jss78, on 29 July 2020 - 05:55 AM, said:
I dunno, I'm not convinced map quality is crippling the game. Also, I'd say three of the more recent additions (Grim Plexus, Rubellite Oasis, Solaris City) play fine to me. Since I started playing 5+ years ago, it's definitely a gradual improvement in map quality.
I agree that Grim Plexus and Rubellite Oasis are quite nice maps. All kinds of 'Mechs - brawlers, mid-range 'Mechs, snipers, etc - are viable there. Even LuRM-boats can contribute to the team effort more or less efficiently.
However, Solaris City in most cases negates said LRM-boats totally (yes, I know that there can be some lucky exceptions). Essentially, if it happens that your team deploys with one or two LRM-'Mechs, you are minus two 'Mechs right from the start. If it happens that those are Assaults, you are in a serious disadvantage.
jss78, on 29 July 2020 - 05:55 AM, said:
IMO the game has fun core gameplay, decent enough balance, and a fair economy. And they revitalized the whole franchise with the new art assets.
"New art assets": I am not quite sure that I understand what assets you are talking about.
jss78, on 29 July 2020 - 05:55 AM, said:
However, I'm easy to please right now, having returned from a 2+ year near-complete hiatus. And I've been surprised to find out how fun the random queue is, when you're not already burnt out from months or more of continuous grind.
Wait until you are farmed a few times in a row by some premade group or because your team had no Assaults at all, while the enemy team deployed four of them.
Maybe you will even combine both things in one game.