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Complaint: Long Time Player About At The End Of My Tether With This Bs


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#21 Dashen

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Posted 29 July 2020 - 01:40 AM

View PostJohn McClintock, on 29 July 2020 - 01:32 AM, said:


piloting assaults was never my strong point, but I can see where it's almost impossible now, outside of a 4 man premade.


I play assault mechs 80% of the time, it's my most enjoyable chassis, but i know shortcuts and i can take down lights if they don't swarm me with numbers, the secret is having lasers in your arms because most light pilots are just exploiters and hug you.

#22 Knight Captain Morgan

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Posted 29 July 2020 - 07:08 AM

3%

#23 Vyx

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Posted 29 July 2020 - 09:01 AM

View PostDavegt27, on 29 July 2020 - 12:25 AM, said:

sounds good but wrong

if you get dropped in D2 on HPG (behind that hill) and your slow without JJs your most likely a dead duck


Just a few suggestions:
... move faster, build wiser ... approach the conflict differently ... maybe don't go through the door that the enemy expects you will go through?

You can play into the enemy's hands, or not. In the end, it's all on you.

Edited by Vyx, 29 July 2020 - 09:03 AM.


#24 BTGbullseye

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Posted 29 July 2020 - 04:55 PM

View PostVyx, on 29 July 2020 - 09:01 AM, said:

... move faster

Yeah, just skip right over engine limitations and take 400 engines in everything.

View PostVyx, on 29 July 2020 - 09:01 AM, said:

build wiser

Prove that it's "wiser" to use a build that sacrifices everything to keep up with a moronic NASCAR. Please, I have yet to hear a convincing argument for it.

View PostVyx, on 29 July 2020 - 09:01 AM, said:

approach the conflict differently

Yes, lets sit down and discuss our differences instead of shooting each other.

View PostVyx, on 29 July 2020 - 09:01 AM, said:

maybe don't go through the door that the enemy expects you will go through?

Yes, instead go to another door, and get eaten by lights by the time you get there... Brilliant!

Please think things through with at least a basic understanding of how the battlefield flows in this game.

#25 Mal Bolge

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Posted 30 July 2020 - 03:42 PM

View PostBTGbullseye, on 29 July 2020 - 04:55 PM, said:

Prove that it's "wiser" to use a build that sacrifices everything to keep up with a moronic NASCAR. Please, I have yet to hear a convincing argument for it.

You may not be killed in the first minutes of the match and instead get to play longer, do some damage, get some kills. Some would consider that wiser, but maybe you don't?

#26 Willard Phule

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Posted 01 August 2020 - 12:19 PM

Remember when all the solos cried about getting stomped by groups in FP? It's like that now, except there's no point in complaining about it.

If you want to win, join a group. I know, everyone calls it the "solo" queue, but it's not anymore. Join a group, farm seals, repeat as necessary.

#27 OneTeamPlayer

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Posted 01 August 2020 - 12:37 PM

View PostWillard Phule, on 01 August 2020 - 12:19 PM, said:

Remember when all the solos cried about getting stomped by groups in FP? It's like that now, except there's no point in complaining about it.

If you want to win, join a group. I know, everyone calls it the "solo" queue, but it's not anymore. Join a group, farm seals, repeat as necessary.


You remember when 90% of the population of the game complained about being shut out by 10% of the population then PGI responded by letting that 10% of the population run two separate queues into the ground then come to destroy the last?

Pepperidge Farm Remembers.

Edited by OneTeamPlayer, 01 August 2020 - 12:38 PM.


#28 VonBruinwald

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Posted 01 August 2020 - 02:02 PM

View PostWillard Phule, on 01 August 2020 - 12:19 PM, said:

Join a group, farm seals, drive them to extinction, cry because the queue's dried up, blame PGI.


Fixed.

#29 Willard Phule

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Posted 01 August 2020 - 02:23 PM

View PostOneTeamPlayer, on 01 August 2020 - 12:37 PM, said:


You remember when 90% of the population of the game complained about being shut out by 10% of the population then PGI responded by letting that 10% of the population run two separate queues into the ground then come to destroy the last?

Pepperidge Farm Remembers.


