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Complaint: Long Time Player About At The End Of My Tether With This Bs


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#1 Cmdr Kat

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Posted 27 July 2020 - 01:11 PM

Sorry PGI, but I used to love this game. Yes, all games need revised and balance changes made, but wtf is happening with starting points for mechs? I am also typing this while severely pee'd of yet again by this...

You start assaults, usually just the one, in the most remote, furthest point on a goddam map? Why? Mining Complex and starting E6 I think it is at 55-60kph. Take the nearest ramp - killed by scout lights. Take the middle exit and get caught in the open. Go to the end and either A) get wiped by a scout (or two) or B) get left behind to the usual BS nascar and wiped by an entire team.

This has been done not to balance as there's nothing to balance usually with slots in the other lances for an assault. So why?

Sorry, but I've had enough and will be quitting for a while

#2 martian

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Posted 27 July 2020 - 01:21 PM

View PostCmdr Kat, on 27 July 2020 - 01:11 PM, said:

Sorry PGI, but I used to love this game. Yes, all games need revised and balance changes made, but wtf is happening with starting points for mechs? I am also typing this while severely pee'd of yet again by this...

You start assaults, usually just the one, in the most remote, furthest point on a goddam map? Why? Mining Complex and starting E6 I think it is at 55-60kph. Take the nearest ramp - killed by scout lights. Take the middle exit and get caught in the open. Go to the end and either A) get wiped by a scout (or two) or Posted Image get left behind to the usual BS nascar and wiped by an entire team.

This has been done not to balance as there's nothing to balance usually with slots in the other lances for an assault. So why?

Sorry, but I've had enough and will be quitting for a while


PGI generally ignores this forum.

You must use Twitter and inform Russ Bullock. This is the only way.

#3 Nesutizale

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Posted 27 July 2020 - 01:44 PM

This is the way.....

#4 OneTeamPlayer

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Posted 27 July 2020 - 02:00 PM

I think it will be interesting to see matches once this event is completely finished

#5 JediPanther

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Posted 27 July 2020 - 02:11 PM

View PostOneTeamPlayer, on 27 July 2020 - 02:00 PM, said:

I think it will be interesting to see matches once this event is completely finished


I don't know how many will quit due to the event. I'm 114 out of 250 matches and I wanted to quit so much as well. I have more than enough c-bills to get the reward mech but not the mc. I'm not able to play much the rest of the week due to family matters taking up much of the rest of the week.

The matches I've been in have for the most part been horrible. So many things that are noob-ish happen and from people with unit tags and you know are better. Very few times have I seen the green C tag for new players. One goal I have for myself that keeps me playing is getting enough mc to get the boar's head with mc from events only. So far I just got up to 1,000 mc.

#6 Bowelhacker

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Posted 27 July 2020 - 02:58 PM

View Postmartian, on 27 July 2020 - 01:21 PM, said:


PGI generally ignores this forum.

You must use Twitter and inform Russ Bullock. This is the only way.


Yes, then he can block you and not have to listen to any further reality whining.

#7 martian

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Posted 27 July 2020 - 08:20 PM

View PostBowelhacker, on 27 July 2020 - 02:58 PM, said:

Yes, then he can block you and not have to listen to any further reality whining.

Well, that's true. But the very first message is going to reach him, even if he will block you afterwards, right? Posted Image

#8 OmniFail

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Posted 27 July 2020 - 08:52 PM

Groups...

#9 martian

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Posted 27 July 2020 - 11:57 PM

View PostOmniFail, on 27 July 2020 - 08:52 PM, said:

Groups...

It was Russ Bullock's decision.

#10 LordNothing

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Posted 28 July 2020 - 08:20 AM

View PostOneTeamPlayer, on 27 July 2020 - 02:00 PM, said:

I think it will be interesting to see matches once this event is completely finished


without the event there are no matches. certainly none i want to wait for.

Edited by LordNothing, 28 July 2020 - 08:20 AM.


#11 GARION26

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Posted 28 July 2020 - 08:55 AM

If you have an assault in Alpha lance you can take command during the drop preparation screen and then rearrange them into Bravo or Charlie.

