Jump to content

Ideas

Gameplay

29 replies to this topic

#21 3ull5hit

    Rookie

  • The 1 Percent
  • 6 posts

Posted 19 August 2021 - 06:10 AM

View Postpbiggz, on 19 August 2021 - 05:13 AM, said:

When people ask for "random" spawns, they don't want random spawns. What they want are different spawns every match. The best way in my view to do that is to have different sets of spawns (one set puts both teams in opposite corners, another puts them along the sides, another puts them all against the top, so on so forth). These spawns would have to be manually set and balanced for each match, but that really isn't that much work.

However, this is only one part of the puzzle. People think random spawns will encourage fighting on different parts of the map. That is not really the full story because as you said, people gravitate towards the centre anyway. They wont if you move the objectives around. That means putting conquest points in different locations. That means putting the domination point in *gasps* not the dead centre of the map.



I do entirely agree with that one. How hard would it be actually? It would add tons of fun.

Also melee may not be worth the trouble, but crouching certenaily is doable!

Also i believe being able to pick a mech from a dropdeck AFTER knowing what map will be played is a must at some point.

#22 My Lord and Saviour Jesus Christ

    Member

  • PipPipPipPipPipPip
  • Major General
  • Major General
  • 475 posts

Posted 19 August 2021 - 07:12 AM

Quote

What really needs to be done is each map needs a set of different spawn points and objective points, all balanced against one another.


While this would be nice, its a pipe dream.



Quote

I disagree with this heavily.


Then go play FP where you have this system. Its not a case of either having a drop deck system or pick-a-mech because we have separate game modes, my issue is that we shouldn't make them the same. FP is there for those wanting a more tactical thoughtful experience and QP is there for quicker casual games.

#23 pbiggz

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 4,864 posts
  • LocationOutreach

Posted 19 August 2021 - 11:52 AM

View PostMy Lord and Saviour Jesus Christ, on 19 August 2021 - 07:12 AM, said:


While this would be nice, its a pipe dream.


Not so sure it is, its something francois could probably do on his own. Anything that requires engineers is unlikely.


View PostMy Lord and Saviour Jesus Christ, on 19 August 2021 - 07:12 AM, said:


Then go play FP where you have this system. Its not a case of either having a drop deck system or pick-a-mech because we have separate game modes, my issue is that we shouldn't make them the same. FP is there for those wanting a more tactical thoughtful experience and QP is there for quicker casual games.


Dropdecks wouldnt make QP games any less casual. There is already a 15 minute time limit on them. That could even be lowered to 10 if you really really wanted to make them short. The fact that every game mode can be won by simply murdering the other team means the game modes are all just various different flavours of skirmish, some with extra steps. That's not good enough. And a large majority of players spend those altogether too short matches staring at their teammates feed since they already died. If more than half of your gameplay time is spent watching a queue, or watching your friends play instead of you, there's a problem with the gameplay loop.

People don't want to stare at a queue, they want to shoot bad robots. People don't want to drop on terra therma with a hot PPC boat, or alpine with a direwolf brawler, they want the chance to swap over to a cooler build, or a faster build. Dropdecks in quickplay wouldn't make the queue less casual, they'd make it more casual. More of your time is spent actually shooting, actually enjoying the game. Death isn't so completely disastrously bad that it literally takes you out of the game.

You're pushing back on something that would be universally good for the game just because its different from what we have now, and we are not used to having nice things. I really don't blame you for that, and you're far from the only one but as a community we're all gonna have to get by it.

Also, "go and play FP" is not a valid argument.

Edited by pbiggz, 19 August 2021 - 11:52 AM.


#24 Kanil

    Member

  • PipPipPipPipPipPipPipPip
  • 1,068 posts

Posted 19 August 2021 - 02:03 PM

View Postpbiggz, on 19 August 2021 - 11:52 AM, said:

Not so sure it is, its something francois could probably do on his own. Anything that requires engineers is unlikely.


I'd imagine they could just clone existing modes and give them new spawns without much coding. You'd always spawn north-south in Skirmish A, but there'd also be Skirmish B where you'd spawn east-west or whatever. Ideal? No. Janky? Yes. Better than nothing? Absolutely.

View Postpbiggz, on 19 August 2021 - 11:52 AM, said:

People don't want to stare at a queue, they want to shoot bad robots.


Yeah, we spend like half our time playing the game... not actually playing the game. It would be really nice if there was a way to do something about that.

#25 Rkshz

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,866 posts
  • Twitch: Link
  • LocationOdesa, Ukraine

Posted 19 August 2021 - 11:58 PM

View PostVyx, on 17 July 2020 - 09:44 AM, said:

Simple yet radical ideas to breathe new life into this minimally viable game.
1. Random Spawn Locations
2. Mixed-Tech
3. Lobby-Based Drop
---
Just a few. Any others? Any comments to the above?

bad ideas, coz chaos is exactly what the game does NOT need

#26 Dogstar

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,725 posts
  • Twitch: Link
  • LocationLondon

Posted 20 August 2021 - 01:00 AM

@OP - this has all been suggested many, many times before but PGI have shown no interest in putting any of these into the game and are extremely unlikely to show any interest in the future.

Unfortunate as it may be the game is very much in 'maintenace mode' with no development scheduled for the foreseeable future

#27 MW Waldorf Statler

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,459 posts
  • LocationGermany/Berlin

Posted 20 August 2021 - 02:15 AM

View Post3ull5hit, on 19 August 2021 - 06:10 AM, said:

I do entirely agree with that one. How hard would it be actually? It would add tons of fun.

Also melee may not be worth the trouble, but crouching certenaily is doable!

Also i believe being able to pick a mech from a dropdeck AFTER knowing what map will be played is a must at some point.

crouching is out of Work ..seeing the Problems with Terrain and IK for Feet/Legs ,so never come a Crouching element..PGI has lost all her Senior Technical Crew and nothing to find on the Jobmarket for this old Engine , the MWO Engine is Dead, and all its now Selling to EG7 and Russ search a New IP..what for a Glorious Future.-D

Edited by MW Waldorf Statler, 20 August 2021 - 02:18 AM.


#28 My Lord and Saviour Jesus Christ

    Member

  • PipPipPipPipPipPip
  • Major General
  • Major General
  • 475 posts

Posted 20 August 2021 - 04:51 AM

Quote

Also, "go and play FP" is not a valid argument.


Why not? FP caters to what you want. Whatever you spew doesn't matter because you have a gamemode that caters to what is suggested.

#29 3ull5hit

    Rookie

  • The 1 Percent
  • 6 posts

Posted 20 August 2021 - 04:54 AM

Damn Waldorf...I didn't know that.
What you are telling saddens me...

pbiggz makes a good point, yet there should be some tonnage threshold for every team while choosing mechs. As much as I am totally into that idea, it would be hard to implement - yet still i believe it will be at some point.

Well I am left only with plea for custom HUD color...that cant be hard.

#30 pbiggz

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 4,864 posts
  • LocationOutreach

Posted 20 August 2021 - 04:57 AM

View PostMy Lord and Saviour Jesus Christ, on 20 August 2021 - 04:51 AM, said:


Why not? FP caters to what you want. Whatever you spew doesn't matter because you have a gamemode that caters to what is suggested.

Telling people to go play in an empty queue isn't an argument, you're telling me to take a hike, so don't act surprised when i throw it back in your face, and your inability or refusal to practice any kind of reading comprehension is not my problem.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users