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A Thought On The State Of T1 Matches


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#21 denAirwalkerrr

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Posted 21 July 2020 - 03:54 PM

View PostHawker Siddeley, on 21 July 2020 - 03:43 PM, said:

How many times does someone need to touch the stove before they realise its a bad idea? For me, consistently calling rapidly becomes a painful experience either because pugs don't listen or they berate you when the enemy team wins. I even had an alt account in T3 where I called a lot so don't think this is just an opinion of someone who was in T1, its an issue that is throughout the tiers.

Bigger meme how 99% of armchair generals in this game have horrendous game knowledge and people who actually kill **** are too busy killing **** rather then trying to make other people pretend teamwork exists in QP aside from 3-4 men groups coordination.

#22 Jman5

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Posted 21 July 2020 - 03:59 PM

View PostKiran Yagami, on 20 July 2020 - 10:36 AM, said:

Tier 1 isn't the best players. It's the best NASCAR drivers. I've never seen teams rotate so hard, so fast, and complete so many laps until I hit tier 1 in this new PSR system.


So what tier has the best players? Tier 4?

#23 denAirwalkerrr

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Posted 21 July 2020 - 04:04 PM

View PostJman5, on 21 July 2020 - 03:59 PM, said:

So what tier has the best players? Tier 4?

MWO Comp discord server

#24 OmniFail

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Posted 21 July 2020 - 06:55 PM

If only there was another que where the "good" players could organize their own teams, balance their own matches and drop tonnage, and use their own voice comms systems without the forced interference of a bunch of noob pugs or dependence on some half wit match making system.

Edited by OmniFail, 21 July 2020 - 06:56 PM.


#25 Bennesto

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Posted 21 July 2020 - 09:39 PM

I still prefer that real T1 player that is silently shooting his AC/2s at the enemy and actually damaging and killing them than that earned T1 player that is pointing his TAG laser at the enemy I am brawling with and constantly telling me in voip that I should focus that exact same enemy.

#26 General Solo

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Posted 22 July 2020 - 02:27 AM

View PostOmniFail, on 21 July 2020 - 06:55 PM, said:

If only there was another que where the "good" players could organize their own teams, balance their own matches and drop tonnage, and use their own voice comms systems without the forced interference of a bunch of noob pugs or dependence on some half wit match making system.


Sounds like the comp queue or FW if you have 12 good pilots

#27 R Valentine

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Posted 22 July 2020 - 07:07 AM

View PostJman5, on 21 July 2020 - 03:59 PM, said:

So what tier has the best players? Tier 4?


I thought it would have been obvious by now that no tier system can distinguish the elite from the casuals. Only competitive play can do that. There's a reason comp matches look nothing like quick play games, even when comp matches play using the exact same rule set(aside from a tonnage/chassis restriction).

As to your question, Tier 4 players might not be better than tier 1, but tier 4 is a lot more fun. Smurfing on alts has been a blast for the few games I get to play before inevitably getting promoted to tier 2, which sends me back to Daytona. Players who don't necessarily know the maps go to areas supposedly "experienced" players never even consider. That makes the games a lot more dynamic. You end up with fights on under-utilized areas of the map. Areas that players with 1k+ matches don't even know exist.

#28 Tier5 Kerensky

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Posted 23 July 2020 - 08:01 PM

The PSR system still does care about two things, match score and winning. We've had some people get to tier 1 by less than 1.0 W/L, but those are the lower end of tier 1.

You can farm as much damage and match score you want, but unless you win enough you won't get to tier 1.

Nascar is not caused by players or subset of players. It's product of game mechanics and maps. You won't get to tier 1 anymore by window-licking so of course nascar happens more on tier 1, where players are more aggressive. Faster mechs move to engage, slower mechs try to keep up so they don't get easily farmed by enemy fast mechs ->nascar ensues.

#29 Monkey Lover

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Posted 23 July 2020 - 08:44 PM

View PostTier5 Kerensky, on 23 July 2020 - 08:01 PM, said:

The PSR system still does care about two things, match score and winning. We've had some people get to tier 1 by less than 1.0 W/L, but those are the lower end of tier 1.

You can farm as much damage and match score you want, but unless you win enough you won't get to tier 1.

