Edited by AlexJust, 16 July 2020 - 05:16 AM.


T1 Wait Times
#1
Posted 16 July 2020 - 05:14 AM
#2
Posted 16 July 2020 - 05:21 AM
#3
Posted 16 July 2020 - 05:49 AM
As of yesterday, the PSR matchmaking settings were tightened and valve releases set to 4 minutes. With very few players already in T1 or T2, you see longer wait times. Check Paul's Post for details.
#4
Posted 16 July 2020 - 05:53 AM
#5
Posted 16 July 2020 - 06:33 AM
Working as intended.
#6
Posted 16 July 2020 - 07:28 AM
Willard Phule, on 16 July 2020 - 06:33 AM, said:
Working as intended.
Strange how the solo queue went from able to fill matches balanced in teams skill and tonnage in generally less than 1 minute wait times during off times prior to a single change made to the game.
We have plenty of population, the problem is how its being sorted.
Funny how that single change has led to three months of "fixes" each making gameplay worse than the last.
Funny how the first fix wasn't to revert the original change that started this whole mess.
Edited by OneTeamPlayer, 16 July 2020 - 07:28 AM.
#7
Posted 16 July 2020 - 07:47 AM
#9
Posted 16 July 2020 - 08:41 AM
OneTeamPlayer, on 16 July 2020 - 07:28 AM, said:
Strange how you repeating same lies again and again.
#10
Posted 16 July 2020 - 09:13 AM
OneTeamPlayer, on 16 July 2020 - 07:28 AM, said:
Strange how the solo queue went from able to fill matches balanced in teams skill and tonnage in generally less than 1 minute wait times during off times prior to a single change made to the game.
We have plenty of population, the problem is how its being sorted.
Funny how that single change has led to three months of "fixes" each making gameplay worse than the last.
Funny how the first fix wasn't to revert the original change that started this whole mess.
Working as intended. Would you like to buy a mechpack? Wait...nevermind...can't even do that anymore.
#11
Posted 16 July 2020 - 09:59 AM
letir, on 16 July 2020 - 08:41 AM, said:
Strange how you constantly push this agenda yet can't explain why the solo queue was the most populated segment of MWO, why group queue died while solo queue thrived, why matches popped off quickly in off-primetime, or any of the other metrics I'm talking about.
I get it, you're frustrated with the game and you want to vent in some way- that's understandable, buddy- we're all in the same boat.
Maybe it will get better, maybe it won't.
#12
Posted 16 July 2020 - 10:16 AM
OneTeamPlayer, on 16 July 2020 - 09:59 AM, said:
Very strange how pre-merge queue was pretty slow and i personally has to wait up to minute in solo, but you cannot remember that.
Weird how 12-2 stomps was completly normal for solo, but you somehow found "equall skill teams" on constant basis.
You posting about magical fairy-land of solo in every theme, even when other players marking your BS. Who is frustrated here, i wonder?
#13
Posted 16 July 2020 - 10:27 AM
letir, on 16 July 2020 - 10:16 AM, said:
Weird how 12-2 stomps was completly normal for solo, but you somehow found "equall skill teams" on constant basis.
You posting about magical fairy-land of solo in every theme, even when other players marking your BS. Who is frustrated here, i wonder?
Did you just say you had to wait up to a minute? Up to a minute?
Okay you got me there, i said that it was less than a minute to 2 minutes max, but since you had to wait up to a minute i have egg all on my face!
If your argument is that stomps were equally as prevalent pre and post merge... well i'll let players who dropped in solo queue judge for themselves whether that's an accurate statement.
I'm sure all these players flooding in here just didn't notice the problems before and for some reason are inspired to discuss them now, despite all factors being equal.
That definitely makes sense, yeah.
#14
Posted 16 July 2020 - 10:32 AM
OneTeamPlayer, on 16 July 2020 - 10:27 AM, said:
Okay you got me there, i said that it was less than a minute to 2 minutes max, but since you had to wait up to a minute i have egg all on my face!
If your argument is that stomps were equally as prevalent pre and post merge... well i'll let players who dropped in solo queue judge for themselves whether that's an accurate statement.
I'm sure all these players flooding in here just didn't notice the problems before and for some reason are inspired to discuss them now, despite all factors being equal.
That definitely makes sense, yeah.
I'm pretty sure that you've had been told off by some players for your BS, but still contine to whine and post.
And just like you imagined teamwrok in the pub, you imagine legion of players on your side of discussion.
It dosen't make a lot of sense.