I do, too. I enjoyed FP the way it was and I hardly ever joined a group. Just took my lumps and took advantage when I got put on a team with a good group. Way more of the former.

View PostVonBruinwald, on 01 August 2020 - 02:02 PM, said:


Fixed.


Considering the last 3 major decisions to the game....the "new" FP, adding groups to the solo queue and the new PSR reset thing, you'd almost think they're trying to tank the game so they don't have to pay for server upkeep.

#30 VonBruinwald

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Posted 01 August 2020 - 02:30 PM

View PostWillard Phule, on 01 August 2020 - 02:23 PM, said:

Considering the last 3 major decisions to the game....the "new" FP, adding groups to the solo queue and the new PSR reset thing, you'd almost think they're trying to tank the game so they don't have to pay for server upkeep.


You know, I made a similar conspiracy not too long ago.

My guess was they were tanking the game to drive away the MWO crowd.

They they can launch a new product/IP (Transverse 2.0) without out the bitter criticism that this community would generate.

#31 OneTeamPlayer

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Posted 01 August 2020 - 03:05 PM

View PostVonBruinwald, on 01 August 2020 - 02:30 PM, said:


You know, I made a similar conspiracy not too long ago.

My guess was they were tanking the game to drive away the MWO crowd.

They they can launch a new product/IP (Transverse 2.0) without out the bitter criticism that this community would generate.


The moment a new IP by this company comes up every MWO adjacent discussion area is going to immediately post the news.

Anyone who has used the internet since 20010 knows how this works, right? They couldn't be that short sighted...right?

Guys?

#32 Flyby215

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Posted 01 August 2020 - 07:22 PM

View PostOneTeamPlayer, on 01 August 2020 - 12:37 PM, said:


You remember when 90% of the population of the game complained about being shut out by 10% of the population then PGI responded by letting that 10% of the population run two separate queues into the ground then come to destroy the last?

Pepperidge Farm Remembers.


Not sure if those percentages are correct; after all 55% of percentages are simply made up Posted Image

Merger and PSR made it all worse, imo. I've stopped playing altogether outside a couple hours each week with a couple friends. When they depart, so shall I. This isn't fun anymore.

#33 xe N on

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Posted 02 August 2020 - 02:43 AM

View PostCmdr Kat, on 27 July 2020 - 01:11 PM, said:

Sorry PGI, but I used to love this game. Yes, all games need revised and balance changes made, but wtf is happening with starting points for mechs? I am also typing this while severely pee'd of yet again by this...

You start assaults, usually just the one, in the most remote, furthest point on a goddam map? Why? Mining Complex and starting E6 I think it is at 55-60kph. Take the nearest ramp - killed by scout lights. Take the middle exit and get caught in the open. Go to the end and either A) get wiped by a scout (or two) or Posted Image get left behind to the usual BS nascar and wiped by an entire team.

This has been done not to balance as there's nothing to balance usually with slots in the other lances for an assault. So why?

Sorry, but I've had enough and will be quitting for a while


This has nothing to do with starting points. It has to do with team work failure. One of the other lances should protect Assault lance at the start of the game to repell the light lance attacking.

Next thing. Never play a slow assault in quick play. You should have at least 65 kph. Most fast assaults tank better anyway, because best armor is speed and agility to avoid incoming damage.

Edited by xe N on, 02 August 2020 - 02:44 AM.


#34 OneTeamPlayer

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Posted 02 August 2020 - 05:00 AM

View Postxe N on, on 02 August 2020 - 02:43 AM, said:

Next thing. Never play a slow assault in quick play. You should have at least 65 kph. Most fast assaults tank better anyway, because best armor is speed and agility to avoid incoming damage.


I don't know if you still play, but quick play is the only mode in this game, full stop.

FP has a difficult time making matches in less than 20 minutes during primetime on a weekend.

Saying "don't take slow assaults into QP" is basically blaming players for problems created outside of their control.

Every other iteration of MWO did just fine with slow assaults.

I will admit that MWO is one of the games i've seen with the fewest actual choices out of a multitude of options.

318 mechs and most players can realistically make use out of about 40 of them.

#35 JediPanther

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Posted 02 August 2020 - 07:56 AM

View PostOneTeamPlayer, on 02 August 2020 - 05:00 AM, said:

I don't know if you still play, but quick play is the only mode in this game, full stop.