Nascar is not caused by players or subset of players. It's product of game mechanics and maps. You won't get to tier 1 anymore by window-licking so of course nascar happens more on tier 1, where players are more aggressive. Faster mechs move to engage, slower mechs try to keep up so they don't get easily farmed by enemy fast mechs ->nascar ensues.


Nascar and gameplay goes back to PGI and how they balanced mechs over last few years too. Assaults were nerfed hard by engine desync. Then you add in mediums going to speed of lights (assassins)or fast mediums with assault level fire power (vapor eagle)
And you get this type of game play.

But PGI has never designed the game for tier 1 players or teams. I rmember Russ saying teams were small part to mwo. They were after the new players buying new mechs. Whales doesn't matter to them.



#30 V O L T R O N

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Posted 24 July 2020 - 03:39 AM

All my matches have been the same regardless of change. My scores are roughly the same as they were before.

Good players dont need a bunch of calls or comms. We need one call and map awareness. Then just maybe someone calling targets, and thats it.

We also dont need a hunchback repeatedly shooting them in the back from their own teammates. :P

Edited by V O L T R O N, 24 July 2020 - 03:40 AM.


#31 Nesutizale

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Posted 24 July 2020 - 03:56 AM

So you had a hunch someone is shooting in your back? ... Sorry couldn't resist.

I agree that if everyone would look out for what the person next to him does and looks at the minimap from time to time, you wouldn't need much calling out. That said, this is for more veteran players to do. New and up do casual players...I did say they lack that kind of coordination.

So I would say that it would help if people activate VoIP (even if you don't want to talk just listen to others) and also look at chat and use the command wheel. Even small informations like pointingg out a "out of place" enemy via command wheel or whom you would like focus fire on helps the entire team.

A small contribution of information that can help the entire team to win...or do I have to dig up the old Battletech animation series "Information is ammunition" Clip? ^_^

#32 V O L T R O N

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Posted 24 July 2020 - 05:01 AM

View PostNesutizale, on 24 July 2020 - 03:56 AM, said:

So you had a hunch someone is shooting in your back? ... Sorry couldn't resist.

I agree that if everyone would look out for what the person next to him does and looks at the minimap from time to time, you wouldn't need much calling out. That said, this is for more veteran players to do. New and up do casual players...I did say they lack that kind of coordination.

So I would say that it would help if people activate VoIP (even if you don't want to talk just listen to others) and also look at chat and use the command wheel. Even small informations like pointingg out a "out of place" enemy via command wheel or whom you would like focus fire on helps the entire team.

A small contribution of information that can help the entire team to win...or do I have to dig up the old Battletech animation series "Information is ammunition" Clip? Posted Image

I constantly try to help and guide my team if im solo or in a group. Sometimes im just on auto pilot, got things going on in my house etc.... but generally if someone is out of place ill let them know or if they are about to get rolled...

I also help people with their builds and random other things. The community has lots of good players that help their community with little things here and there.

Often think it gets out shined by the comp/elite/salty players who just like to troll people. I use to think it was an age issue, but maturity has no age.

Many of these 4 mans dont use comms, they think they can wreck the other team by bull rushing, but ive been helping my pugs beat these good four mans consistently because of the new MM. I have better teammates and I can drop call, or even die and someone may pick up the slack....

Also a lot of come backs have been happening. In many cases people in comms are helping out those that are still alive.


The Good, bad and the Ugly.... This game sure has all of it.

Edited by V O L T R O N, 24 July 2020 - 05:03 AM.


#33 Jman5

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Posted 24 July 2020 - 05:07 AM

View PostTier5 Kerensky, on 23 July 2020 - 08:01 PM, said:

The PSR system still does care about two things, match score and winning. We've had some people get to tier 1 by less than 1.0 W/L, but those are the lower end of tier 1.

You can farm as much damage and match score you want, but unless you win enough you won't get to tier 1.

Nascar is not caused by players or subset of players. It's product of game mechanics and maps. You won't get to tier 1 anymore by window-licking so of course nascar happens more on tier 1, where players are more aggressive. Faster mechs move to engage, slower mechs try to keep up so they don't get easily farmed by enemy fast mechs ->nascar ensues.


