technopredator, on 17 October 2020 - 04:05 AM, said:
This PSR sucks: Depends heavily on
1) the number of 'mechs I shoot and
2) how much I moved on the map
not on the very things that matter the most:
1) how much damage I made
2) how I defended my teammates sharing damage or
3) AMS/ECM coverage
Some times I make a lot of damage to 3 'mechs ~300-500+ I might even kill 1-2, don't move much on the map, because of a stump attempt and I died, so the stupid match score maker (MSM) tells me my Tier goes down, even when my team wins.
The current Evaluator fails to see how much my team benefits from my contribution and the heavy damage of practically me in numerical disadvantage against 3 enemy 'mechs, yet I made great damage or kills helping the victory or even to lose in less crushing way. This Evaluator only takes into account offensive tactics, like spotting, moving a lot, hitting 'mechs even with little damage, that contribute little to the actual victory.
An example: if a Light spots all 12 of them, launches UAV, so what? the UAV can be and it isshot down rather quickly, and if the rival team has 2 ECM 'mechs, they can easily flank around and made a surprise attack and kill a few, weakening severely my team and getting stumped. The Opposite is damage to enemy 'mechs, that' weakens the attacking squad and will have to compensate for the weakened 'mech that will fire a lot less frequent and always under cover, or on frank push, will die soon enough. I hope you correct this mistake, pretty sure puts off a lot of players and it's unfair.
BTW 2 days ago ended the 3 months trial period assigned to this sucky PSR test
This does not even make any sense. It has nothing to do with how many mechs you shoot, or how much you move. Rather, it is how much you help your team mates. Sure, if you stand in one spot and deal out damage, but fail to help your teammates out you will have a poor match score, and your PSR will drop. But on the other hand, if you spot targets, destroy missiles, flank, kill mechs, deal damage, and do all aspects of what makes a good team players, your match score will be high, and your PSR will rise. When you finish a match, and you are looking at the "Mission Summary" screen, look at that center column, the "Match performance" and you will see what it takes to raise your match score. scouting, flanking, damage, missile destroyed, all of that helps your match score. Lance in formation, hit and runs, base capture, all of it. Damage dealt is only a small part of it.
Stop viewing your tier level as an award. It is there to provide better matches, not provide a trophy.
Personally, I like the way it is working. I was a tier 1 pilot for a couple years, but always said I was a tier 3, maybe a tier 2 pilot at best. Average player, maybe a little better than average, but not tier 1 material. This new system has me bouncing between 3 and 2. And I surely know the difference between 3 and 2, as I can see it in the match play. In tier 3, I get matches fairly quick, and I usually have good matches. But when I hit tier 2, I have to wait longer, usually much longer to find a match. I am usually paired up with tier 2, and 1 players, and my final score usually reflects that, lol. You make a wrong move, and you will get focused down, right now. Teamwork wins matches at that level. I saw someone say as a tier 4 they get matched up with tier 1 players all the time. As tier 3, it is rare I see tier 1 players, it does happen, but not very often, and it usually shows when I have a longer wait time to find a match.