#15
Posted 16 July 2020 - 10:41 AM
letir, on 16 July 2020 - 10:32 AM, said:
And just like you imagined teamwrok in the pub, you imagine legion of players on your side of discussion.
It dosen't make a lot of sense.
I defer to your position and encourage you to continue about your day knowing you have been victorious in this discussion.
Thanks for sharing your ideas.

Edited by OneTeamPlayer, 16 July 2020 - 10:41 AM.
#16
Posted 16 July 2020 - 10:59 AM
The way I see it, it's not a population problem, more of a try-hard conundrum:
- Try-hards power-framed their way to T1 as groups,
- MM valves are tightened,
- MM only permits 1 group per side,
- That means there's 3 options to decide upon:
- 1 - Continue dropping as a group and continue power-farming (long wait time)
- 2 - Start queuing as a solo and ironically get power-farmed (short wait time)
- 3 - Cry-hard (cry-hard)
- 1 - Continue dropping as a group and continue power-farming (long wait time)
#17
Posted 16 July 2020 - 11:09 AM
letir, on 16 July 2020 - 10:16 AM, said:
Weird how 12-2 stomps was completly normal for solo, but you somehow found "equall skill teams" on constant basis.
You posting about magical fairy-land of solo in every theme, even when other players marking your BS. Who is frustrated here, i wonder?
In reality, stomps after the merge were always more prevalent than before the merge. This was confirmed by Paul Inouye himself. Initially it was much worse, but with tweaking he got the percentage of stomps (about 1/3 of games) closer to where it was pre-merge.
Since the PSR reset, indications are that stomps have been way up. Some players recording their games have noted a prevalence of stomps (12-4 or worse) in the 50% range. This is anecdotal, but still something to consider. The hope was that after the tiers shook out post PSR changes, that stomps would drop below the old pre-merge numbers, but given pop size and such this seems like a forlorn hope.
Before the merge, tonnage was indeed much better balanced than it is now. You would at least tend to have the same number of assaults, heavies, etc. on each team, even if one team had slightly heavier units in each class. Today, because the merge queue uses the old group matchmaking algorithm, class and tonnage of mech are not balanced at all. This leads to some seriously imbalanced matches. The old queue also put people together randomly, and while it was flawed because too many people had migrated into Tier 1, at least it was random in its assignation of skill level. A PSR fix in the solo queue would have had a much bigger impact that it does now, in major part due to the effect of groups.
I don't think any of these things are arguable. Again, PGI admitted there were more stomps post merge. And you would be hard pressed to find a solo match pre-merge that had a 2 assault mech differential between teams, now one team can have 7, 8 even 9 more assaults than the other. And groups are still a real outlier that the matchmaker does not handle well.
#18
Posted 16 July 2020 - 11:14 AM
AlexJust, on 16 July 2020 - 05:14 AM, said:
They put in a change in how the matchmaker works today
https://mwomercs.com...etrics-round-1/
It slows down matchmaking in favor keeping players in matches against someone of the same tier.
That should reduce stomps (except for Tier 3 players who haven't drifted to their natural tier yet) but slows down matchmaking.
I had the same problem this morning as a Tier 5!
#19
Posted 16 July 2020 - 01:55 PM
PGI needs to do something about this, either their most recent idea does not work at all or the current population in the tiers does not allow for this to work. With an event coming where you are expected to queue hundreds of matches in a few weeks, how are tier 1,2, and 5 players going to manage to finish?
TLDR: PGI please revert the most recent MM change. Its almost unplayable in tier 1....
#20
Posted 16 July 2020 - 02:13 PM
Bobdolemite, on 16 July 2020 - 01:55 PM, said:
PGI needs to do something about this, either their most recent idea does not work at all or the current population in the tiers does not allow for this to work. With an event coming where you are expected to queue hundreds of matches in a few weeks, how are tier 1,2, and 5 players going to manage to finish?
TLDR: PGI please revert the most recent MM change. Its almost unplayable in tier 1....
It would be more beneficial to PGI if players reported the reason of the stomp rather than just "Oh...skill gap...fix plox".
Many times you can just observe how the enemy team is completely late on the nascar and collapse, their frontliners do not realize it's too late and that they should turn around and form a firing line so they keep going, and then the snoballing occurs, resulting in a "stomp".
And let me tell you that this is the MAJOR reason a stomp happens, and i'm not sure how PGI will ever be able to fix it.
The other reason is of course the skill gap between players, but then again you have people who are simply trying builds in the field, or playing a certain mech for the first time(somehow).
Player stats can help PGI direct players against each other and so is tonnage, but anything outside of that is just left to chance because of the many variables involved into a stomp, or rather a snowball effect.
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