Khobai, on 09 July 2020 - 12:07 AM, said:
Naw bro, you're thinking of this all wrong. It wont slow it down at all...not even a little bit.
You appear to be operating on the premise that to balance tonnage, you have to balance classes. This is simply not true. I play in the West Coast time zone...group queue times are usually pretty good...A minute, and i have a match.
If we were trying to balance CLASSES, then yes, this would be a PITA. But we want to balance TONNAGE. So you take 24 players who have queued up, add the tonnage of their combined mechs, then divide by 2. This gives you the target weight for each team. Then set up an algorithm to fill one of the teams to within say....10% of that weight with 12 players, and whoever is left is on the other team.
Done.
It wont matter how big or small anything that we drive is, because all it does is change the self-adjusting average. Very simple.
So lets say A lance is 4 lights weighing in at 120tons, B lance ends up at 1 med and 3 heavies for 250 tons, and C lance is say, 390 tons...total weight is now 760 tons for that team...if the error factor was even as high as 5%, that means the other team: and therefore the matchmaker, could weight in somewhere between 722 and 798 tons...that's actually pretty friggin close, and a damn sight more balanced than having one team with 7 assaults and the other team is all lights
Edited by XXXAngry AngelXXX, 10 July 2020 - 11:00 PM.