- People complain about T1 beeing to Meta.
- Solution: Drop Tiers and PSR and give each mech an indiviual BV (based in the indiviual build + Pilots W/L with that chassis) and let the MM sort teams by that.
- Advantage: More interesting matches and faster Q times.
- Possible option: One could make asymetrical matches and give Clantech back its "OMPF" because Clams would have a higher BV and so a team with a Clam would most likely have less members but even that could balance itself out by both sides haveing a similar number of Clams because the teams need similar BV to start a match.
--- The long version ---
Reading through here there where resently some people saying stuff like:
"T1 is basicly one Meta tactic and only meta builds" and that is terrible.
Thinking about it I noticed that in other games too. Like WoWs where the higher you go the more you have to stick to a certain meta or go back to harbour early.
Point is that is to be aspected. The higher the skill is in any given game the more optimised the player has play. That narrows down options to choose from.
Most appearant is this in stuff like fighting games... Street Fighter for example. Still I think MWO won't be an exception to this in the long run.
When you don't follow the comming tactics you will see the mechbay earlier then later.
Because of that I had just a thought. WoWs allready dropped the try to do a matchmakeing by skill and replaced it with a system that sorts people by ship used.
Since WoWs ships have mostly fixed loadouts, armor and stuff its pretty easy to balance those to each other...also they sometimes make questionable decissions...but that aside matches still work and come together quickly.
It also seams that people sort themself into their favorite Tier so the skill level sorting is done that way....mostly.
Comming back to MWO.
The idea is to drop Tier and PSR completly. Instead Mechs will have a Battlevalue applied.
This means that the mech will have a base value from its tonnage. This is then further modified by things like number and kind of hardpoints as well as their placement.
Quirks would also be taken into account.
Next you would get points for each piece of equipment, every weapon, heatsink etc.
There can also be some modifiers for maybe heat efficiency, mechspeed and so on. This will need some detailed work.
In the end each mech would have an individual BattleValue (BV).
For the purpose of matchmaking the MM would then go and try to sort players by BV and try to create teams following a 3/3/3/3 setup if possible. Primary focus will be BV.
Some might notice that this sound like the BV system from Battletechs Tabletop and yes its basicly that but we need to modifiy that a bit for MWO I think...but can be a starting point.
[Edit]
Added "(based in the indiviual build + Pilots W/L with that chassis)" to the TL:DR list
Edited by Nesutizale, 20 July 2020 - 10:01 AM.