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Patch Notes - 1.4.228.0 - 21-July-2020


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#21 D U N E

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Posted 20 July 2020 - 08:19 AM

Can I make a request that the gates be altered for the MM. 30 seconds before Gates of T1 are opened to T2, and a further 30 seconds until they are opened to Tier 3 and so and so. 4 minutes is an excessive amount of time. I like the idea, but I think many things like this need to be more gradual.

Like many of you guys idea can fundamentally be great, just please stop going into corners at 100mph, it looks cool, but I don't think anyone in the car appreciates the wall thats joined them.

#22 Nesutizale

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Posted 20 July 2020 - 09:15 AM

From what I hear it should allready be lossend.

#23 Aidan Crenshaw

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Posted 20 July 2020 - 09:51 PM

https://twitter.com/...066324230541313

Valves at 1 minute

#24 Storky

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Posted 21 July 2020 - 11:43 AM

Well , congratulations about fixing that bug.
But Missle Doors INDICATOR is userfriendly slightly more than not. I request for better indication of missle door status and its 0.5s toggling duration.

#25 JediPanther

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Posted 21 July 2020 - 03:43 PM

At least this fix didn't take 2.5 years or so with the vcr problem.

#26 HimseIf

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Posted 21 July 2020 - 05:39 PM

I did not know many 'mechs had missile doors anymore. Centurion lost them years ago.
Ok.

#27 Aidan Crenshaw

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Posted 21 July 2020 - 09:30 PM

View PostHimseIf, on 21 July 2020 - 05:39 PM, said:

I did not know many 'mechs had missile doors anymore. Centurion lost them years ago.
Ok.

These Chassis still have active missile doors:
  • Archer
  • Catapult
  • Dervish
  • Hellspawn
  • Kintaro
  • Stalker

edit: added the Hellspawn thanks to GweNTLeR

Edited by Aidan Crenshaw, 21 July 2020 - 11:36 PM.


#28 GweNTLeR

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Posted 21 July 2020 - 11:32 PM

View PostAidan Crenshaw, on 21 July 2020 - 09:30 PM, said:

These Chassis still have active missile doors:
  • Archer
  • Catapult
  • Dervish
  • Kintaro
  • Stalker

There is also
King crab (not really missile, but but bay doors)
Crab (same)
Hellspawn

Edited by GweNTLeR, 21 July 2020 - 11:34 PM.


#29 Aidan Crenshaw

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Posted 21 July 2020 - 11:36 PM

Damn forgot the Hellspawn, good catch!
King Crab and Crab are technically different from the others, as their weapon doors open instantly and don't add a 0.5s fire delay. They also provide only 10% damage reduction as opposed to the 20% the "true missile doors" provide.

#30 Bowelhacker

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Posted 22 July 2020 - 12:26 AM

Can you fix the bug that causes my UACs to jam on the first pull of the trigger 60% of games? So ******* annoying.

And, whilst I have no scientific evidence to back this up, why does having both the jam reduction skills nodes make it seem like they jam even ******* more than if you had neither?

#31 crazytimes

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Posted 22 July 2020 - 01:59 AM

View PostStorky, on 21 July 2020 - 11:43 AM, said:

Well , congratulations about fixing that bug.
But Missle Doors INDICATOR is userfriendly slightly more than not. I request for better indication of missle door status and its 0.5s toggling duration.


Yeah, that would be nice. They picked the perfect colour pairing for colourblind people. If I can't see the bay doors with freelook or third person, I have no idea if they're open or closed.

Edited by crazytimes, 22 July 2020 - 02:00 AM.


#32 Charles Sennet

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Posted 22 July 2020 - 03:45 AM

The broken Commando still tanks like an Atlas. Please fix or remove from FP.

#33 Robinhood78

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Posted 22 July 2020 - 07:12 PM

Next patch you guys should really update the splash screen to reflect licensing into 2020, ya know, since its almost August now...

#34 Tarl Cabot

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Posted 22 July 2020 - 07:26 PM

View PostRobinhood78, on 22 July 2020 - 07:12 PM, said:

Next patch you guys should really update the splash screen to reflect licensing into 2020, ya know, since its almost August now...


Tis likely PGI no longer employs anyone who has the ability/knowhow to update it...

#35 Bowelhacker

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Posted 23 July 2020 - 12:11 AM

View PostRobinhood78, on 22 July 2020 - 07:12 PM, said:

Next patch you guys should really update the splash screen to reflect licensing into 2020, ya know, since its almost August now...


And maybe change some of those hints and tips that show up too.

#36 Khalcruth

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Posted 23 July 2020 - 07:43 AM

View PostCharles Sennet, on 22 July 2020 - 03:45 AM, said:

The broken Commando still tanks like an Atlas. Please fix or remove from FP.


The broken Piranha still has more firepower than an Atlas. Please fix or remove from FP.

#37 OneTeamPlayer

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Posted 23 July 2020 - 07:51 AM

There's something about players who pilot mechs that have more armor on a side torso than lights have on their entire chassis complaining about lights that is just.... *chef's kiss*.

#38 Kalimaster

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Posted 23 July 2020 - 08:12 AM

New Content, that would be great.....

like maybe
A bolt on spooky jack o' lantern flag for Halloween
A selectable backdrop for the Home screen such as an artic wasteland, or spooky haunted house or castle (would be willing to pay 1,000 MC for each backdrop)
A competition award Mech such as the Clint where the winners of the competition would win the basic variants.
A new Mech such as the Locust IIC
A new map such as a broken cratered moonscape (medium sized map) with self contained awards such as a one time "Moon Rock" cockpit item when captured.
A few new Achievements such as minor titles for using Jump Jets

#39 Bowelhacker

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Posted 24 July 2020 - 05:06 AM

Just expand the Solaris jungle or stadium maps. Hire an intern so you don't have to pay them.

#40 PCHunter

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Posted 08 August 2020 - 01:15 PM

While we are talking bugs since the new patch, I seem to have located an issue. I do not know if it is post patch, post reset, or it has always been there. Last night, in a series of matches where the MM was making ridiculously unbalanced drop weighted teams (I was on an 8-assault team vrs. 2 on the losers, who got smashed - Dah), I noticed at the end of one match, the after action report did not match the team load out. I encountered 2 assault mechs on the other team that were not on the after action report. A Hatamoto and King Crab. I kept searching the summary of the opposing team and sure enough, there were not there. Their pilots were recorded as being in other mechs. There was possibly a Dire Wolf that did not register as well, but I cannot be sure about that one. I am watching my matches more closely now but it is kind of hard with all the action. Both the Hatamoto and King Crab are visually distinctive so it wasn't me, plus I had them targeted on separate occasions.

Bug, or can a player spoof MM through a hack?





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