Rockets Lol
#21
Posted 05 August 2020 - 08:06 AM
but for filthy casuals its acceptable
and has giving me early warning more times than I can count, especially as the spidey senses get older and less spidery.
#22
Posted 05 August 2020 - 08:13 AM
OZHomerOZ, on 05 August 2020 - 08:06 AM, said:
but for filthy casuals its acceptable
and has giving me early warning more times than I can count, especially as the spidey senses get older and less spidery.
Proper Tier 1 player here. I freaking love my seismic sensor!
Edited by Jman5, 05 August 2020 - 09:58 AM.
#23
Posted 05 August 2020 - 11:14 AM
the pgi solution was to nerf them into oblivion and give them huge spread and a minimum range.
Edited by LordNothing, 05 August 2020 - 11:17 AM.
#24
Posted 05 August 2020 - 11:23 AM
LordNothing, on 05 August 2020 - 11:14 AM, said:
the pgi solution was to nerf them into oblivion and give them huge spread and a minimum range.
I mean you can do that already. Hit backspace and you set to chain fire. Or do you mean more like how RACs fire?
Edited by Jman5, 05 August 2020 - 11:23 AM.
#25
Posted 07 August 2020 - 12:03 AM
D V Devnull, on 04 August 2020 - 08:47 AM, said:
~D. V. "That design of BSW-P1 may not lose all the Damage Potential, but an 89% loss is not reasonable." Devnull
Of course it loses damage potential after it fires it's single shot weapons, That much is obvious.
What you guys seem to be missing is that, if used correctly a medium, such as the BSX can take down an assault mech very quickly & by itself & then keep fighting with a decent alpha, again, for a medium. Think about it, 50 ton removing 100 ton from the battlefield, that mech has carried it's weight.
I can make it work, Baradul can make it work & I've seen others make it work as well.
#26
Posted 10 August 2020 - 07:51 AM
Another build & proof it works thanks to Baradul.
#27
Posted 10 August 2020 - 09:35 AM
Biomechtric, on 07 August 2020 - 12:03 AM, said:
What you guys seem to be missing is that, if used correctly a medium, such as the BSX can take down an assault mech very quickly & by itself & then keep fighting with a decent alpha, again, for a medium. Think about it, 50 ton removing 100 ton from the battlefield, that mech has carried it's weight.
I can make it work, Baradul can make it work & I've seen others make it work as well.
If used correctly, anything can take down an Assault 'Mech very fast. Rocket Launchers have those high damage numbers [redacted], but their spread makes them garbage. Your Dervish is better off just equipping proper weapons and having a much higher consistent damage output. Anyone you could kill with rockets will be situationally dumb enough to be killable by just about anything else. For example, a double UAC-20 hunchback or UAC-20 + 2xUAC-10 Rifleman IIC puts 80 damage (jam permitting) in a line that can be fired more than once.
And man, that Baradul video Jesus Christ, he perfectly illustrates the pointlessness of rocket launchers right there. All that wasted tonnage to strip the armour off the leg of that Huntsman, then he's trying so hard to catch up to his team's damage with his crappy 4 medium laser / mrm 20 loadout that he's stepping out in front of his team, and nailing others in the back with the lasers due to panicked torso twists, all to play aggressively enough to not regret expending half his weaponry in the first minute.
Edited by RickySpanish, 12 August 2020 - 06:57 AM.
#28
Posted 12 August 2020 - 09:10 AM
#29
Posted 13 August 2020 - 05:24 AM
The only thing that sucks is being the unlucky ******* who gets splatted right off the bat, but tbh is that happening to people a lot...? Because it's happened to me maybe three or four times ever.
#30
Posted 13 August 2020 - 12:37 PM
nickiter, on 13 August 2020 - 05:24 AM, said:
... and minimum range.
Their spread is so atrocious that they don't carry much threat as a single weapons system. You have to boat them for effective damage. Getting close can too easily lead to 0 damage.
#31
Posted 13 August 2020 - 06:46 PM
nickiter, on 13 August 2020 - 05:24 AM, said:
The only thing that sucks is being the unlucky ******* who gets splatted right off the bat, but tbh is that happening to people a lot...? Because it's happened to me maybe three or four times ever.
It could happen a lot because everyone likes to push into each other's faces. Though, personally I have only ever been hit by them once and have only used them myself like three times.
Edited by Zirconium Kaze, 13 August 2020 - 06:46 PM.
#32
Posted 13 August 2020 - 07:44 PM
Jman5, on 05 August 2020 - 11:23 AM, said:
they would be fired kind of like clan lrms, except on a flat trajectory, and you can release to save some for later. you are still constrained by the launcher's rocket count. surge damage remains in play by creating a lot of surge dps (by increasing fire rate and damage) if you loose all your rockets in one salvo. i figure rockets doing 4 damage each would improve the damage/ton and make them viable weapons in more situations.
its one of those things that doesnt translate well from tt. as i understand it you are not constrained to installing them in hardpoints as you are in mwo, and you could put them practically anywhere until you ran out of crit space. in mwo you are limited by however many hardpoints you have, and you also have double armor to deal with.
nickiter, on 13 August 2020 - 05:24 AM, said:
The only thing that sucks is being the unlucky ******* who gets splatted right off the bat, but tbh is that happening to people a lot...? Because it's happened to me maybe three or four times ever.
i dont think they are worth their tonnage. the rl15 means another heat sink or another ton of ammo or a targeting computer for my existing weapons. as for the suicide charge, as is typical for troll builds, the novelty quickly wears off. ive only got kills with them a couple times, suicide charging on the pts when all this stuff was new, and once i got a kill with a single rl10 in a grashopper's head hardpoint.
the only place where i feel the surge damage mechanic works is in solaris, as you can sandblast them with your opening salvo and identify its weak points. its a quick and easy way to figure out if they skimped on their armor somewhere important. they also give you a head start in the armor stripping race. they are well balanced in this narrow use case.
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