#12 Vyx

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Posted 28 July 2020 - 09:05 AM

Didn't you get the memo? Assaults are food for lights -- "circle of life" and all that rot (supposedly: assaults kill heavies, heavies kill mediums, mediums kill lights, and lights kill assaults).

In practice, all classes aim for the assaults. It is our lot in life. Given a choice of targets, the enemy will always choose the assault. Get used to it.

In my opinion, in order to be an effective assault pilot, you must lead -- and lead boldly. Know where to go before anyone else does. Even at ~60kph you should be in the front. Start fights and end them. Your allies are not there to coddle and protect you. Don't expect an escort. You are there to serve and protect them. In reality, you serve as both the tip of the spear and the shield. During a push, soak the hits so your allies can deal death unmolested. Challenge the most fearsome opponent, keep his attention, and put him down. Know this: You will not survive all engagements. If you go down, go down with death's gleam in your eye. If you are picking the assault to gain more survivability, you chose poorly. Use a light mech if you want to "live to fight another day". Typically, as an assault, the only way out of a bad situation is to overpower all opposition. This, as you might imagine, doesn't always work out. There is rarely an opportunity for escape. You must be the perfect balance of courage and wisdom -- almost preternatural -- knowing by instinct what to do and when; even before there is any evidence. A tall order, but one that is fun and challenging to fulfill.

So don't whine and blame others when death inevitably comes. Learn from it and hone your skills. Draw upon this knowledge and ask yourself next time "what could I have done better?" In nearly all cases, you could have done something to mitigate your demise: moved faster, built wiser, seen the rotation, expected the sniper, rolled your armor to get that one last shot, bailed-out of that trap, or been more aggressive. You team's attentiveness to "saving the assaults" is not the problem. The map and your position on it at the start are not to blame. You are.

Affect change.

Edited by Vyx, 28 July 2020 - 11:15 AM.


#13 BTGbullseye

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Posted 28 July 2020 - 11:07 AM

View PostVyx, on 28 July 2020 - 09:05 AM, said:

In practice, all classes aim for the assaults. It is our lot in life. Given a choice of targets, the enemy will always choose the assault. Get used to it.

In my opinion, in order to be an effective assault pilot, you must lead -- and lead boldly. Know where to go before anyone else does. Even at ~60kph you should be in the front. Start fights and end them.

Actually, I've found that popping out, and drawing enough attention that people focus on me, then backing into cover, tends to get the enemy to hold fire on all my teammates for a prolonged period, since they are all waiting to shoot the scary Fafnir. I've had it work on everything from T3 to T1 matches, and this method even protects "less dangerous" assaults too.

Most players in this game have no situational or strategic awareness, regardless of tier.

Edited by BTGbullseye, 28 July 2020 - 11:07 AM.


#14 Brauer

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Posted 28 July 2020 - 01:20 PM

View PostGARION26, on 28 July 2020 - 08:55 AM, said:

If you have an assault in Alpha lance you can take command during the drop preparation screen and then rearrange them into Bravo or Charlie.


This does absolutely nothing but make it harder for people to get easy free boosts to their match score through lance in formation bonuses at the start of the match. Changing lances in QP does NOT change where people spawn. Mechs have already spawned in when you get to the screen where you can do that.

#15 VonBruinwald

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Posted 28 July 2020 - 01:41 PM

View PostBrauer, on 28 July 2020 - 01:20 PM, said:


This does absolutely nothing but make it harder for people to get easy free boosts to their match score through lance in formation bonuses at the start of the match. Changing lances in QP does NOT change where people spawn. Mechs have already spawned in when you get to the screen where you can do that.


But it does make groups mad when you split them Posted Image

#16 Dashen

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Posted 28 July 2020 - 11:45 PM

Don't know why you complain to pgi when the only issue this game has it's the utterly clueless playerbase, they can't even listen to comms, i mean...lol ?


edit : Typo, grammar matters

Edited by Dashen, 28 July 2020 - 11:46 PM.


#17 Horseman

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Posted 29 July 2020 - 12:04 AM

View PostDashen, on 28 July 2020 - 11:45 PM, said:

Don't know why you complain to pgi when the only issue this game has it's the utterly clueless playerbase, they can't even listen to comms, i mean...lol ?

