
The average player had gotten too accustom to the participation award the original PSR setup provided, with only downward movement occurring on a lost but NEVER on a win.. maybe equal/no movement but never a downward arrow.
Edited by Tarl Cabot, 08 August 2020 - 04:11 PM.