FP has a difficult time making matches in less than 20 minutes during primetime on a weekend.

Saying "don't take slow assaults into QP" is basically blaming players for problems created outside of their control.

Every other iteration of MWO did just fine with slow assaults.

I will admit that MWO is one of the games i've seen with the fewest actual choices out of a multitude of options.

318 mechs and most players can realistically make use out of about 40 of them.


They did finally get rid of the rule of three though so you weren't forced to use those 318 variants to skill up the few hundred you wanted to play and liked before they were probably nerfed into oblivion. I have 100 mechs and run about 30 that are still fun for me to use. The rest are either nerfed-into-oblivion, mechs I suck with thus don't use much or are mechs that play to similar to other mechs that i've already got skilled and have a nice amount of xp on to bother using.

What I hate most out of all the changes pgi has done to the game is the skill trap. It use to be fun (er) to constantly tinker and try new builds on my mechs. It didn't matter if it was a new meta,trash tier or just random. It was fun trying to see what crazy builds played on a mech. The skill trap killed that. Now you must use 91 nodes to get the "best" version of a build.

You want to see what ac fires the fastest on your mech with quirk x? Better dump minimal 55 points into fire power for all the cool down, velocity and heat gen nodes. Want to do a new lazer build? Wham! 22 points into mech ops for cool run and heat containment.

Very rarely will I ever buy a new mech/variant and bother to skill it up to the 91 nodes. I'll just play an older mech with skills that comes close to what I want to do. Luckly for me most my mechs have a lot of xp and gxp from playing them over seven years and the skill trap means I can just get the 200-300 max nodes on a mech and then finally go back to just having (hopefully more) fun with my mechs again.

#36 Horseman

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Posted 02 August 2020 - 09:20 AM

View PostOneTeamPlayer, on 02 August 2020 - 05:00 AM, said:

Saying "don't take slow assaults into QP" is basically blaming players for problems created outside of their control.
There are "slow" assaults which go 48-63 KPH.
Then there are slow assaults which go 32 KPH.
Guess which of these can keep up and which simply don't belong in QP?

#37 OneTeamPlayer

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Posted 02 August 2020 - 09:55 AM

View PostHorseman, on 02 August 2020 - 09:20 AM, said:

There are "slow" assaults which go 48-63 KPH.
Then there are slow assaults which go 32 KPH.
Guess which of these can keep up and which simply don't belong in QP?


Which mechs have a hard limit of 32KPH?

I was under the impression that the slowest hard limit was 48 kph held by dire whales (who cannot change engine) though that can be brought up to a brisk 52kph with the speed section of the skill tree.

When i said slow mech i was thinking of the 48KPH lmited ones, why would anyone even buy a mech with a 32kph maximum top speed?

#38 VonBruinwald

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Posted 02 August 2020 - 10:17 AM

View PostOneTeamPlayer, on 02 August 2020 - 09:55 AM, said:

Which mechs have a hard limit of 32KPH?


Urbie.

I know it's not a hard limit but can you truly say it's an Urbie if it doesn't.

#39 xe N on

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Posted 02 August 2020 - 11:06 AM

View PostOneTeamPlayer, on 02 August 2020 - 05:00 AM, said:

I don't know if you still play, but quick play is the only mode in this game, full stop.


I returned recently.

Quote

Saying "don't take slow assaults into QP" is basically blaming players for problems created outside of their control.
Every other iteration of MWO did just fine with slow assaults.


Slow assaults rely on team support. Something you shoudn't expect in a random quick play match.
In addition, slow assaults need map awareness and map knowledge to not run into a position that is a death trap. You can't redraw from enemy fire with the slow speed. In addition, slow assaults are bad in pushing against mobile targets.

Edited by xe N on, 02 August 2020 - 11:07 AM.


#40 BTGbullseye

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Posted 02 August 2020 - 03:24 PM

View PostVonBruinwald, on 02 August 2020 - 10:17 AM, said:


Urbie.

I know it's not a hard limit but can you truly say it's an Urbie if it doesn't.

Back in the day, I ran one of those "standard 60" Urbies for the hell of it... Man was that painful... And tanky as the biggest assaults.





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