- It seems to me that the first thing that both teams do after the game starts is that they form their own murderballs as quickly as possible.
- After both teams meet, there is a short, about 1-2 minute long period of trading fire between both teams.
- In the moment when one team manages to kill 1-2 enemy 'Mechs, the balance flips and the game turns into push. The score is 0:2 or so. In my experience in this moment the game is usually decided.
- Additional 1-2 quick kills follow up in a quick succession, so the score is 0:4 or 1:4 now. Against a random enemy team you would still have a fighting chance, if not turning the game around then at least making the enemy team pay for their win, but against Tier 1 players the game is over in this moment since Tier 1 players are too experienced to lose the victory.
- The rat race ensues, since no member of the winning team wants to be left with the red arrow caused either by the lack of damage dealt or the lack of kill(s). So people are running in front of your 'Mech and jumping over your 'Mech in front of you just to get kills on those few remaining enemy 'Mechs.
- The annihilation of the remaining half of the enemy team is usually quick and brutal.
And of course, pre-made groups are very important factor (if present). As is the number of Assault 'Mechs on each side.
Interesting note: No or almost no flanking and backstabbing (or at least much less than in usual games).
I guess that there are multiple reasons for that:
a) Flanking means that you are not in the contact with the enemy, thus you are not dealing damage and getting kills, and thus you are in danger of being left with the red arrow.
b ) Backstabbing means even more time without being in the contact with the enemy team and there is a real possibility that the enemy team will be wiped out without you. And you will be left with a negligible score, no kills and the red arrow.
c) Leaving your team - even to do some useful flanking or backstabbing - means that if the enemy team decides to push while you are away, your team will have one 'Mech less in that critical moment. And losing means almost inevitably being left with that ugly red arrow.
I have noticed that players with Firestarters, Arctic Cheetahs or even Fleas are staying with their team much more than it used to be common. Perhaps they are playing it safe?
Light 'Mechs are relatively rare.
Almost not LRMs, some ATMs seen from time to time.
Games shorter than it used to be common.
What is your experience with Tier 1 games? Similar or different?