Or they do listen but go into the obvious killbox anyway.

#18 Bistrorider

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Posted 29 July 2020 - 12:05 AM

View PostDashen, on 28 July 2020 - 11:45 PM, said:

Don't know why you complain to pgi when the only issue this game has it's the utterly clueless playerbase, they can't even listen to comms, i mean...lol ?


I called it a reverse-win-drive. Some really try hard to lose a match and they are masters in it. Some really think your mech spreads plague and they hapilly run away from you. Doesn't matter if the enemy team waiting at they run patch with firing line. We also have "watchers" who really like to watch when you shoot. We have "waiters" who really like to wait till you die. We have "positioners" who move in front of you to do last shot to mech you almost killed. Positioners also like to block you and ram at you without any reason and even when there is plenty of space. I played in sucha teams yesterday and I'm really happy that we've been stomped. But it had to be, cause like half of those teams had reverse-win-drive. Yesterday the best was the guys who probably red somewhere that they can go up quickly by farming dmg in lrm-boat but they didn't know how to do that. So I'm just playing. Not trying to go up, not trying to go down.

Naive mode on.

#19 Davegt27

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Posted 29 July 2020 - 12:25 AM

View PostVyx, on 28 July 2020 - 09:05 AM, said:

Didn't you get the memo? Assaults are food for lights -- "circle of life" and all that rot (supposedly: assaults kill heavies, heavies kill mediums, mediums kill lights, and lights kill assaults).

In practice, all classes aim for the assaults. It is our lot in life. Given a choice of targets, the enemy will always choose the assault. Get used to it.

In my opinion, in order to be an effective assault pilot, you must lead -- and lead boldly. Know where to go before anyone else does. Even at ~60kph you should be in the front. Start fights and end them. Your allies are not there to coddle and protect you. Don't expect an escort. You are there to serve and protect them. In reality, you serve as both the tip of the spear and the shield. During a push, soak the hits so your allies can deal death unmolested. Challenge the most fearsome opponent, keep his attention, and put him down. Know this: You will not survive all engagements. If you go down, go down with death's gleam in your eye. If you are picking the assault to gain more survivability, you chose poorly. Use a light mech if you want to "live to fight another day". Typically, as an assault, the only way out of a bad situation is to overpower all opposition. This, as you might imagine, doesn't always work out. There is rarely an opportunity for escape. You must be the perfect balance of courage and wisdom -- almost preternatural -- knowing by instinct what to do and when; even before there is any evidence. A tall order, but one that is fun and challenging to fulfill.

So don't whine and blame others when death inevitably comes. Learn from it and hone your skills. Draw upon this knowledge and ask yourself next time "what could I have done better?" In nearly all cases, you could have done something to mitigate your demise: moved faster, built wiser, seen the rotation, expected the sniper, rolled your armor to get that one last shot, bailed-out of that trap, or been more aggressive. You team's attentiveness to "saving the assaults" is not the problem. The map and your position on it at the start are not to blame. You are.

Affect change.


sounds good but wrong

if you get dropped in D2 on HPG (behind that hill) and your slow without JJs your most likely a dead duck

#20 John McClintock

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Posted 29 July 2020 - 01:32 AM

View PostCmdr Kat, on 27 July 2020 - 01:11 PM, said:

Sorry PGI, but I used to love this game. Yes, all games need revised and balance changes made, but wtf is happening with starting points for mechs? I am also typing this while severely pee'd of yet again by this...

You start assaults, usually just the one, in the most remote, furthest point on a goddam map? Why? Mining Complex and starting E6 I think it is at 55-60kph. Take the nearest ramp - killed by scout lights. Take the middle exit and get caught in the open. Go to the end and either A) get wiped by a scout (or two) or Posted Image get left behind to the usual BS nascar and wiped by an entire team.

This has been done not to balance as there's nothing to balance usually with slots in the other lances for an assault. So why?

Sorry, but I've had enough and will be quitting for a while


piloting assaults was never my strong point, but I can see where it's almost impossible now, outside of a 4 man premade.





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