Also, whether or not people who grinded out early tier 1 can stay in tier 1 indefinitely is another story entirely. Over time, tier 1 and 2 is only going to get more competitive.

#34 Papaspud

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Posted 24 July 2020 - 05:29 AM

You also leave out all the fine players that just get an ECM mech and go hide some where, hoping they make it to the end of the game and get some easy kills.... never sharing armor and if the other team is winning they go shutdown.

#35 East Indy

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Posted 24 July 2020 - 05:58 AM

Whenever someone steps up and calls with the positive calm of an MMO raid leader, match quality is higher whether I win or lose. I was on at least one with Voltron; Brios is always upbeat. Nightbird even led one, and although we lost badly it just didn't matter -- we played like a team and I appreciated what he did.

#36 BTGbullseye

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Posted 24 July 2020 - 09:44 PM

View PostEast Indy, on 24 July 2020 - 05:58 AM, said:

Whenever someone steps up and calls with the positive calm of an MMO raid leader, match quality is higher whether I win or lose. I was on at least one with Voltron; Brios is always upbeat. Nightbird even led one, and although we lost badly it just didn't matter -- we played like a team and I appreciated what he did.

A well played match that is lost, is still fun. This was always true.

A nascar is almost never fun, even if you win.

As an aside, I have been getting quite a few 4-mans with their coms turned off. When I'm spectating, I see them deliberately shoot each other near the end of the match, just not enough to kill. Their matchscores are always about half what they really should be. So it looks like there's some teams gaming the system to stay in T3 and farm the lower level players.

Edited by BTGbullseye, 24 July 2020 - 09:47 PM.


#37 John Bronco

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Posted 24 July 2020 - 09:56 PM

Finally played some more qp tonite since the valves were changed, nascar was present but didn't seem any more pronounced than its always been. Playing a 65kph mech I had no problems moving with the team.

But the biggest problem still remains - lots of pilots dropping into matches with absolutely no intention of shooting the enemy. Why queue up for a match if you aren't going to play? Boggles the mind.

#38 Monkey Lover

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Posted 24 July 2020 - 10:13 PM

View PostV O L T R O N, on 24 July 2020 - 05:01 AM, said:

I


Many of these 4 mans dont use comms, they think they can wreck the other team by bull rushing, but ive been helping my pugs beat these good four mans consistently because of the new MM. I have better teammates and I can drop call, or even die and someone may pick up the slack....

.


Were always on comms in our group but half the time we're talking about cheese cakes or something lol. Teams just want to have fun too its not always about smashing the other team.

I have only really seen 2 good team playing on the wekend. Most other teams are just average like us.

#39 V O L T R O N

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Posted 25 July 2020 - 03:38 AM

View PostMonkey Lover, on 24 July 2020 - 10:13 PM, said:

Were always on comms in our group but half the time we're talking about cheese cakes or something lol. Teams just want to have fun too its not always about smashing the other team.

I have only really seen 2 good team playing on the wekend. Most other teams are just average like us.

I think if I had 4 of me, I wouldnt be losing hardly at all ;p....I need to really BE Voltron ;p.....

Nah the community skill wise at the top is so close to equal. Theres only a few heads that stick out above the rest. Seems like activity is up and some decent players are around.

Also the imbalance of MM and the weight sometimes allow the lower elo teams to win. Which is nice.

Happened yesterday where we thought we were gonna get stomped. I had nobody on my team and the other team was stacked wtih good players, but we pushed them hard because we saw they had 4 lights and we didnt have any.

#40 Black Caiman

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Posted 25 July 2020 - 06:03 AM

View PostV O L T R O N, on 25 July 2020 - 03:38 AM, said:

Happened yesterday where we thought we were gonna get stomped. I had nobody on my team and the other team was stacked wtih good players, but we pushed them hard because we saw they had 4 lights and we didnt have any.


Its good to here pushing still exists. Ive been on so many passive teams that wont push even with a distinct advantage that I was beginning to wonder if pushing had all but vanished. The lack of awareness in regards to battlefield momentum is astonishing. The amount of times I implore my team to push because the enemy is on their heels and get little to no response is depressing...





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