Jman5, on 24 August 2020 - 02:00 PM, said:
Yeah, you wouldn't want to add a LAMS on top of a laser boat build. That's just asking for trouble.
Any build that has a very low heat profile could be good candidate for a LAMS because you're not using the heat for anything else. Certain Gauss, LBX, or machine gun builds for example. It's fairly niche, but I wouldn't say it's entirely useless.
I dunno, anytime I run a quad lbx10 Sleipnir I get heat capped eventually, it takes a while, but even cool-running builds if properly built and played well will generally end up heat-capped eventually and LAMS just make it happen that much faster.
Yiryi-Sa, on 24 August 2020 - 01:28 PM, said:
As I stated earlier, the heat per second gets adjusted through a few factors ("Heat" mech chassis quirks, weapon heat generation quirks) and is affected through indirect skill quirks, such as Cool Run and Heat Management (though heat management is the least important factor).
In any case, switching a LAMS on and off is not as micro-intensive as it seems; otherwise, we'd have to consider whether or not coolshots, UAVs or artillery are problematic for their increased micromanagement. But we don't; we've all learned and adapted it into our play styles.
Post a build that is actually improved by adding LAMS then. Played properly I wager it is not improved when compared against either a build with no and, or a build with ams+ammo.
I know plenty about the game mechanics, you do not need to explain to me that mech skills and quirks exist. I haven't run into a case where they are anywhere near strong enough to make LAMS a good choice when compared to the alternatives. I know the game mechanics well enough to see LAMS as the hot garbage that it is.